CRIT - an action-packed graphic novel inspired by a Dungeons and Dragons homebrew campaign, blending the unpredictability of tabletop gaming with the high stakes of superhero vigilantism. After a mysterious accident at work, a group of ordinary friends are thrust into an extraordinary world when they suddenly gain superpowers. As they learn to control their new abilities, they must also navigate the consequences of their choices-both as heroes and as individuals.
With a mix of gripping adventure, humor, and heartfelt moments, CRIT brings a fresh twist to the superhero genre. Each issue mirrors the unpredictability of tabletop gaming, where the outcome is shaped by how the dice roll. No battle or decision is guaranteed to go smoothly, keeping readers on edge and invested in the characters' growth.
Follow the team as they unravel the mystery behind their powers, face dangerous enemies, and wrestle with whether they can truly call themselves superheroes. This graphic novel compiles the first six issues of the CRIT series, offering fans of action, adventure, and fantasy a unique and immersive experience.
CRIT - an action-packed graphic novel inspired by a Dungeons and Dragons homebrew campaign, blending the unpredictability of tabletop gaming with the high stakes of superhero vigilantism. After a mysterious accident at work, a group of ordinary friends are thrust into an extraordinary world when they suddenly gain superpowers. As they learn to control their new abilities, they must also navigate the consequences of their choices-both as heroes and as individuals.
With a mix of gripping adventure, humor, and heartfelt moments, CRIT brings a fresh twist to the superhero genre. Each issue mirrors the unpredictability of tabletop gaming, where the outcome is shaped by how the dice roll. No battle or decision is guaranteed to go smoothly, keeping readers on edge and invested in the characters' growth.
Follow the team as they unravel the mystery behind their powers, face dangerous enemies, and wrestle with whether they can truly call themselves superheroes. This graphic novel compiles the first six issues of the CRIT series, offering fans of action, adventure, and fantasy a unique and immersive experience.
After their reckless debut, C.R.I.T. is on thin ice with their boss and must prove they can handle the job. Their next assignment: take down The Legion, a ruthless gang led by the brutal Sanguine. But when the mission goes sideways and the team is pushed to their limits, they realize that raw power alone won’t be enough to survive. They need to become a team or risk being torn apart.
Following the events that took place in the first issue, CRIT is sent out on their next mission: find and stop whoever has been hijacking shipments of Technetic's military prototypes. Sounds pretty straight forward right? Well, our story is based off of a D&D campaign, and if you know how those go you know that nothing is straight forward!
No plan. No backup. No clue what’s waiting.
CRIT charges in blind…straight into a warzone. The Masters of Mayhem aren’t just a threat, they’re an all-out nightmare: undead monstrosities, killer tech, and teleporting attack dogs, ripping through everything in their path.
The team barely escapes with their lives… but not everyone walks away clean.
It’s chaos, it’s carnage it’s CRIT.
CRIT thought that they were the only super-powered beings around, until they faced the Masters Of Mayhem.
Now they are searching for their leader, Bolivard Trasque, to see how he made this team of supervillains, and to put a stop to him.
There are reports of a super powered criminal running around in Georgia. Is this one of the Masters Of Mayhem? Or is this a new threat? The team is off to find out.
TIME FOR A ROAD TRIP!
CRIT - Volume 1 is an action-packed graphic novel inspired by a Dungeons and Dragons homebrew campaign, blending the unpredictability of tabletop gaming with the high stakes of superhero vigilantism. After a mysterious accident at work, a group of ordinary friends are thrust into an extraordinary world when they suddenly gain superpowers. As they learn to control their new abilities, they must also navigate the consequences of their choices-both as heroes and as individuals.
With a mix of gripping adventure, humor, and heartfelt moments, CRIT brings a fresh twist to the superhero genre. Each issue mirrors the unpredictability of tabletop gaming, where the outcome is shaped by how the dice roll. No battle or decision is guaranteed to go smoothly, keeping readers on edge and invested in the characters' growth.
Follow the team as they unravel the mystery behind their powers, face dangerous enemies, and wrestle with whether they can truly call themselves superheroes. This graphic novel compiles the first six issues of the CRIT series, offering fans of action, adventure, and fantasy a unique and immersive experience.
CRIT is hot on the trail of Alchem-X, and the "Masters Of Mayhem", CRIT uncovers what they are really up to and is determined to put an end to their villainous experiments. Will they succeed or will this mission be a Critical Failure?