CIPHER COMICS

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Cipher Comics is an independent comic studio focused on original mystery-driven graphic novels that blend emotion, retro aesthetics, and psychological storytelling. Founded by writer and creator Ric Quintanilla, Cipher Comics develops indie comic series that explore memory, dreams, identity, and the hidden layers beneath everyday reality.

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CIPHER COMICS

4 months ago

Cipher Comics is currently working on the upcoming release of The Night of the Ghost-Chaser, launching this April.

This is an original indie comic series set in a stylized 1963, blending horror noir, psychological thriller, and lucha libre mythology into a cinematic storytelling experience.

At its core, the story explores themes of identity, legacy, fatherhood, sacrifice, and guilt, following a veteran wrestler on the most important night of his life—where the fight goes far beyond the ring.

We’re building something rooted in the culture of the South Texas / RGV community, inspired by real-life wrestling figures and local influences, but elevated through a dark, symbolic narrative.

Expect:
• Atmospheric visuals
• Character-driven storytelling
• Mystery and psychological tension
• A unique fusion of Mexican wrestling culture + horror storytelling

This project represents a step forward for Cipher Comics as we continue creating original, self-published indie comics with a cinematic edge.

📅 Launching: April
🎬 Trailers available now
📍 Made in the Valley

CIPHER COMICS

How To Catch a Dream

Chapter III. The Ghost of King Hamlet

Free

Wellar is convinced it’s all connected—his father’s “accident,” the word Ophiuchus, and the fragments from a damaged tape only he’s heard. Ella and Shep push back (and roast his dying Walkman), but they dive in anyway: library research on dreamcatchers, crystals, astral lore, Tesla coils, and the idea that thoughts—maybe dreams—can be “photographed.” At the microfilm reader, Ella finds a thirteen-year-old obituary with a blurry funeral photo. It looks like Principal Miller is there, though no names are listed. Shep stays skeptical; Ella warns against jumping to conclusions. Wellar doubles down: Miller’s hiding something about his dad. In class, numbers and symbols seem to vibrate off the board. In his head, patterns snap into place—constellation shapes, triangle clusters, and a song/word index. Back in the basement, the jukebox yields a lyric fragment about a “magic land,” pointing them toward a plan that must be completed. That night they split roles. Ella shadows Miller on campus; Shep and Wellar quietly enter Miller’s house. An alarm is muted, drawers ransacked—nothing. Then Wellar notices hairline seams in a bedroom wall. His father’s crystal fits a hidden keyway. A low hum swells; veins of light thread across the plaster. The wall opens like a wound in reality to reveal a bronze serpent mirror whose surface crawls with living symbols. “Crystallized.” Chapter 3 shifts the story from suspicion to revelation: grief becomes motive, code becomes map, and a door finally appears. The echo of Hamlet’s ghost hangs over it all—truth demanding to be seen—while the first steps toward a dream-catching device draw the trio into a secret others will do anything to control.

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