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Graphic Novels Sci-Fi

How To Catch a Dream

Family Friendship Interdimensional Mystery School Science Kids (3-12)
Teenagers (13-18)
Adults (18+)
Cult Classic Vibes Psychological Mystery
Earths Forgotten Children Volume-3
Earths Forgotten Children Volume-3
Graphic Novel - Sci-Fi
This is the third in this sci-fi, fantasy adventure series. The story continues to unfold, giving us insight into just how these children came to be on Earth. The underlying premise may also be perhaps we may be living in the shadows of a time forgotten by or unrealized by mankind today. The ending offers evidence to this reasoning.
Amelia: A graphic tale
Amelia: A graphic tale
Graphic Novel - Sci-Fi
When all hope fades, destiny, uncertain and relentless, extends an invisible hand, offering a way out. What would you do? And at what cost? He believed he could simply leave the past behind and accepted the silent invitation. But soon, he realized he had made an irreversible mistake. What seemed like a chance at redemption, in that place forgotten by time, quickly turned into a nightmare. A secret hidden by “them,” a profane experiment that should never have existed, awakens like a ravenous shadow seeking vengeance. And this thing, whatever it may be, knows no forgiveness, grants no mercy, and allows no witnesses to what must remain concealed. Because there are truths that must not be seen, secrets that must not be revealed, and horrors that leave no survivors.
Conscious Stream
Conscious Stream
Graphic Novel - Sci-Fi
An experimental project: the illustrator draws the panels, experimenting with different medium each season, knowing full well what the story and dialogues should be, but shares none of it with the writer, who then has to come up with own interpretation. This is the result.
Phantasma
Phantasma
Graphic Novel - Sci-Fi
Phantasma is a sci-fi psychological thriller that tells the story of a legendary intergalactic warrior who has been trapped in purgatory for an eternity. As he seeks to awaken from his psychological bondage he must battle his way through the land of dreams to fulfill his destiny to save the universe.
Nocturne 21
Nocturne 21
Graphic Novel - Sci-Fi
After a long day of work, a doctor trudges home in the pouring rain only to find a dying teenage boy in the road. He takes the boy home, saving his life, only to discover the he has no memory of who he is. The doctor and his daughter invite the boy to stay with them and as time goes on, discover some strange and unexplainable things about their newest family member.
Time & Again
Time & Again
Graphic Novel - Sci-Fi
Everything in the universe is interconnected, and what is lost sometimes comes back. Lothar, the contract killer, takes on a risky adventure to find happiness in life, be it in this timeline or not. The universe stirs. Did he lose his mind for good? Or there’s still a chance to succeed?.. An experimental and episodic, yet continuous graphic novel that doesn't have to be read in order. It relies on readers’ imagination to fill in the gaps in the story. Recommended for mature audiences only.
The Mugen Man
The Mugen Man
Graphic Novel - Sci-Fi
Krystal is a novice lucid dreamer, but she’s got big… well, dreams. She intends to be one of the most powerful dreamers in the dreamscape, and to accomplish that goal she has set out on a mission to receive training from the most legendary dreamer of them all. The Mugen Man. She inadvertently lands herself in the middle of Mugen Man’s current quest, and the events that unfold will not only change her dreaming forever, but could change the very nature of the dreamscape and the human collective unconscious.
Cómo Atrapar Un Sueño
Cómo Atrapar Un Sueño
Comic - Sci-Fi
Cómo atrapar un sueño es una novela gráfica de misterio y coming-of-age dividida en 7 capítulos, donde el pasado, la memoria y los sueños se entrelazan para revelar secretos ocultos. La historia sigue a Wellar, un joven marcado por la pérdida de su padre, que se muda con su madre, Bessie, a una nueva ciudad. Allí encuentra una vieja radiola y un proyecto misterioso que lo conecta con una red de canciones, acertijos y artefactos retro que guardan respuestas a preguntas que lleva toda su vida evitando. A lo largo de la serie, Wellar, junto a sus amigos Shep y Ella, se enfrenta a Fletcher, un psicólogo con demasiadas respuestas, y a un círculo de adultos con secretos oscuros. La trama explora cómo los recuerdos, los sueños y la tecnología olvidada pueden convertirse en llaves para comprender la verdad. Cada capítulo profundiza en el misterio: desde la pérdida y el aislamiento de Wellar, pasando por el descubrimiento del artefacto de los sueños, hasta llegar a un clímax cargado de peligro, revelaciones y emociones, donde la delgada línea entre realidad y sueño se desdibuja. Inspirada por clásicos del cine y la literatura, la serie combina misterio, nostalgia y estética retro, con una narrativa cinematográfica y detallada, perfecta para lectores de novelas gráficas independientes y amantes de las historias con acertijos y simbolismo.