Graphic Novel 4
Chapter 4. The Serpent Bearer
In Chapter 4, curiosity gives way to consequence.
As Wellar pushes his invention further, the experiment begins to take on a life of its own. Patterns repeat. Symbols resurface. What once felt like harmless exploration now carries weight—and meaning.
Dreams are no longer just memories to be studied, but signals pointing toward something older and far more dangerous than Wellar anticipated. The line between invention and obsession blurs, and the cost of continuing becomes impossible to ignore.
The Serpent Bearer marks a turning point in How to Catch a Dream, where the mystery deepens, the stakes rise, and the story steps fully into its mythic shadow.
