Yummsville Hall is a home for ‘damaged’ creatures. Vivisection escapees, roadkill zombies, animatronic wanderers, biological accidents, domestic pets, mythic fauna and wildly exotics live in the home. It’s a self-sufficient community except for the mysterious owners who deliver supplies at the dead-of-night. Creedy is a new arrival who needs to quickly get up-to-speed with Yummsville’s residents, its rules and the rather worrying, regular disappearance of some of his new friends
Yummsville Hall is a home for ‘damaged’ creatures. Vivisection escapees, roadkill zombies, animatronic wanderers, biological accidents, domestic pets, mythic fauna and wildly exotics live in the home. It’s a self-sufficient community except for the mysterious owners who deliver supplies at the dead-of-night. Creedy is a new arrival who needs to quickly get up-to-speed with Yummsville’s residents, its rules and the rather worrying, regular disappearance of some of his new friends
You don't know where you are, who you are or what you are.
A pretty weird start to our hero's day.
Is Yummsvile Hall a refuge... or a prison?
Or maybe it's something even more worrying.
Non-prescription drugs and a man with a fly's head.
It's just a laugh a minute at Yummsville Hall but Creedy really needs to find the exit. The sooner the better.