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Creator Tips and Tricks #7: Paneling and Flow in Comics

By ArtCrumbsCommunity • Jan 26, 2022 0


No matter the format we use to tell our stories, be it comics, manga, comic strips or koma, we need to understand the flow of a page. By flow, I mean panel to panel, bubble to bubble, and eventually, page to page. A good flow is very important, as it keeps the reader reading. Any type of disruption in that flow can knock the reader out of the experience and possibly cause them to stop reading. That's obviously the last thing that we want.

With that flow we need slower times and faster times, this is called pacing, or timing. You don’t want to speed through a moment that needs to be slower, but you don’t want to drag out something that isn’t interesting or...

Creator Tips and Tricks #6: Camera Shot Types and How to use them

By ArtCrumbsCommunity • Jan 11, 2022 0



Along with Camera angles and positions, the last look at Cameras that we’ll take are camera shots. These typically refer to how much and/or how many subjects appear in the shot itself. Just like with angles and positions, the shot or depth of field you choose can impact your storytelling.

Different depths of field have different uses:

  • Long (Wide): Often show the subject from a distance, putting the focus on the environment, location within that environment and scale.
  • Medium: Fall somewhere between and act as a hybrid of a Long shot and Close Up. These allow the reader to focus on the character while still able to see the background.
  • Close: Close shots focus on...

Creator Tips and Tricks #5: Camera Positions- Why they matter

By ArtCrumbsCommunity • Dec 28, 2021 0

 

We learned about Camera Angles in our last Tips and Tricks Article, today we are going to be focusing on Camera Position and the 180 Rule. These two topics go hand in hand, and it’s very important that we understand where to put the camera and when.

 

Camera Position refers to where the camera is placed -around- the subject. The 180 rule is an imaginary line storytellers use to help keep continuity when doing a multi character / multi subject scene. This helps with any back and forth interaction that may be occurring to help keep things clear and easy to understand. Like any rule, it has times it can be broken for great effect, so take this rule with...

Creator Tips and Tricks: Camera Angles to make panels more Dynamic

By ArtCrumbsCommunity • Dec 14, 2021 0

 

Cameras aren’t usually something comic and manga creators think about when we are story boarding, doing layouts or pencils. But why is that? In my personal experience, a lot of those who seek mentorship in this way, especially writers, don’t tend to THINK in this way. We see the story in our own heads, typically as a film or animation. We tend to just replicate what and how we see it and call it a day. But how often do we sit down and critically think about what would be -BEST- for the scene we have versus how we see it in our own minds.

Being able to separate your own personal wants from the work and do what would be best for it, even if what you initially...

Creator Tips and Tricks: Visual Narrative Principles

By ArtCrumbsCommunity • Nov 30, 2021 1



Visual Narrative is the term used to refer to the art of storytelling with visuals as a main communicator. It includes mediums like comics, manga, commercials, marketing and advertising, soap operas, film, documentaries, reality TV, cartoon shows, TV journalism, and more. It’s a very wide field that encompasses one main task:

Show, don't tell.

This phrase you have probably heard over and over again if you are experienced in the visual narrative fields. If you are not familiar with it, let me explain this concept:

Show the audience / reader what you wish to communicate, what you want them to know, instead of using narration or dialogue to do the heavy lifting for...

LesRay

LesRay 3 years ago

This was awesome. Thanks for the knowledge.

Creator Tips and Tricks: Margins and Trims for Comics and Manga

By ArtCrumbsCommunity • Nov 16, 2021 2

What ARE Margins, Bleeds and Trims?

Simply put, the trim is the line where the comic or manga paper will be cut. The Margin is the area inside of the trim line that will remain and the bleed is the area outside of the trim, specifically the area that gets cut off.

Working digitally, do we even need to worry about these margins anymore?

Whether you are printing or not, you should know these areas and it is in your best interest to use them should you ever decide to print your digital comic or manga. Traditional artists can use these as well! A lot of Blue Line Paper made for comics and manga contain these margins by default, so even if you are a traditional artist, this article...

Nimloth

Nimloth moderator supporter 3 years ago

Dope! :D

SnoringMajesticScout

SnoringMajesticScout 1 month ago

I've been trying to find the dimensions for manga art, specifically the safe area, cut line, and full bleed, but no one lists them! They just talk about what they are. I work traditionally and just need the measurements.

Creator Tips and Tricks: Clip Studio Story Feature

By ArtCrumbsCommunity • Nov 2, 2021 0


Welcome to our new Community Series: Creator Tips and Tricks!!

ArtCrumbs here! I've got a great new series for you!

In this series we'll provide you with advice on how to grow, level up, and get new skills as a creator. These tips and tricks don't just apply to GlobalComix, these are the nitty gritty, the real work, the meat of what we do. We create and any way that we can improve that process is going to be a game changer!

Think you can't improve? You don't have to be great to start, but you have to start to be great!

In our first installment of the Creator Tips series, we are going to cover the Story feature in Clip Studio. I have spent time...