Wrath of the Weapon Wizard
Graphic Novel - Action
Fred, Blunt fella, and Jesse meet up at the club to complete their usual routine: get in, move product, get out. But their plans would be halted when they’re approached by an obscene naked man wearing a cape. The man was in search of synthetic sprayed bud, which the gang is disgusted by, so they reject him as a customer. Unbeknownst to them, that was actually a powerful sorcerer from Arthurian times who, in an attempt to save his own life, accidentally cursed himself with immortality. After being denied in the parking lot and being forced to go sober for one single night, the Wizard, Zeke, fully insane, began indiscriminately attacking Jesse’s home, nearly killing him. Will Fred and Blunt Fella be able to hunt Zeke down and neutralize him, or will they feel the wrath of the Weapon Wizard? Find out in this endlessly entertaining volume of
Fred da Plug!
Moonshine Run
Comic - Action
The road out of town doesn’t forgive mistakes.
And neither do the men who run it.
They call it a supply job—just another late-night haul through the backroads of the Ozarks. No questions, no delays, and no headlights longer than necessary.
But when a bootleg run goes sideways and a driver turns up dead in a ditch with a truck full of untouched shine, something doesn’t add up.
Frank Stryker has seen plenty of bad deals, but this one smells different. Cleaner. Planned.
The locals keep their mouths shut. The hills keep their secrets. And somewhere deep in the timber, copper stills burn through the night—feeding a network that stretches farther than anyone wants to admit.
They call it the Moonshine Run.
What starts as a simple investigation turns into a high-stakes chase across winding gravel roads, hidden hollers, and one wrong turn away from a bullet. The operation isn’t just about liquor anymore—it’s about control, territory… and a ledger that could bring the whole outfit crashing down.
But in the Ozarks, truth doesn’t travel in the daylight.
It rides in the dark—fast, quiet…
and loaded.
The Scribe
Comic - Action
Born and raised in the city of St. Louis, The Scribe (AKA Richard Knight) grew up seeing his personal hero, his dad, enforce the law only to see criminals go free and the narrative of crime change with the wind. Now, he is an investigative journalist who does not compromise the truth, when at night, he is a forceful vigilante who leaves newspapers of the criminals' crimes on the bodies of those who've broken the law. As he battles injustice and division within a united body, what are the effects on this hero in today's world? Join us to see the lengths he will go to make sure the truth comes to light, and that justice is done, even when people try to hide it.
Lost & Found
Comic - Action
Sral, is an unintentional immigrant from another dimension. A recent fight leaves him blind and trapped in an abandoned underground laboratory. After escaping, he stumbles across a street kid named Joel who thinks Henry is high, and that it's his fault, so he agrees to help.
Henry quickly discovers that there's more to Joel than he realizes and that Joel needs just as much help as he does.
Welcome to Bluewater
Comic - Action
A small-town Sheriff investigates a robbery at the local Pharmacy, and quickly finds himself caught up in a much larger conspiracy involving local political leaders, mob bosses, and other unscrupulous members of the community.
As he attempts to unravel the layers of deception, corruption, and intrigue, his own worldview and sense of self become challenged, and he must grapple with change while fighting for his very survival.
The Classics
Comic - Action
Not too long ago, somewhere in California...
3 guys take up the mantle of The Classics, a gang once headed by Jakob Walsh, a father to one of them and a friend (and enemy) to many others.
Read about their exploits in organized crime, violence, and daily life! What other gangs will they have to contend with? What trials will they face in their journeys for wealth and fame in the criminal underworld? And what is all this for, truly?

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