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Graphic Novels Sci-Fi

The eternal sunshine of the mind

Computers Cyberpunk Modern Mystery Post-apocalyptic Time Travel Kids (3-12)
Teenagers (13-18)
Adults (18+)
Beneath The Sun
Beneath The Sun
Graphic Novel - Sci-Fi
The world of tomorrow is a land of deadly daytime temperatures. People had to become nocturnal to survive. Equipped with daywalking suits of their own invention the brothers Arthur and Julian Night fight to stay alive among the ruins. The mystery of the Sun Spirits and The Midnight King, awaits.
Beneath The Sun - Companions of the Fire
Beneath The Sun - Companions of the Fire
Graphic Novel - Sci-Fi
The world of tomorrow is a land of deadly daytime temperatures. The brothers Arthur and Julian Night find themselves captives of the vampire lord The Midnight King. The only way to survive is to make a deal with the devil. Beneath The Sun. Continues. Beware the burning bright.
Mech Squad
Mech Squad
Graphic Novel - Sci-Fi
In a near future ruled by large corporations, a mysterious threat emerges that will lead some young humans to merge with machines to ensure survival...
Age of Caissa
Age of Caissa
Graphic Novel - Sci-Fi
Post-Apocalyptic Chess Comic where Chess playing robots take over future Earth and enslave humanity. Project with Agadmator (YOUTUBE)
Quantum mechanics
Quantum mechanics
Graphic Novel - Sci-Fi
Quantum mechanics is the field of physics that explains how extremely small objects simultaneously have the characteristics of both particles (tiny pieces of matter) and waves (a disturbance or variation that transfers energy). Physicists call this the “wave-particle duality.”
My journey to the stars
My journey to the stars
Graphic Novel - Sci-Fi
I immaterialize And slowly drift Into the unknown
Intelligence
Intelligence
Graphic Novel - Sci-Fi
The ability to acquire and apply knowledge and skills.
Mental web
Mental web
Graphic Novel - Sci-Fi
Promote the timely diagnosis and treatment of patients with cybernetic disorders
A Symphony of Rust and Snow
A Symphony of Rust and Snow
Graphic Novel - Sci-Fi
They say it's dangerous to step out into the snow when there's no sunlight. If it's not the toxic crimson fog or the deadly wildlife that gets you, it's the city itself. But here's the thing... Asenya barely gets any sunlight. Most of the year, it's dark and snowbound. So you'd stay home—if you had one. Then again, if you're part of the rebellion, like everyone is, you're bound to be hunted by a Shadow Keeper. You can't step out, and you can't stay in. Disorder. That's what the Council wants. But there's one person who can change that. And if you're an Asenyan, you already know who that is. Captain Zov'ha Svao.
Experimental comics
Experimental comics
Graphic Novel - Sci-Fi
Narrative experiments