Issue 3
ISSUE #3 — “THE CHAIR THAT KNEW TOO MUCH”
Cap notices a chair reacting before he does—flinching, scooting, anticipating his thoughts. Paranoia spirals as every sit becomes a standoff. The chair knows outcomes, and that’s unacceptable. Cap escalates from suspicion to interrogation to destruction, until reality itself hesitates… and the chair stops first.
