Vault Comics
Publisher from United States
Publishing the very best in science fiction, fantasy, and horror comics.
Mad Cave Studios
Publisher from United States
Established in 2014, Mad Cave Studios is a comic book publisher headquartered in Miami, Florida committed to creativity and driven by madness. With a diverse selection of books across multiple genres, Mad Cave Studios has a comic book for everyone.
Image Comics
Publisher from United States
Image publishes bestselling, award winning, creator-owned comics and graphic novels in nearly every genre, sub-genre, and style imaginable.
Dynamite Entertainment
Publisher from United States
DYNAMITE was founded in 2004 and is home to several best-selling properties, including The Boys, The Shadow, Vampirella, Warlord of Mars, Bionic Man, Game of Thrones, SEAL Team Six, and more!
Dark Horse Comics
Publisher from United States
Dark Horse Comics was founded in 1986 by Mike Richardson as an offshoot of his Oregon comic-book retail chain, Things From Another World. Richardson pursued the idea of establishing an ideal atmosphere for creative professionals, and thirty years later the company has grown to become the third-largest comics publisher in the United States.
DC
Publisher from United States
DC is home to the world's Greatest Super Heroes, Villains, and everything in between.
IDW
Publisher from United States
IDW is an award-winning publisher of comic books, original graphic novels, and art books. Founded in 1999, IDW has a long tradition of supporting original, powerful creator-driven titles. In 2002, IDW published 30 Days of Night by Steve Niles and Ben Templesmith followed by other horror titles that helped kickstart a resurgence in horror-comic publishing across the industry.
AMP Comics
Small Press from United States
AMP stands for high concept ideas, strong characters and well-crafted stories that draw you in and make you feel something. We focus on quality over quantity and prioritize fewer releases to give more attention to every title we launch. Amp stories don’t end with comics — our characters, concepts and ideas will live on and expand into other mediums: video games, film, television and beyond.










