The Protopias Collection
Graphic Novel - Sci-Fi
Welcome to The Protopias Collection, the new science-fiction anthology series from AWA and Futurific Studios that explores the infinite possible futures that can come to pass
if only we make the right choices. Featuring forewords to each story—by Andrew Yang, Darren Aronofsky, Reid Hoffman, and more—as well as supplemental content that further explores the real-life futures that inspired these six unique stories collected in this edition.
All We Ever Wanted
Graphic Novel - Sci-Fi
An exciting new anthology filled with stories that present a brighter vision of the future featuring today's top-level talent. No doom-and-gloom here! These sci-fi tales are meant to inspire hope and restore the belief that a better world is possible. The perfect gift to lift spirits this holiday season!
Ringo Award Nominee for Best Anthology
Infinite Wheatpaste Vol. 2 - Universe. Sol. Remote
Graphic Novel - Sci-Fi
This science fiction graphic novel follows an ensemble cast of characters through time, space, dimensions, spirituality, and everyday life.
An android monk and a newly minted goddess go on spiritual walkabouts. An human-ape hybrid navigates domestic life, parenting, and neighbours. Monsters and aliens seem to crash in wherever they are least expected.
These interconnected stories are set on the edges the galaxy and human experience.
Retrograde Orbit
Graphic Novel - Sci-Fi
At the outer edge of the solar system, on the mining planet Tisa, Flint and her mother live in the colony of Swift Springs. Displaced by a nuclear event, Flint’s family settled there two generations ago to become miners. Soon Flint will be old enough to begin her apprenticeship at the refinery.
But is the home that her family has built for her enough, or will a mysterious, irradiated planet pull her away from them? By following in their footsteps and leaving to forge a new path, is she betraying her family, or honouring their legacy?
The Dead
Graphic Novel - Sci-Fi
When Sam opens his eyes after dying, he expects to see clouds or hellfire. What he’s faced with instead is “The House” — a surreal and often-dangerous afterlife of interconnected rooms.
Peace of Mind
Graphic Novel - Sci-Fi
In the-not-too distant future, VR addiction is rife and consumer struggle with adapting to reality. As hyper-capitalism creeps in, poverty becomes epidemic as addicts struggle to pay for the Corporation's VR Service, for nothing is free... especially your peace of mind!
51Hundred
Graphic Novel - Sci-Fi
This is the 21st-century, and science still has no idea what life is like after death. With their lives tragically cut short, tentative trio Sugar, Zip, and Tuck are thrown into the underworld for the ultimate revision test; making up for all the points lost being bad kids during their time on Earth that are keeping them from graduating limbo! There's action, there's drama, and there's a whole lot of questions to be answered for the heroes of 51Hundred; and if the boys can't make it through the pearly gates of heaven, they better be ready live life to the fullest among the dead!
Teleportation And Other Luxuries
Graphic Novel - Sci-Fi
In a cutthroat scientific competition, an oddball quartet—featuring an internet-famous teen heartthrob, a rebellious anarchist, a shy genius, and a small-town jack-of-all-trades—vie for victory while their clash of personalities and hidden agendas threatens to sabotage their chances to win, making them realize maybe victory isn’t what they truly seek.
In a bustling futurist metropolis, the Blamazon Teen Scientist Competition promises not just scientific glory, but fame and substantial financial rewards as well. Among the contestants, four teenagers from different backgrounds form an unlikely team: Tyler Risley, a teen heartthrob known for his genius-level intellect, Gabby, a grumpy nonbinary anarchist with a knack and distrust for science, Allegra, a shy and brilliant loner hiding her vast intelligence, and L.J., a small town jack-of-all-trades with an unparalleled knack for engineering.
Amidst their bickering and missteps, they uncover the secret of teleportation. Despite this invention being a clear albeit dangerous way to win, it becomes apparent that perhaps victory isn’t their only collective goal.
The Last Mundane
Graphic Novel - Sci-Fi
A nuclear explosion and a pandemic have depleted the world's population, dominated by a group of possessed entities that now control the few remaining resources. Adam is a young boy, a dreamer, who was able to survive in a bunker and decides to set out in search of his parents, travelling a perilous path that hides a sinister truth about the fate of humanity. When the end comes, will he be ready to face it?

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