RUMUR From the 5th Dimension - Issue 5 - Chapter 4
Comic - Sci-Fi
RUMUR is at the crossroads in his journey to the 3rd dimension while searching for one of his mothers. He realizes his presence has annoyed and caused the sorcerer KOOLIN-RAW and his Orges to retaliate and seek revenge. What lies ahead for the druids will be life changing indeed as it will be for RUMUR who may have unknowingly found one of his mother's among the Druids.
RUMUR From the 5th Dimension - Winter Issue - Chapter 3
Comic - Sci-Fi
What unforeseen bedlam awaits RUMUR from sorcerer KOOLIN-RAW and his army of OGRES while TREE-GRABBERS lie in wait?
And what is to become of KEYLETH? Will she be able to return to her normal 3-dimensional self?
Red Core Resurgence
Comic - Sci-Fi
A post-utopian future. A fractured world. A long-dormant artifact begins to stir.
In the wake of the Red Star Empire and its fallen republic, scattered factions compete for control over the ideological and technological remnants of a shattered utopia.
At the center of it all is Alexei, a young scavenger-engineer who discovers an ancient device — the Core — that could resurrect what was lost, trigger total collapse… or spark something entirely new. Inspired by SNES-era RPGs, this comic blends high-concept world-building with a hopeful reimagining of revolutionary mythology and theory.
Red Core Resurgence is a story of resistance, remembrance, and the heavy weight of collective dreams in a world haunted by the ruins of its own ambition.
"The Ballad of The Scotch Mist"
Comic - Sci-Fi
Inspired by Turners incomparable 'The Fighting Temeraire' and being the tale in verse of the life and times of the fine Starship 'Scotch Mist'
Glendoria
Comic - Sci-Fi
Glendoria is an advanced city on a planet far away from earth built by humans with supernatural powers. When evil presented itself to the people of Glendoria , it took the most noble individuals to save Glendoria from destruction .
THE PLUTONIAN
Comic - Sci-Fi
JOSEPH ALTERMANN IS AN ASTRONAUT WHO TRAVELED TEN YEARS ALONG INSIDE A SPACESHIP TO MAKE PART OF A PLUTO'S COLONY CROWD, WHEN HE LANDS THERE SOMETHING UNEXPECTED HAPPENS.
Sunder's Gate
Comic - Sci-Fi
Luke Steward's Boise State BFA Show Project!
Focus on worldbuilding.
Traditionally inked, digitally colored, experimental paneling.
Cómo Atrapar Un Sueño
Comic - Sci-Fi
Cómo atrapar un sueño es una novela gráfica de misterio y coming-of-age dividida en 7 capítulos, donde el pasado, la memoria y los sueños se entrelazan para revelar secretos ocultos. La historia sigue a Wellar, un joven marcado por la pérdida de su padre, que se muda con su madre, Bessie, a una nueva ciudad. Allí encuentra una vieja radiola y un proyecto misterioso que lo conecta con una red de canciones, acertijos y artefactos retro que guardan respuestas a preguntas que lleva toda su vida evitando.
A lo largo de la serie, Wellar, junto a sus amigos Shep y Ella, se enfrenta a Fletcher, un psicólogo con demasiadas respuestas, y a un círculo de adultos con secretos oscuros. La trama explora cómo los recuerdos, los sueños y la tecnología olvidada pueden convertirse en llaves para comprender la verdad.
Cada capítulo profundiza en el misterio: desde la pérdida y el aislamiento de Wellar, pasando por el descubrimiento del artefacto de los sueños, hasta llegar a un clímax cargado de peligro, revelaciones y emociones, donde la delgada línea entre realidad y sueño se desdibuja.
Inspirada por clásicos del cine y la literatura, la serie combina misterio, nostalgia y estética retro, con una narrativa cinematográfica y detallada, perfecta para lectores de novelas gráficas independientes y amantes de las historias con acertijos y simbolismo.