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Interdimensional Magic Mythical Space Supernatural Teenagers (13-18)
Adults (18+)
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Desolate
Desolate
Graphic Novel - Adventure
A world of magic, forged from the ruins of a great war, is crumbling. Two officers step into a case that offers no simple solutions. As investigation turns into confrontation, where investigation, danger, and doubt are inseparable — and the journey itself may matter more than its outcome.
Son of the Slayer
Son of the Slayer
Graphic Novel - Adventure
A boy finds himself awake, alien to a familiar world, with visions of some distant future or haunting past. Hunted by beasts and cultists, he must seek out the mystery of his own existence. Meeting strangers, fighting monsters, and eventually finding the truth.
The Puzzle
The Puzzle
Graphic Novel - Adventure
What would you do with the world in you hands?
A Guide for Ghosts
A Guide for Ghosts
Graphic Novel - Adventure
Experience the journey of an "afterlife-time" alongside a recently displaced soul named Evan, as she wanders through the decimated remnants of many afterlives in the cloud valley above an apocalyptic Earth. As Evan searches for her "heaven" with her unlikely canine companion Dante at her side, encountering many other wayward spirits who have similarly lost their way, she begins to recall frightening fragments of her mortal life. Discover how to be a Ghost and to believe again in the story of your life alongside Evan, as she navigates the strange but familiar landscape of the afterlife. Will Evan ever find her "Heaven?" What happened to the Earth? What exactly are these distant memories trying to tell her? Uncover the answers to these questions and more within the pages of this handy guide!
Hex 1979
Hex 1979
Graphic Novel - Adventure
Welcome to a world of Land and Sky, where the arcane resides in the floating islands above, and the mundane resides in the sprawling earth below. In 1979, Faryn Leitmonde left home in search of adventure. She took with her a handful of documents and manuscripts about the mythical Hex Diamond—an ancient artifact with supposedly unlimited arcane power. After a chance encounter, Faryn joins the Artemis Crew, a group of adventurers who scour the lands and skies for lost treasures. Their quest will take them to crumbling ruins, bustling cities, and lands (and skies) unknown, but they won't be searching alone; beasts, thugs, and other hunters for the Diamond will cross their path. Surviving the journey itself will be an incredible trial of grit and teamwork—obtaining the Diamond, if it really does exist, will be even more grueling. However, if they can do it, their names will surely go down in history… …and their bank accounts will likely be well stocked for decades…