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Mythworks
148
4 months ago
Description
Half a millennium ago, the Nymeran Empire discovered how to capture magic itself, channeling it into a luminous blue substance called anima and storing it in massive Towers across the world. With these Towers, the Nymerans built paradise: an age of peace, prosperity, and wonder. Until the day the Towers fell... Glow takes place two hundred years after that cataclysm, following two siblings, descendants of those who survived in the Wastes. Mutated creatures prowl the ruins. Bandits claim what little remains. Scavengers risk everything to uncover fragments of the lost world. And somewhere in the wreckage, answers about what really happened and what comes next, await. Perfect for fans of: Avatar: The Last Airbender's elemental worldbuilding, the emotional journey of Journey (the game), and indie comics like Saga.
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