What if your dreams weren’t random? What if they were messages left behind by someone you lost?
How to Catch a Dream is a psychological mystery wrapped in analog nostalgia and dream logic. Follow Wellar, a quiet teen with a fractured past, as he begins decoding strange symbols, vintage songs, and cryptic dreams—each tied to the night his father vanished.
With the help of his rebellious friends and a haunted jukebox, Wellar plunges into a mystery that blurs the lines between memory, conspiracy, and the supernatural.
If you like Donnie Darko, Lost, Jacob’s Ladder, and retro analog vibes, this indie graphic novel will pull you into its dreamscape.
What if your dreams weren’t random? What if they were messages left behind by someone you lost?
How to Catch a Dream is a psychological mystery wrapped in analog nostalgia and dream logic. Follow Wellar, a quiet teen with a fractured past, as he begins decoding strange symbols, vintage songs, and cryptic dreams—each tied to the night his father vanished.
With the help of his rebellious friends and a haunted jukebox, Wellar plunges into a mystery that blurs the lines between memory, conspiracy, and the supernatural.
If you like Donnie Darko, Lost, Jacob’s Ladder, and retro analog vibes, this indie graphic novel will pull you into its dreamscape.
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Wellar discovering the message - How to Catch a Dream Chapter 3How To Catch a Dream. Chapter III. The Ghost of King Hamlet - Image 2How To Catch a Dream. Chapter III. The Ghost of King Hamlet - Image 3How To Catch a Dream. Chapter III. The Ghost of King Hamlet - Image 4How To Catch a Dream. Chapter III. The Ghost of King Hamlet - Image 5How To Catch a Dream. Chapter III. The Ghost of King Hamlet - Image 6How To Catch a Dream. Chapter III. The Ghost of King Hamlet - Image 7
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How To Catch a Dream. Chapter III. The Ghost of King Hamlet
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In How To Catch a Dream Chapter 3, Wellar suspects Principal Miller may be hiding the truth about his father’s accident. With Shep and Ella at his side, the search leads to ghostly clues and dangerous discoveries.
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How To Catch a Dream Chapter 3 picks up the pace with suspicion, hidden clues, and one big risk. When Wellar begins to question the circumstances behind his father’s death, he turns his focus to Principal Miller—a man who might be hiding more than just school secrets.
How to Catch a Dream Chapter I begins with a simple question: what if you could capture your dreams like memories on tape?
This first chapter introduces Wellar, a gifted teen haunted by the loss of his father. Determined to hold onto his fading memories, he begins building a strange device—a dream-catching machine. The inspiration comes from a theory about the “silver cord,” a thread said to connect our physical body to our astral self. Wellar believes it can record what we see and feel while dreaming.
At first, the machine seems to work. But soon, strange images appear. Wellar sees a message he didn’t write—and it’s not meant just for him. Something is hiding in the dreams. Something watching. As he digs deeper, he realizes he’s not just remembering the past—he may be unlocking a secret someone wants to keep buried.
This opening chapter blends mystery, sci-fi, and emotional storytelling. It’s retro yet timeless. Think Stranger Things meets Inception, with a dash of Paper Girls.