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Antihero Fighting Psychological Superhero Teenagers (13-18)
Adults (18+)
#comic #comics #superhero
Valor Unbound: The completed series
Valor Unbound: The completed series
Graphic Novel - Action
These comics will explore a new superhero story in each issue.
Blue Moon
Blue Moon
Comic - Action
After a near-death experience, the vengeful Blue Moon rises against those who call themselves wrongdoers to clean up the streets of the night!
Number One Man
Number One Man
Graphic Novel - Action
A random homeless man was hit very hard on the head, making him believe that he is a superhero.
Glass Hood
Glass Hood
Graphic Novel - Action
Synopsis: The Spiritual brother of Red Rocket Comet and set in the same universe. Glass Hood is a 44 pages self-contained mini graphic novel that tells the tale of Victor Day (aka The Glass Hood) who upon release from prison after serving twenty years, kidnaps his superhero nemesis Commander Justice (aka Maxwell Marshall) at gun point and makes Max dig his own grave. Jumping back and forth in time, with each time period having its own distinctive art style, beautifully depicted by both Grayham and Stephan individually, as Max begins to dig the pair discuss how the series of events in the past have led to this moment in time.
Abyss
Abyss
Comic - Action
A washed up poor sidekick comes out of retirement when a superhero grant is announced, just in time to battle a world ending cosmic threat.
Red Shadow
Red Shadow
Graphic Novel - Action
After his father is murdered by a man in a skull mask, a boy sets out to uncover his father's secrets, and exact revenge on the mysterious Chrome Skull.
Red-Wave
Red-Wave
Comic - Action
Red-Wave follows the robot Red-Wave as he makes his way through a world of chaos, being the only light to save it.
Lance Rocket: Unusual Interplanetary Adventurer
Lance Rocket: Unusual Interplanetary Adventurer
Comic - Action
An intergalactic tale of intrigue and romance featuring the unusual interplanetary adventurer Lance Rocket!
C.R.I.T
C.R.I.T
Comic - Action
CRIT - an action-packed graphic novel inspired by a Dungeons and Dragons homebrew campaign, blending the unpredictability of tabletop gaming with the high stakes of superhero vigilantism. After a mysterious accident at work, a group of ordinary friends are thrust into an extraordinary world when they suddenly gain superpowers. As they learn to control their new abilities, they must also navigate the consequences of their choices-both as heroes and as individuals. With a mix of gripping adventure, humor, and heartfelt moments, CRIT brings a fresh twist to the superhero genre. Each issue mirrors the unpredictability of tabletop gaming, where the outcome is shaped by how the dice roll. No battle or decision is guaranteed to go smoothly, keeping readers on edge and invested in the characters' growth. Follow the team as they unravel the mystery behind their powers, face dangerous enemies, and wrestle with whether they can truly call themselves superheroes. This graphic novel compiles the first six issues of the CRIT series, offering fans of action, adventure, and fantasy a unique and immersive experience.