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Family Fighting Mystery Science Supernatural Time Travel Teenagers (13-18)
Adults (18+)
Emma: Rise of a Mythic
Emma: Rise of a Mythic
Comic - Sci-Fi
On the unforgiving desert orbital of Heliosynth, danger waits behind every dust storm and opportunity hides in every shadow. For Emma “Fix’Em” Shockbite—a sharp-tongued, morally grounded young mercenary—it’s all part of the job. Whether she’s tracking down relics, wrangling bounties, or dodging wasteland horrors, Emma is always one step ahead... or at least trying to be. But lately, her dreams have been shifting—haunted by memories she doesn’t recognize and glimpses of a future she can’t explain. As strange forces begin to stir, Emma finds herself caught in something much bigger than bounty boards and back-alley deals. There’s a storm coming. And Emma might be the key to stopping it… or starting it. Set in the expansive Wonders of the First multiverse, Emma: Rise of a Mythic is a sci-fantasy adventure about identity, destiny, and what it means to rise to the moment—even when the universe has other plans.
Duskyle Silvernight
Duskyle Silvernight
Comic - Sci-Fi
Duskyle Silvernight, a 13-year-old boy living a not-so-ordinary life on the planet Trilumina, a lush world with three habitable moons. While the planet may appear to be a peaceful utopia, Duskyle’s life is filled with hidden secrets and a legacy of intrigue. Raised by his loving but unconventional parents—Nyxilia, a woman with mysterious ties to dark magic, once, and Kurozias, a bioengineered cyborg from a distant world. Duskyle's family has a complicated and tumultuous past. Despite the town’s struggles, where inhabitants earn their living through farming and trade, the people are wary of Duskyle's family due to rumors surrounding his mother's mystical powers from her past and his father's strange origins. Duskyle's peaceful days, spent helping his parents with their farming chores, are about to be disrupted as the complex history of his parents’ past catches up with him. From magical curses to intergalactic conspiracies.
Monster's Luck
Monster's Luck
Comic - Sci-Fi
In an Apocalyptic world, Lars Anderson returned back from his space mission. With no memory of his past, he is forced to rely on his new friend group in surviving monster's and finding how to survive this world and how to end the apocalypse. Together they have to go through struggle of Group drama, arguments and battles with monster's. Can they make it alive out find out in this episodic Comic book. (This is my first Comic book btw)
4-15
4-15
Comic - Sci-Fi
4-15: Group 4 Subject 15 Is about a young lady named Joan who went through scientific experimentation at a young age. The series itself covers her life from a young age with her parents all the way through adulthood where she is not only coping with what happened to her but also dealing with certain "side effects" of the experimentation.
The Mystery Squad
The Mystery Squad
Comic - Sci-Fi
After becoming infected by “Outer World Energy” David Venturton (Changing Man)and his interns (Lighting, Brain Star, Stretch, along with their little friend Remo) work together to explore the Unexplained, while fighting mad scientists, monsters, and cosmic threats to The World, as the adventurous Mystery Squad.
Evelyn
Evelyn
Comic - Sci-Fi
Far from home, a stranded time traveler struggling to raise a young girl with special abilities finds help from a group of misfit heroes and ends up finding himself in the process.
THE ULTIMATE CRUSADERS
THE ULTIMATE CRUSADERS
Comic - Sci-Fi
After discovering a mystical alien weapon on Earth, two gifted teenagers become the target of every power-hungry tyrant in the galaxy.
Liminal Substance
Liminal Substance
Comic - Sci-Fi
In a distant future, the general A.I. S-Cyclope has succeeded in creating the Dagger, a colonizing ship capable of traveling infinitely through the universe in search of a habitable world. Onboard, the android Pater-9 and the human LNA must manage thousands of human embryos, assisted by the ship's A.I., Q-Brik. But in their quest to perpetuate humanity, they will venture much too far into the universe, reaching distances beyond comprehension and imagination.
Farewell gift
Farewell gift
Comic - Sci-Fi
This planet, once inhabited, now lies silent.
Cómo Atrapar Un Sueño
Cómo Atrapar Un Sueño
Comic - Sci-Fi
Cómo atrapar un sueño es una novela gráfica de misterio y coming-of-age dividida en 7 capítulos, donde el pasado, la memoria y los sueños se entrelazan para revelar secretos ocultos. La historia sigue a Wellar, un joven marcado por la pérdida de su padre, que se muda con su madre, Bessie, a una nueva ciudad. Allí encuentra una vieja radiola y un proyecto misterioso que lo conecta con una red de canciones, acertijos y artefactos retro que guardan respuestas a preguntas que lleva toda su vida evitando. A lo largo de la serie, Wellar, junto a sus amigos Shep y Ella, se enfrenta a Fletcher, un psicólogo con demasiadas respuestas, y a un círculo de adultos con secretos oscuros. La trama explora cómo los recuerdos, los sueños y la tecnología olvidada pueden convertirse en llaves para comprender la verdad. Cada capítulo profundiza en el misterio: desde la pérdida y el aislamiento de Wellar, pasando por el descubrimiento del artefacto de los sueños, hasta llegar a un clímax cargado de peligro, revelaciones y emociones, donde la delgada línea entre realidad y sueño se desdibuja. Inspirada por clásicos del cine y la literatura, la serie combina misterio, nostalgia y estética retro, con una narrativa cinematográfica y detallada, perfecta para lectores de novelas gráficas independientes y amantes de las historias con acertijos y simbolismo.