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Graphic Novels Sci-Fi

Birth of a New World - Part 1 - Buy

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Teenagers (13-18)
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Rust to Rust
Rust to Rust
Graphic Novel - Sci-Fi
A robot "awakens" on an spaceship inhabited by mushroom people. A silent (wordless) story about a robot's existential journey. Ashes to Ashes... & Rust to Rust.
Intrepid
Intrepid
Graphic Novel - Sci-Fi
When an accident in space launches test pilots Jason Stornoway and Charles Sutton unimaginable distances across space and time... …The two astronauts must piece together how they came to arrive in this technologically advanced intergalactic civilization and discover what happened to their colleagues…the crew of the lost space shuttle ‘Intrepid’. But before they can get answers they find themselves swept up into a particularly tense peace negotiation between two rival alien Empires; the seemingly benevolent Vayron and the warlike Kotarrians. The two astronauts are targeted by powerful forces who believe that their sudden appearance is not coincidental. In order to prove their innocence they must help the Vayron thwart a shadowy plot by an enigmatic and powerful warlord who plans to reignite the centuries old conflict that could lead to an all out intergalactic war.
KASEI
KASEI
Graphic Novel - Sci-Fi
"KASEI" (the Japanese word for "Mars") is set on the desolate frontier of the Red Planet. The story follows a crew of fugitives on the run, desperately trying to escape a relentless team of bounty hunters. They must use their wits and skills to navigate the treacherous Martian terrain, outsmart their pursuers, and uncover the secrets that could be their key to freedom.
Automaton Deactivation Bureau
Automaton Deactivation Bureau
Graphic Novel - Sci-Fi
An original, sci-fi graphic novel following Simon Burman of the Automaton Deactivation Bureau, as he does the banal work of deactivating everyday automatons—that is, until problems at work cause things to begin deteriorating around him.
Mech Squad
Mech Squad
Graphic Novel - Sci-Fi
In a near future ruled by large corporations, a mysterious threat emerges that will lead some young humans to merge with machines to ensure survival...
Stories from the Red Code
Stories from the Red Code
Graphic Novel - Sci-Fi
Stories from the Red Code is a collection of short stories, following the self-destructive union of Valor and Alibii in Resolutiion. The AI Nothing has just gained consciousness, and is trying to find the answers to live, in the last days of a digital world.
Shadows: Graphic Novel
Shadows: Graphic Novel
Graphic Novel - Sci-Fi
In the not-too-distant future, world society has fallen into mass poverty after war. Dozens of countries have perished. North America has become an oppressive state where extraordinary beings are detained from using their abilities by law with limiter suits. Certain beings’ powers are exploited for labor, and the rest are executed en masse, orchestrated from the background by Vice President Denton Snyder. There is a growing public mistrust and suspicion of Snyder’s involvement in the mysterious and brutal assassination of Ultranova, a legendary symbol of hope and peace in this police state turned anarchist society, now referred to as the Republic of Snyder. Led by espionage extraordinaire Kitsune, a group of rebels seek to find the notorious exile, Alexander, who is their only hope to destroy the oppressive government by infiltrating the stronghold of Vice President Snyder, a self-styled prototype for his own super-race.
The Climb
The Climb
Graphic Novel - Sci-Fi
A superhero-looking character ascends up a rock tower. Why?
Blue Collar on a Red Planet
Blue Collar on a Red Planet
Graphic Novel - Sci-Fi
Blue Collar on a Red Planet is the story of the first Martian colony, which is populated with the only kinds of people willing to go there - the most desperate. After the 'expendable' laborers learn there is no way for the rich to enforce oppressive authority, they gradually create a new form of tribal society adapted for life on Mars.
How To Catch a Dream
How To Catch a Dream
Graphic Novel - Sci-Fi
What if your dreams weren’t random? What if they were messages left behind by someone you lost? How to Catch a Dream is a psychological mystery wrapped in analog nostalgia and dream logic. Follow Wellar, a quiet teen with a fractured past, as he begins decoding strange symbols, vintage songs, and cryptic dreams—each tied to the night his father vanished. With the help of his rebellious friends and a haunted jukebox, Wellar plunges into a mystery that blurs the lines between memory, conspiracy, and the supernatural. If you like Donnie Darko, Lost, Jacob’s Ladder, and retro analog vibes, this indie graphic novel will pull you into its dreamscape.