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@Sane
Member since Dec 2023 • Finland
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Re: please support me
I won't support anything made by AI
Re: New here, I would like an honest feedback on my webcomic!!
As for the visual style I agree with @ArtCrumbs. You obviously can draw and you have a keen sense of perspective and expressions and anatomy, but you could have spent more time on refining your line work. As it stands it looks more like you inked your sketches rather than a finished product.
As for the story: I felt like the pacing was a little bit slow. Also the character relationships could have been established more firmly. Are they childhood friends or just school mates? And why is the party so important? Why should I be excited about the party?
I admit the hook at the end of ch. 1 had me scrolling further to see what you would do with it, and just as it was getting interesting, the comic ended. So I was left feeling like none what I had just seen really meant anything.
As for the story: I felt like the pacing was a little bit slow. Also the character relationships could have been established more firmly. Are they childhood friends or just school mates? And why is the party so important? Why should I be excited about the party?
I admit the hook at the end of ch. 1 had me scrolling further to see what you would do with it, and just as it was getting interesting, the comic ended. So I was left feeling like none what I had just seen really meant anything.
Re: entertainment vs world building
There is no such thing as an action comic. All storytelling is human emotion through characters first, and genre second. Terminator is about family first, terminators second. Die Hard is about the unlikely hero in us all and also about love, and the action happens between those moments.
The audience does not care about your cool fight scenes if they do not mean anything. And to give them meaning you have to show what's at stake. To show what's at stake you need to show what's important to the characters. And to show what's important to your characters you need to show them at a vulnerable state, like in their friend's funeral for example.
You need to ask yourself, are you making the comic for yourself or for the audience? If for the latter, the action always comes second
The audience does not care about your cool fight scenes if they do not mean anything. And to give them meaning you have to show what's at stake. To show what's at stake you need to show what's important to the characters. And to show what's important to your characters you need to show them at a vulnerable state, like in their friend's funeral for example.
You need to ask yourself, are you making the comic for yourself or for the audience? If for the latter, the action always comes second
Re: new comic
You have a unique art style and the paneling is interestingly out of the box, at least for someone like me who's used to a more traditional panel layout.
As for the storytelling, it's too soon to say much with only 11 pages so far, but one thing that I would pay closer attention to in the future, is establishing the location. Especially in a non-contemporary setting it's important to establish where the story is happening. It would have been useful to have a sense of place at the beginning, like are they in a spaceship, a space station or somewhere else.
The last page is a fine example of showing the reader where everything is.
As for the storytelling, it's too soon to say much with only 11 pages so far, but one thing that I would pay closer attention to in the future, is establishing the location. Especially in a non-contemporary setting it's important to establish where the story is happening. It would have been useful to have a sense of place at the beginning, like are they in a spaceship, a space station or somewhere else.
The last page is a fine example of showing the reader where everything is.
Re: What do you struggle with the most about backgrounds and environments?
Perspective and also continuity. Sometimes I don't pay attention as much as I should to the little details, like for example that the same tree or rock can be seen in multiple panels in the scene
Re: Introduce Your Comic and You! (Old Thread)
I found this site through Googling "best sites to post your comic at", and instantly fell in love with it because GlobalComix seems the most tailored towards comics from any other popular sites out there.
My creator name is "Sane", which is derived from my irl name (not to be confused with the word " sane", meaning a mentally healthy person).
My comic is called "Axios", which is Greek, and mean "I am worthy of/deserving of", and it is also the name of my main character.
Here's a link to my comic:
https://globalcomix.com/a/axios
Axios is set in ancient Greece and spans a period of almost 40 years. The main character is thrust into the grueling Spartan training program known as the agoge, where he needs to survive for 23 years in order to become a Spartan citizen so he can save his family. The comic's main themes are discovering one's true identity, discrimination, perserverance and society.
Here's a page from the comic:
https://globalcomix.com/c/axios/chapters/en/1/9/1
My creator name is "Sane", which is derived from my irl name (not to be confused with the word " sane", meaning a mentally healthy person).
My comic is called "Axios", which is Greek, and mean "I am worthy of/deserving of", and it is also the name of my main character.
Here's a link to my comic:
https://globalcomix.com/a/axios
Axios is set in ancient Greece and spans a period of almost 40 years. The main character is thrust into the grueling Spartan training program known as the agoge, where he needs to survive for 23 years in order to become a Spartan citizen so he can save his family. The comic's main themes are discovering one's true identity, discrimination, perserverance and society.
Here's a page from the comic:
https://globalcomix.com/c/axios/chapters/en/1/9/1
Re: question for creators: how do you usually plan your comics?
I think about how I want it to end, then I think about what would be the most opposite situation for that, and that is how it begins. When I know the ending, it's easier to start building stuff like foreshadowing and character motivations and relationships.
Every good story is about change, but if you don't know how your story is going to end, it's harder to create change without it coming off as forced or too sudden or feeling to mild.
Theme is also important. I simply think about what do I want to convince my reader off, then I make that argument into a character. After that the scenes almost write themselves because I know what every character in them must want and how they are going to pursue them.
Every good story is about change, but if you don't know how your story is going to end, it's harder to create change without it coming off as forced or too sudden or feeling to mild.
Theme is also important. I simply think about what do I want to convince my reader off, then I make that argument into a character. After that the scenes almost write themselves because I know what every character in them must want and how they are going to pursue them.