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Anthropomorphic Mythical Psychological Superhero Teenagers (13-18)
Adults (18+)
Hidden Signals
Hidden Signals
Graphic Novel - Adventure
A fiery engineer, a free-spirited dancer, and a rogue hacker are drawn into a dangerous hunt for a forgotten treasure — and the buried secrets that could tear them apart. Hidden messages, broken loyalties, and coded betrayals blur the line between ally and enemy in a race where love, trust, and survival are the ultimate stakes.
A Lure
A Lure
Graphic Novel - Fantasy
A twisted and titillating take on the classic mermaid legend. A carefree groom-to-be, falls prey to a seductive allure of a Sirena. Knowing full well of his misdeed, he tries to break ties with her. Suspiciously, a great calamity occurs the day after. Because of his seemingly inescapable affair, his choices cause tragic consequences not only to his upcoming wedding, but also to the fate of the entire barrio.
The Stolen Light
The Stolen Light
Graphic Novel - Unknown
Plato's Allegory of the Cave is a philosophical nightmare set in a vast, cold abyss where humanity is physically "shot cold" into the rock, chained and forced to worship the flat, fleeting shadows cast by a pathetic "stolen light." The entire society is a tragic hierarchy built on guessing the patterns of these silhouettes, until a single prisoner is violently wrenched free—a painful, agonizing ascent that culminates not in joy, but in blinding, fiery torment upon seeing the true Sun, the ultimate source of reality. The despair is absolute when the philosopher returns, now blind to the familiar shadows, only to be met with ridicule and homicidal rage; he is condemned by those who prefer the comforting, simple lie of the chain to the terrifying, complex burden of the truth, confirming that humanity is destined to remain willingly imprisoned in the illusion.
Nannion
Nannion
Graphic Novel - Sci-Fi
Hi. Nannion is a painterly-anime graphic novel of mystery and discovery. In the sunlit seas and shadowed depths of the Aegean, humans and strange aquatic beings cross paths, uncovering secrets older than myth itself. A story of survival, friendship, and the blurred line between science and legend. Nannion is my original graphic novel, based on my self-published book of the same name. The story, characters, and text are fully human-written; the artwork is created with AI tools, guided by the narrative and diligently curated. This is an experiment in blending words and machine-assisted imagery to bring a dreamlike and surreal story to life in a new way. If you love graphic novels, indie comics, fantasy, or mythic mysteries, follow along as Nannion comes to life. 30 chapters, ~1,200 panels. Free to read.
The Myth of Sisyphus
The Myth of Sisyphus
Graphic Novel - Fantasy
This is a 20-page graphic novel adaptation of Albert Camus’ philosophical essay, visualized through the epic, imaginative realism to transform a bleak myth into a cosmic tragedy of triumph. The story follows the defiant King Sisyphus, whose intense passion for the beauty of the mortal world provokes the wrath of the gods, condemning him to an eternal, futile labor of pushing an immense boulder up a mountain in a surreal, atmospheric underworld. However, rather than a tale of defeat, the narrative focuses on the pivotal "hour of consciousness"—the solitary walk back down the mountain—where Sisyphus confronts the absurdity of his fate and transcends it through scorn and acceptance. It is a visual journey of overcoming nihilism, culminating in the powerful realization that by owning his burden, Sisyphus finds a defiant happiness within the struggle itself.
Julia, Queen of the Sword of Ice
Julia, Queen of the Sword of Ice
Graphic Novel - Action
Julia, who possesed great swordsmanship, was killed after being used by the man she loved. Her only crime was having lived a life with an ugly face due to a curse… Now, she’s sworn to live her life for herself.
The Castle Adapted
The Castle Adapted
Graphic Novel - Horror
In this illustrated adaptation of Kafka’s The Castle, a lone outsider arrives in a snow-swept village overshadowed by a distant fortress whose officials control every breath of life below. What begins as a simple quest for permission spirals into a labyrinth of shifting corridors, contradictory rules, unreadable letters, and faceless authorities who seem to exist everywhere and nowhere. Rendered in stark, dreamlike panels, the comic plunges the reader into a world where logic dissolves, identity blurs, and every attempt to reach the Castle pulls the protagonist deeper into a haunting maze of bureaucracy and existential fear. A dark, visual descent into powerlessness — beautiful, terrifying, and unforgettable.
The Harrowing Adventures of Gnatman and Bobbin Volume 1
The Harrowing Adventures of Gnatman and Bobbin Volume 1
Graphic Novel - Comedy
Tommy Ferretti and Bobby Vitale are average Joes just trying to get by until they finally reach their breaking point due to the continual degradation of law and order in their community. They decide to take matters into their own hands by dedicating themselves to fighting crime, exacting justice and restoring peace and civility to the towns and neighborhoods of central Long Island while firmly remaining legends in their own minds.
The Harrowing Adventures of Gnatman and Bobbin Volume 2
The Harrowing Adventures of Gnatman and Bobbin Volume 2
Graphic Novel - Comedy
In the continuing adventures of Tommy Ferretti and Bobby Vitale as crime-fighting legends, Gnatman and Bobbin, our heroes are out of retirement and back on the streets investigating the local criminal mastermind. Will they amass enough evidence to send him away for good so they may finally chase their dream or will this case ultimately be the one where they succumb to the dangers and obstacles facing them? Characters old and new appear and disappear, but are they there to help our intrepid heroes or stand in their way? Find out in the dramatic conclusion to this immortal saga.
Kreig of Norengaard
Kreig of Norengaard
Graphic Novel - Fantasy
Kreig arrives in Arjund, a city teeming with criminality, where he is hired to steal a valuable object from a high-level official. He is met with more than he could have ever expected as the authorities seem to know his every move. Is there a traitor in his midst? His flight to safety brings him to a great structure, a remnant of the past, that is at the center of an ancient legend of intrigue, betrayal and revenge. Through the dark, dangerous alleyways of thief-riddled Arjund, to the scorching sands of the Great Desert, to the hidden depths, dungeons and mysteries of an ancient monument half in ruin, Kreig must overcome treacherous scoundrels, a professional fighting force and a strange and terrifying entity that would try, not only the most hardened warrior's resolve, but his very sanity.