The Lost Children
Graphic Novel - Adventure
Naya wanders the chaotic streets of Kairon, struggling between two worlds of light vs darkness. She is set on a whimsically illuminating journey after encountering a life changing incident.
Desolate
Graphic Novel - Adventure
A world of magic, forged from the ruins of a great war, is crumbling. Two officers step into a case that offers no simple solutions. As investigation turns into confrontation, where investigation, danger, and doubt are inseparable — and the journey itself may matter more than its outcome.
Fighting Stranger
Graphic Novel - Adventure
A man with no memory approaches a city in the distance. Inside he finds mutants, robots and other humans that don't know who he is. Something is off though.
Midnight Kiss
Graphic Novel - Adventure
Collecting issues 1-5 of the critically acclaimed series. In a secret multi-verse where every fantasy character is real – Matt Sable and Nightmare De’Lacy hide a human child from two Supernatural hitmen, travelling to Oz and meeting Alligator Kings and Tin Men, while Detective Eindhorn and Jerry Cornelius investigate a dead Angel in LA. Flying monkeys never looked so good.
Download Trade Paperback
Graphic Novel - Adventure
When Eric is hit by a mysterious blast of light from space, he suddenly finds his mind filled with designs for strange devices. But when he blindly begins building them, he won’t discover what they do until he and his friends turn them on. But do they dare? In the spirit of The Goonies and Explorers, the adventure begins here from the creators of Haunted and Riptide!
Son of the Slayer
Graphic Novel - Adventure
A boy finds himself awake, alien to a familiar world, with visions of some distant future or haunting past. Hunted by beasts and cultists, he must seek out the mystery of his own existence. Meeting strangers, fighting monsters, and eventually finding the truth.
Hex 1979
Graphic Novel - Adventure
Welcome to a world of Land and Sky, where the arcane resides in the floating islands above, and the mundane resides in the sprawling earth below.
In 1979, Faryn Leitmonde left home in search of adventure. She took with her a handful of documents and manuscripts about the mythical Hex Diamond—an ancient artifact with supposedly unlimited arcane power. After a chance encounter, Faryn joins the Artemis Crew, a group of adventurers who scour the lands and skies for lost treasures. Their quest will take them to crumbling ruins, bustling cities, and lands (and skies) unknown, but they won't be searching alone; beasts, thugs, and other hunters for the Diamond will cross their path. Surviving the journey itself will be an incredible trial of grit and teamwork—obtaining the Diamond, if it really does exist, will be even more grueling. However, if they can do it, their names will surely go down in history…
…and their bank accounts will likely be well stocked for decades…
Legends from Magnolia
Graphic Novel - Adventure
There are stories that tell about heroes and villains. Darkness and light. Null's journey is the first of many to be told in Magnolia.

English







