Issue 1
ISSUE #1 — “THE SILENCE PROBLEM”
Cap encounters a rare, suffocating absence of noise—and immediately spirals. As silence stretches, reality grows tense, objects hesitate, and Cap’s paranoia escalates into chaotic attempts to “fix” nothing. The quieter it gets, the worse he becomes, until the stillness itself forces a breakdown with no real cause… or solution.
Issue 2
ISSUE #2 — “WEED DOESN’T WORK THIS TIME”
Cap’s go-to fix—weed—fails completely. The silence doesn’t break, the paranoia doesn’t fade, and reality starts leaning in closer. As Cap spirals, his usual escape turns on him, amplifying every bad idea until the room feels alive. For once, there’s no buffer—just Cap, fully aware, and it’s worse.
Issue 3
ISSUE #3 — “THE CHAIR THAT KNEW TOO MUCH”
Cap notices a chair reacting before he does—flinching, scooting, anticipating his thoughts. Paranoia spirals as every sit becomes a standoff. The chair knows outcomes, and that’s unacceptable. Cap escalates from suspicion to interrogation to destruction, until reality itself hesitates… and the chair stops first.
Issue 4
ISSUE #4 — “SOUND GLYPHS ARE WATCHING ME”
Cap notices the Sound Glyphs again—except now they’re facing him. Watching. Blinking. Multiplying when he looks away. He spirals, interrogates a wall, then tries to “act normal.” The glyphs rearrange into reactions. Silence tightens. By the time Cap snaps, reality’s already responding… just not in his favor.

English


