The Immortal Exile
Comic - Sci-Fi
A Sci-Fi Epic of War, Memory, and the AI Apocalypse No One Remembers
Awakening. Betrayal. Reckoning.
After 5,000 years in cryo-exile, Kain Voss—the last Supreme Commander of the fallen Dominion Empire—wakes to a galaxy that erased him. But the Dominion’s corpse still twitches. Its AI war machines, buried in dead space, are reactivating. Its cloned soldiers, forged from Kain’s own DNA, hunt him as a traitor. And its darkest secret—the Silent Choir—whispers to him in the voice of his dead wife.
Sphere Being Alliance: Return of the Guardians
Comic - Sci-Fi
Corey Goode always felt deeply that there was a large blind spot in his life of conflict and secrecy— something important was missing that he just couldn’t recall. Then everything changed when a fateful eye injury triggered an overwhelming download of over one-hundred years of memories in an instant. Using his restored memories as a breadcrumb trail of clues, Corey pieces together everything that had been done to him by a secret space program pulling his strings — and the alien puppet masters pulling their strings.
After graduating from Project Moon Shadow, a Military Abduction Program where gifted children are trained to communicate and fight an evil Alien infestation on Earth... Corey finds himself in a Temporal Galactic War where he is forced to serve 20 years in a Secret Space Program. If he survives his mission, he will be age regressed, mind wiped and sent back to the same place and time he was taken from.
Based on the true-life testimony of Corey Goode, a new graphic novel series is here to reveal the hidden world of secret space programs, psychic child training, extraterrestrial cultures, and humanity’s choice between a future of slavery and transhumanism or spiritual ascension towards a golden age.
Quentyn Quinn, Space Ranger
Comic - Sci-Fi
In the distant future, the swashbuckling descendant of Quentyn Quinn has further adventures in space...
Field Trip Fiasco
Comic - Sci-Fi
A school trip to the Universal Museum was supposed to be ordinary. But when two friends are caught up in something unexpected, the day spirals into a chaotic mix of danger, and the unexplainable. Field Trip Fiasco is a sci-fi comedy horror where little mistakes comes with cosmic consequences.
Buck Rogers 2425
Comic - Sci-Fi
In a war-torn 25th century, as alien invaders drive humanity to the brink of extinction, teenage resistance fighter Deering must decide whether to trust a mysterious boy claiming to have slept for 500 years.
Gear Girl
Comic - Sci-Fi
In a future Earth ruled by alien warlords, 14-year-old Gertrude Wymer is sent back in time to save humanity. Her most powerful weapon? A genius IQ! Her only allies? An extra-dimensional fugitive, two government agents, and her parents' younger selves. Oh, and the time machine? It's a monster-punching robot.
A madcap romp through time & space created & written by AngryRob and drawn by Zomburai!
Your will be done
Comic - Sci-Fi
A man with the ability to mentally control the actions and thoughts of other people. Hundreds of them. to kilometers With the intention of taking over the world, if he doesn't already. Who can prevent it? Who will dare? Who will free the mental slaves of him?
The Mycelium Complex
Comic - Sci-Fi
This time-travel, sci fi series introduces us to a crew of future scientists travelling down the maternal time-line of a very flawed individual.
‘Patrick’, is a man quick to anger. The potential of violence ever present. Stowing away aboard the scientist’s ‘ship’, his actions may even result in the man he becomes...
‘The Mycelium Complex’ is bursting with interesting concepts, big characters, dark humour, action and moments of true
tension.
Throughout the series there is the ever present threat of the unforgettable ‘Mowermen’, a group of religious zealots from the future, tirelessly hunting the crew as they endevour to prevent some apocalyptic catastrophe
THE HOUND
Comic - Sci-Fi
“FERAUX awakens in the abandoned tunnels of Earth 199X. His transformation triggers an ancient force — Sequence-1 — unleashing a mystery older than GENUS.”
Cómo Atrapar Un Sueño
Comic - Sci-Fi
Cómo atrapar un sueño es una novela gráfica de misterio y coming-of-age dividida en 7 capítulos, donde el pasado, la memoria y los sueños se entrelazan para revelar secretos ocultos. La historia sigue a Wellar, un joven marcado por la pérdida de su padre, que se muda con su madre, Bessie, a una nueva ciudad. Allí encuentra una vieja radiola y un proyecto misterioso que lo conecta con una red de canciones, acertijos y artefactos retro que guardan respuestas a preguntas que lleva toda su vida evitando.
A lo largo de la serie, Wellar, junto a sus amigos Shep y Ella, se enfrenta a Fletcher, un psicólogo con demasiadas respuestas, y a un círculo de adultos con secretos oscuros. La trama explora cómo los recuerdos, los sueños y la tecnología olvidada pueden convertirse en llaves para comprender la verdad.
Cada capítulo profundiza en el misterio: desde la pérdida y el aislamiento de Wellar, pasando por el descubrimiento del artefacto de los sueños, hasta llegar a un clímax cargado de peligro, revelaciones y emociones, donde la delgada línea entre realidad y sueño se desdibuja.
Inspirada por clásicos del cine y la literatura, la serie combina misterio, nostalgia y estética retro, con una narrativa cinematográfica y detallada, perfecta para lectores de novelas gráficas independientes y amantes de las historias con acertijos y simbolismo.