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BIPOC Leading Ladies Magic Mythical Pirates Superhero Kids (3-12)
Teenagers (13-18)
action and adventure African comics African folklore BAME BIPOC Black girl magic colonialism displacement ecofeminist fairytales girl power heritage indigenous hero Kariba middle grade Mythology myths and legends POC South Africa
DinoCorps
DinoCorps
Graphic Novel - Adventure
Entombed for millennia, a team of combat dinosaurs is accidentally reanimated by 14-year-old Carl Heyward. While trying to keep them a secret, Carl discovers the evil Saurons have survived too.
Pirates of the Lost World
Pirates of the Lost World
Graphic Novel - Adventure
Captain Gideon Lester has hunted the ruthless pirate – Captain Fletcher – across the Atlantic. When he sinks the pirate’s ship, he finds himself in an impossible situation. Trapped in the Amazon, surrounded by savages and deadly dinosaurs, he has to join forces with Fletcher’s crew to have any hope of getting out of this Lost World alive…
The Corsair
The Corsair
Graphic Novel - Adventure
In these times of peace with the treacherous Albion, an incredible event will upset the monotonous routine of the French corsairs. A veritable genie, distant cousin of Aladdin’s genie from ‘1001 Nights’, offers them three wishes. These expert pirates fall into a series of adventures which will make them cross the southern seas in the search of The Treasure of Rackham The Cruel. In his direct and bright painting style, Vincent Pompetti brings an epic breath to this story of pirates imagined by Tarek.
Pendragon: The Quest for King Arthur
Pendragon: The Quest for King Arthur
Graphic Novel - Adventure
Arthur Bright only ever dreamed of one thing – being a world-famous pop star. Thing is, just recently, there are certain elements of Arthur’s life that have started to get a bit… strange. A man calling himself Merlin, who Arthur considers quite mad, is following him around the country. Merlin is convinced Arthur is King Arthur and is keen he wakes up to this undeniable fact.
The Chili
The Chili
Graphic Novel - Adventure
Like many comic book fans, young Mike Alvarez dreams of one day drawing his favorite heroes and working with legends like Stan 'The Man' Lee. Those dreams change rapidly when Mike accidentally illustrates the blank pages of a magical compendium, thus transforming him into the mighty Chili!
The Lady and the Lost World
The Lady and the Lost World
Graphic Novel - Adventure
What if everything we knew about the ancient history of our world was wrong? What if ancient civilizations left clues to the existence of a lost world behind in their monuments and architecture? When Lady Emmaline Harcourt’s fiancé goes missing while on an expedition to find traces of this ancient, lost civilization, she recruits notorious thief, rogue, possible murderer and, worst of all...
Toybox Turmoil
Toybox Turmoil
Graphic Novel - Adventure
When a young boy settles down for a quiet afternoon playing with his favourite action figures, he has no idea what he is about to set in motion. For while he is simply having fun with a few toys, he is in fact playing God to the lives of flesh and blood characters in another world, pulling their strings and controlling their lives.
Witchfire
Witchfire
Graphic Novel - Adventure
Elspeth is a humble girl who wants nothing more than to marry her true love…But he’s already married. And she’s pregnant. Outcast and alone, Elspeth has an unusual visitor: a ghost with fairy magic to heal the sick—but this forbidden power demands a sacrifice greater than she’d ever imagined.
The Steam Engines of Oz
The Steam Engines of Oz
Graphic Novel - Adventure
A hundred years after the events that occurred in The Wonderful Wizard of Oz and after the defeat of the Wicked Witch, there is a modernized Emerald City that is ruled by the once-revered hero, the Tin Man. The land of Oz is at risk as the city expands its territory further and further. The last hope comes from a young mechanic who works underneath the city, her name is Victoria Wright.
Minervas Map
Minervas Map
Graphic Novel - Adventure
Marshal Minerva has been hired by the Saving Hand Foundation to locate two equally ancient, otherworldly items and the individuals who hold them. Sounds easy enough. But she suspects there might be something larger at play. Car chases, fist fights, Euro tracksuit thugs, unwarranted self-confidence, and a fish named Conor - Marshal Minerva has a dangerous road ahead of her. Collects chapters 1-4.