Conscious Stream
Graphic Novel - Sci-Fi
An experimental project: the illustrator draws the panels, experimenting with different medium each season, knowing full well what the story and dialogues should be, but shares none of it with the writer, who then has to come up with own interpretation.
This is the result.
Phantasma
Graphic Novel - Sci-Fi
Phantasma is a sci-fi psychological thriller that tells the story of a legendary intergalactic warrior who has been trapped in purgatory for an eternity. As he seeks to awaken from his psychological bondage he must battle his way through the land of dreams to fulfill his destiny to save the universe.
Nocturne 21
Graphic Novel - Sci-Fi
After a long day of work, a doctor trudges home in the pouring rain only to find a dying teenage boy in the road. He takes the boy home, saving his life, only to discover the he has no memory of who he is. The doctor and his daughter invite the boy to stay with them and as time goes on, discover some strange and unexplainable things about their newest family member.
The Mugen Man
Graphic Novel - Sci-Fi
Krystal is a novice lucid dreamer, but she’s got big… well, dreams.
She intends to be one of the most powerful dreamers in the dreamscape, and to accomplish that goal she has set out on a mission to receive training from the most legendary dreamer of them all.
The Mugen Man.
She inadvertently lands herself in the middle of Mugen Man’s current quest, and the events that unfold will not only change her dreaming forever, but could change the very nature of the dreamscape and the human collective unconscious.
Engram
Graphic Novel - Sci-Fi
Dot's mother is a famous space explorer. A famous missing space explorer. Missing like Dot-has-a-letter-from-the-Council-of-Human-Affairs kind of missing.
But Dot has a theory - and a plan. A theory that hinges on an old spacer's tale and plan that relies on Dot's techno-baubles actually working (for once). But it is a real theory, and a real plan - and Dot is going to bring her mother home.
Time & Again
Graphic Novel - Sci-Fi
Everything in the universe is interconnected, and what is lost sometimes comes back. Lothar, the contract killer, takes on a risky adventure to find happiness in life, be it in this timeline or not. The universe stirs. Did he lose his mind for good? Or there’s still a chance to succeed?..
An experimental and episodic, yet continuous graphic novel that doesn't have to be read in order.
It relies on readers’ imagination to fill in the gaps in the story.
Recommended for mature audiences only.
The Link
Comic - Sci-Fi
A sci-fi thriller with a psychological bent, THE LINK is a story about the ties that bind us, and the things that make us who we are... even if we can't remember them.
When Lynn and her friends look into a meteor impact in the Nevada desert, they’re surprised to find a man lying in the center of the impact crater. With no memory, the man has only the echo of a name “Skai” and a voice in his head urging him to run.
Skai and Lynn begin a journey to solve the mystery of his origins, having to stay a step ahead of the agent sent to find him, and the stranger sent to bring him back.
Cómo Atrapar Un Sueño
Comic - Sci-Fi
Cómo atrapar un sueño es una novela gráfica de misterio y coming-of-age dividida en 7 capítulos, donde el pasado, la memoria y los sueños se entrelazan para revelar secretos ocultos. La historia sigue a Wellar, un joven marcado por la pérdida de su padre, que se muda con su madre, Bessie, a una nueva ciudad. Allí encuentra una vieja radiola y un proyecto misterioso que lo conecta con una red de canciones, acertijos y artefactos retro que guardan respuestas a preguntas que lleva toda su vida evitando.
A lo largo de la serie, Wellar, junto a sus amigos Shep y Ella, se enfrenta a Fletcher, un psicólogo con demasiadas respuestas, y a un círculo de adultos con secretos oscuros. La trama explora cómo los recuerdos, los sueños y la tecnología olvidada pueden convertirse en llaves para comprender la verdad.
Cada capítulo profundiza en el misterio: desde la pérdida y el aislamiento de Wellar, pasando por el descubrimiento del artefacto de los sueños, hasta llegar a un clímax cargado de peligro, revelaciones y emociones, donde la delgada línea entre realidad y sueño se desdibuja.
Inspirada por clásicos del cine y la literatura, la serie combina misterio, nostalgia y estética retro, con una narrativa cinematográfica y detallada, perfecta para lectores de novelas gráficas independientes y amantes de las historias con acertijos y simbolismo.
Ascendants
Comic - Sci-Fi
Some endings don’t take.
On Virel, history moves forward even when it is wrong. Wars conclude without resolving what they began. Verdicts are passed that settle nothing. Peace exists while the past continues to demand response.
These failures leave scars in reality. From them, pressure accumulates.
When pressure grows too great, it binds to people who remain too close to the unfinished event. They are not chosen. They are not rewarded. They persist because reality requires an anchor.
They become Ascendants.
Each Ascendant embodies a different response to pressure. Resolution. Delay. Endurance. Escalation. Refusal. None are complete. All create cost.
When multiple Ascendants bind to the same scar, the world cannot support them all. Their incompatible answers force a Trial. Conflict is not ambition or ideology. It is how reality simplifies a system that can no longer hold.
Victory does not mean being right.
It means inheriting the unfinished event and the consequences that follow.
This is not a story about heroes or villains.
It is a record of what happens when endings fail and someone is forced to carry the weight instead.
The Trial is over.

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