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@goodbye
Member since Apr 2024 • Indonesia
About
I want my hand to be held while it's still warm. While I can still keep this flesh warm.
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Re: A little talk about good mental health.
Imposter syndrome makes me beating the bush over being not good enough [which is a horribly vague statement]. I think I'm pretty lucky to be in touch with some knowledgeable people who would give me proper pointer of what exactly are those not enoughs and how I can improve that. I also try to study the techniques I want to hone from how-to books and by scrutinizing the works from my favorite authors. If you know which part you exactly suck at, it's possible to at least make attempt to improve that specific aspect.
So yeah, either I actually study to help that whatever-that-thing-I-wasn't-good-enough-about, or I simply look away until that thought is no longer too intense.
So yeah, either I actually study to help that whatever-that-thing-I-wasn't-good-enough-about, or I simply look away until that thought is no longer too intense.
Re: Do you maintain a schedule for creation of your comic? Do you use a buffer?
While waiting for this one good release date of the year, I... don't have buffer right now. I studied the community tips you posted a year ago and honestly I started think if I could stockpile a year worth of buffers that'd be nice...
Seeing the actual number of pages sounded hell though, so I might start making attempt to stock as fast as I could, as much as I can while not looking at the exact number hahaha, still trying to figure out the workflow that actually works
Seeing the actual number of pages sounded hell though, so I might start making attempt to stock as fast as I could, as much as I can while not looking at the exact number hahaha, still trying to figure out the workflow that actually works
Re: Hey, I would love some feedback!
Is this supposed to be read in scrolling format? You have a good sense for camera angle and tension build up (that chapter 5...), but the margin and panel spacings are uneven that it gets distracting whether I read in vertical or page format, so I wasn't sure. Really big panel spacings made it feel like there's a notable long pause before the next panel happens, but I'm pretty sure it usually wasn't the intended effect here.
This other point is more of a personal input, but you might want to try experimenting with smaller panel size for scenes that happen more briefly and larger ones for scenes with longer duration or important scenes.
This other point is more of a personal input, but you might want to try experimenting with smaller panel size for scenes that happen more briefly and larger ones for scenes with longer duration or important scenes.
Re: Increase Super Fan Early Access to 30 or even 60 Days
At this point you might as well just ask the cap to be 6 month or something, no
Re: Increase Super Fan Early Access to 30 or even 60 Days
Doesn't feel like it could work unless it's a series that have really large amount of buffers? But even if you do have a lot of EA content, that would make a huge gap of knowledge between EA readers and regular readers as well.
Re: Do you have certain shows or games you go to for advice or inspiration?
For techniques I just learn from reading fuckton of mangas from authors whose art I find interesting (got a hobby to check debut chapters and guess which one gonna be a bigger boom), but Japanese superhero shows are my main inspo for tropes and general vibe of my work.
Series written for kids felt like it requires its own technique to pull something that could be enjoyable for audiences of any age without downplaying any of the age group. Not too much edge, not excessively lighthearted, it's just balance. Those shows are doing exactly that.
As for video games, I've been enjoying Monster Hunter since Rise and just started World, so might stare at it longer and study their armor designs. I've also been a long fan of Hollow Knight though I don't think I'll ever know how to cook as hard as Team Cherry LOL.
Series written for kids felt like it requires its own technique to pull something that could be enjoyable for audiences of any age without downplaying any of the age group. Not too much edge, not excessively lighthearted, it's just balance. Those shows are doing exactly that.
As for video games, I've been enjoying Monster Hunter since Rise and just started World, so might stare at it longer and study their armor designs. I've also been a long fan of Hollow Knight though I don't think I'll ever know how to cook as hard as Team Cherry LOL.
Re: My current difficulties in making comics
I understand where you come from. Your worries aren't baseless at all, self-published route has higher likeliness to be suck and starting with a large project immediately could be overwhelming. You can take as much time as you want until you feel good enough to execute your dear idea, but you might end up never making it at all because the bar you set for yourself is, perhaps, way too up there hidden by the clouds.
If you don't feel confident in starting the series immediately, as you've heard a lot before, you can try making short or oneshot comics first. To step this up, my suggestion would be making a single pilot episode of your idea. This way you'll end up actually working on a comic with the idea you like, and at the same time you can see where to take the next step with the bigger draft and what could be improved whether immediately or in the long run. Or, you know, you can always remake your comic later, maybe like 8 years later when your newest art no longer resemble how you started off. A lot of options. We don't actually improve by just imagining something.
I had a really neat concept I've been going on and off for five years or so, and every year I tried to draft the first chapter only to either end up scrapping it—because I don't like how it turned out and can't pick up the direction from there—or lose it due to technical troubles (which is unfortunate). Anyway, just got this 'snap' in my brain gears really recently and thought to myself, "Ah, time to try it again this year."
If you're not having your comic under contract or a publisher, don't put yourself on a pedestal and being too hard on yourself. It's your dream, and you're the only one who can chase after your dream.
If you don't feel confident in starting the series immediately, as you've heard a lot before, you can try making short or oneshot comics first. To step this up, my suggestion would be making a single pilot episode of your idea. This way you'll end up actually working on a comic with the idea you like, and at the same time you can see where to take the next step with the bigger draft and what could be improved whether immediately or in the long run. Or, you know, you can always remake your comic later, maybe like 8 years later when your newest art no longer resemble how you started off. A lot of options. We don't actually improve by just imagining something.
I had a really neat concept I've been going on and off for five years or so, and every year I tried to draft the first chapter only to either end up scrapping it—because I don't like how it turned out and can't pick up the direction from there—or lose it due to technical troubles (which is unfortunate). Anyway, just got this 'snap' in my brain gears really recently and thought to myself, "Ah, time to try it again this year."
If you're not having your comic under contract or a publisher, don't put yourself on a pedestal and being too hard on yourself. It's your dream, and you're the only one who can chase after your dream.
Re: What do you think is missing in comics?
Don't think there's anything I'd specifically like to see, other than the specific niches I like getting some more people passionated about these niches making comics about it. :P
I feel like we're in the era where the hypersaturation of the market also means there's always something for everyone most of the time, except that you might won't have an easy time finding it if it were to be something that's inbetween top spec and meh spec, or if it's a self-published (marketing is an entire separate workloadâ„¢). Seconding HCE's post above.
I feel like we're in the era where the hypersaturation of the market also means there's always something for everyone most of the time, except that you might won't have an easy time finding it if it were to be something that's inbetween top spec and meh spec, or if it's a self-published (marketing is an entire separate workloadâ„¢). Seconding HCE's post above.
Option to hide country in profile?
(A little digging and it seems it has been suggested here and doesn't seem to be addressed. I don't want to necropost so here's a new thread)
Is it possible to implement option to not show you and your studio's country of origin, just like how real names can be hidden from profile despite being mandatory information?
This is personal privacy issue, but I feel somewhat uncomfortable showing my country in public profiles, and there might be some other people who feel the same way.
Is it possible to implement option to not show you and your studio's country of origin, just like how real names can be hidden from profile despite being mandatory information?
This is personal privacy issue, but I feel somewhat uncomfortable showing my country in public profiles, and there might be some other people who feel the same way.