Issue 1
The Spectre (1987-) #1
Under the guidance of Madame Xanadu, office girl Kim Liang is sent to retrieve a large urn from a locker in Grand Central Station. Inside is the body of Jim Corrigan, earthly host of the Spectre.
Issue 2
The Spectre (1987-) #2
With Jim Corrigan set up as a private investigator, Kim Liang as his girl Friday, and an office above the parlor of Madame Xanadu, Corrigan and the Spectre play a game of chess while they discuss their altered relationship.
Issue 3
The Spectre (1987-) #3
After his first client is killed right in front of him, Jim Corrigan must solve the case by tracking down the Cult of the Blood Red Moon. Matters are complicated by the fact that the cult has possessed an old colleague of Jim's.
Issue 4
The Spectre (1987-) #4
A fashion photographer becomes disgusted with the superficiality of his industry. Unfortunately, rather than change the industry, he decides to take his anger out on his models.
Issue 5
The Spectre (1987-) #5
Who is the shadowy "Gina" who brought Jim Corrigan's plight to the attention of Madame Xanadu? Jim and the Spectre set out to find the answer to this question, and may discover much more.
Issue 6
The Spectre (1987-) #6
The Spectre confronts the force responsible for the imprisonment of Jim Corrigan. To win, though, he needs Jim to solve the mystery of the beautiful Gina and her relationship with that force.
Issue 7
The Spectre (1987-) #8
Wotan's plan to escape limbo by changing places with Zatanna runs afoul of the Spectre, forcing him to play his final bargaining chip: the soul of her father, Zatara.
Issue 8
The Spectre (1987-) #9
The Spectre begins to get comfortable with his new abilities and sets out to test them. In doing so, he prevents several murders rather than avenge them, and takes his relationship with Madame Xanadu to a whole new level.
Issue 9
The Spectre (1987-) #10
Jim Corrigan and the Spectre head to the Louisiana bayou to try to destroy the Manhunters' headquarters on Earth.
Issue 10
The Spectre (1987-) #11
The Spectre invites a number of the DC Universe's supernatural characters to his home to discuss the relationships most of them have with human beings and how they will interact for the next 1,000 years.
Issue 11
The Spectre (1987-) #12
An intruder manages to steal three powerful objects from Madame Xanadu. The first one ends up in the hands of pickpocket Willie and gains him a new accomplice, a tiny demon who goes by the name of Fingers.
Issue 12
The Spectre (1987-) #13
The second object stolen from Madame Xanadu, a winged scarab, lands in the hands of a young boy, endowing him with abilities that enable him to strike back at anyone and everyone who ever tormented him.
Issue 13
The Spectre (1987-) #14
A mystic censer restores a blind woman's sight and shows her visions of her future…as long as it is burning.
Issue 14
The Spectre (1987-) #15
New York City stands on the edge of destruction, and only by entering Madame Xanadu's tarot deck can the Spectre and Jim Corrigan hope to save it.
Issue 15
The Spectre (1987-) #16
The police have a very unlikely "likely" suspect in their murder investigation...Jim Corrigan.
Issue 16
The Spectre (1987-) #17
Jim Corrigan confronts his final destiny...and the Spectre gets a new start and a new look as the series moves in a new direction.
Issue 17
The Spectre (1987-) #18
Jim Corrigan was shot dead at the end of last issue. Thankfully, that's not necessarily permanent if you are the host body of the Spectre.
Issue 18
The Spectre (1987-) #19
Openly at war with one another, Jim Corrigan and the Spectre battle for control of the body they share.
Issue 19
The Spectre (1987-) #20
The Corrigan Detective Agency is looking for a few good men. The Spectre's alter ego begins to recruit the strangest team of operatives to ever prowl the streets of Manhattan.
Issue 20
The Spectre (1987-) #21
Jim Corrigan's detective agency faces its first supernatural challenge, and the Spectre confronts the spirit of a long-dead beauty.
Issue 21
The Spectre (1987-) #22
Detective Jim Corrigan and his new operatives take a trip together...into the Sea of Darkness, courtesy of Zoran.
Issue 22
The Spectre (1987-) #23
"Invasion Extra: First Strike!" The Lords of Order have sent the Spectre to gather all the Earth's mystic heroes to prevent them from combating the alien invasion.
Issue 23
The Spectre (1987-) #24
While Earth's heroes have been struck down by the aliens' metagene bomb, a single man possessing the gene survives and is kidnapped by a mysterious organization seeking to use him for their own ends...until Jim Corrigan and associates are hired to find him. And the Spectre is commissioned to destroy him.
Issue 24
The Spectre (1987-) #25
The entire world is in danger of destruction as the ghost in the machine begs to pull the rest of the world, and the Spectre, in with him.
Issue 25
The Spectre (1987-) #26
A serial killer gets his jollies by accessing a supercomputer that controls the world's nuclear arsenal.
Issue 26
The Spectre (1987-) #27
Redditch infects the world's computers, and the Spectre deals with more of the zombie surrogates.
Issue 27
The Spectre (1987-) #28
Redditch is sucking people's minds into his computer net, turning them into tortured pawns to use against the Spectre.
Issue 28
The Spectre (1987-) #29
Part 6 of the 6-part "Ghosts in the Machine": The Spectre saves the world… and a new "hero" is born in the process. Written by Doug Moench, with art by Tom Artis and Tim Gula.
Issue 29
The Spectre (1987-) #31
Final Issue. Betty Bumphus isn't faring very well as an exorcist. She has lost her battle with her personal demon, and The Spectre (and Jim Corrigan) is possessed by another demon who now has all his powers. Written by Doug Moench, with art and cover by Gonzalo Mayo.