In a world of might and magic, five uncanny heroes are thrown together in a battle against an ancient evil. Can they surpass their own idiocy and work together for victory? No.
Based on the D&D Actual Play podcast, Chronicles of Calamity follows the adventures of Fandingo The Fantastical, rock n' roll bard and de facto leader of a rag tag group of mighty fools. There's Bjorg Bjorgson, ridiculously violent and wonderfully mannered positive masculinity barbarian. Klaus Richter, a half elf who insists he is a notorious rogue, without presenting any skill to back that up whatsoever. Then there's Silas Kane, a religious nut who can wield great power when he's not being a complete pain in the sack. Together they'll meet Brandon Thighmaster, astonishing gym-bro monk, who's kung fu skills are only surpassed by his vanity.
A tale of hilarity, bad decisions, and extreme fantasy violence, five idiots go head to head with demons, mutant wolves, possessed corpses, giant crabs, and their own incompetence.
In a world of might and magic, five uncanny heroes are thrown together in a battle against an ancient evil. Can they surpass their own idiocy and work together for victory? No.
Based on the D&D Actual Play podcast, Chronicles of Calamity follows the adventures of Fandingo The Fantastical, rock n' roll bard and de facto leader of a rag tag group of mighty fools. There's Bjorg Bjorgson, ridiculously violent and wonderfully mannered positive masculinity barbarian. Klaus Richter, a half elf who insists he is a notorious rogue, without presenting any skill to back that up whatsoever. Then there's Silas Kane, a religious nut who can wield great power when he's not being a complete pain in the sack. Together they'll meet Brandon Thighmaster, astonishing gym-bro monk, who's kung fu skills are only surpassed by his vanity.
A tale of hilarity, bad decisions, and extreme fantasy violence, five idiots go head to head with demons, mutant wolves, possessed corpses, giant crabs, and their own incompetence.
When circumstance fling a group of uncanny fighters together, they quickly realise the only thing they have in common is they're about to be killed by demons. It's not easy being an adventurer- particularly when your companions are a greedy bard, a lazy rogue, and an insane paladin...
Saving the town from evil was one thing, saving it from being burned to the ground turns out to be more challenging. After a magical mishap, a detour to a famed enchanted spring is in order. Crossing a swamp probably isn't hard, right?
There's no such thing a free heal, but giving a stranger a ride doesn't seem like such a bad deal- particularly when the night is filled with dangerous monsters...