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Comics Sci-Fi

THE PLUTONIAN

Computers Faith Interdimensional Mystery Science Space Kids (3-12)
Teenagers (13-18)
Adults (18+)
R.O.R-Y
R.O.R-Y
Comic - Sci-Fi
R.O.R-Y, android explorer of the cosmos, must use his wits and beaten-up ship to take on the robot forces of The Empress and the Great Brain! Alongside the brave scavenger Rowan and his friend Ram-o, they’ll uncover dark secrets, reunite the five Aether Swords, and save the Universe!
The Stellar Remnant Tour - Elite Dangerous Odyssey
The Stellar Remnant Tour - Elite Dangerous Odyssey
Comic - Sci-Fi
The Stellar Remnant Tour - with a practical guide to keep your Fleet Carrier in the black… - that’s a long title - is the 14th eBook created with assets from Elite: Dangerous Odyssey. This volume looks at the stellar remnant bodies present in two regions of the galaxy: Elysian Shore and the Formidine Rift. Using them as key waypoints for the journey, the expedition took the fleet carrier The Yellow Star through some of the most interesting places waiting for explorers to visit them.
RUMUR From the 5th Dimension - Issue 5 - Chapter 4
RUMUR From the 5th Dimension - Issue 5 - Chapter 4
Comic - Sci-Fi
RUMUR is at the crossroads in his journey to the 3rd dimension while searching for one of his mothers. He realizes his presence has annoyed and caused the sorcerer KOOLIN-RAW and his Orges to retaliate and seek revenge. What lies ahead for the druids will be life changing indeed as it will be for RUMUR who may have unknowingly found one of his mother's among the Druids.
The Mystery Squad
The Mystery Squad
Comic - Sci-Fi
After becoming infected by “Outer World Energy” David Venturton (Changing Man)and his interns (Lighting, Brain Star, Stretch, along with their little friend Remo) work together to explore the Unexplained, while fighting mad scientists, monsters, and cosmic threats to The World, as the adventurous Mystery Squad.
Time Old Friend
Time Old Friend
Comic - Sci-Fi
If you spend too much time of your life dedicated to your work, when you get older, would you back in time to spend more time with your love ones?
Farewell gift
Farewell gift
Comic - Sci-Fi
This planet, once inhabited, now lies silent.
"The Ballad of The Scotch Mist"
"The Ballad of The Scotch Mist"
Comic - Sci-Fi
Inspired by Turners incomparable 'The Fighting Temeraire' and being the tale in verse of the life and times of the fine Starship 'Scotch Mist'
Hyper/Aware
Hyper/Aware
Comic - Sci-Fi
After three astronauts are stranded in deep space, they learn that only two of them will be able to enter hypersleep for the long return home. One of the crew members makes the difficult decision to remain awake and live the rest of his life alone with only the spacecraft's onboard A.I. for company. But when the other two astronauts wake up, they discover something horrible has happened while they were unconscious!
Sunder's Gate
Sunder's Gate
Comic - Sci-Fi
Luke Steward's Boise State BFA Show Project! Focus on worldbuilding. Traditionally inked, digitally colored, experimental paneling.
Cómo Atrapar Un Sueño
Cómo Atrapar Un Sueño
Comic - Sci-Fi
Cómo atrapar un sueño es una novela gráfica de misterio y coming-of-age dividida en 7 capítulos, donde el pasado, la memoria y los sueños se entrelazan para revelar secretos ocultos. La historia sigue a Wellar, un joven marcado por la pérdida de su padre, que se muda con su madre, Bessie, a una nueva ciudad. Allí encuentra una vieja radiola y un proyecto misterioso que lo conecta con una red de canciones, acertijos y artefactos retro que guardan respuestas a preguntas que lleva toda su vida evitando. A lo largo de la serie, Wellar, junto a sus amigos Shep y Ella, se enfrenta a Fletcher, un psicólogo con demasiadas respuestas, y a un círculo de adultos con secretos oscuros. La trama explora cómo los recuerdos, los sueños y la tecnología olvidada pueden convertirse en llaves para comprender la verdad. Cada capítulo profundiza en el misterio: desde la pérdida y el aislamiento de Wellar, pasando por el descubrimiento del artefacto de los sueños, hasta llegar a un clímax cargado de peligro, revelaciones y emociones, donde la delgada línea entre realidad y sueño se desdibuja. Inspirada por clásicos del cine y la literatura, la serie combina misterio, nostalgia y estética retro, con una narrativa cinematográfica y detallada, perfecta para lectores de novelas gráficas independientes y amantes de las historias con acertijos y simbolismo.