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Graphic Novels Sci-Fi

The Blood of the Immortals

Science Teenagers (13-18)
Adults (18+)
CS: 1985 - Prelude
CS: 1985 - Prelude
Comic - Sci-Fi
CS: 1985 is a sexy, gritty, “0 magic” analogpunk/fantasy detective noir set in an alternate Chicago in the 1980s—a crazy universe where brolic robot bouncers rub shoulders with hot half-elven bartenders, ork gangsters trade fire with corrupt, overworked police forces daily, and man has reached the stars and made alien contact. It principally follows two private detectives (a dwarf/human “buddy-cop”-style team) who live, work, and love in a “retrofuturist” version of the 1980s where the computer was invented about 100 years earlier than in our universe… with all the crazy knock-on downstream effects that entails. Visually, CS: 1985 aims for a sort of “happy marriage” between the grimy, industrial future imagined by late-70s and 80s sci-fi and the chunky analog design language of the decade itself. Think the lived-in hardware of Star Wars filtered through a 1980s “Cassette Futurism” aesthetic—rotary-dial cell phones connected to networks, advanced computational arrays that still run on high-density floppies, neon-lit control panels bristling with switches and cathode displays. It’s the grungy analog-digital hybrid future that 80s movies and television often hinted at… but realized as if the technology had actually existed at the time. Tonally you can think somewhere between Sean Connery’s Outland, Blade Runner, and Dynamix’s immaculate point-and-click masterpiece Rise of the Dragon. Add a loving nod to Chicago, mix in elves, dwarves, centaurs, and gnomes (among many others) explained through science rather than magic, and you’ve got the world of CS: 1985. Enjoy! Rob O'Driscoll (Writer/Creator./Editor) Frank DaCosta (Illustrator/Inker/Colorist/ Letter/Cover)
Zero
Zero
Comic - Sci-Fi
Edward Zero quit being a spy thug, left the Agency, found a better life in Iceland. But when a volcano erupts and the past comes back in a myriad of ways, what does the path ask of him? Palestine, Belfast, the laboratory in the woods„they all come back into play now. Collects ZERO #11-14.
N.I.O. (1998)
N.I.O. (1998)
Comic - Sci-Fi
The place? Japan. The time? 150 years in the future. The situation?The Japanese goverment has perfected the art of artificial intelligence and succeeded in manufacturing a robotic army. When a young boy named Jimmu stumbles onto some foul play an intense chain of events is set into motion, including the activation of N.I.O., a robotic warrior programmed to protect Jimmu at all costs. But what happens when N.I.O.'s memory and programming are corrupted by an outside source – the engrams of a human female accidentally downloaded into the N.I.O. programming? Will N.I.O. have a more human...
Planet Paradise
Planet Paradise
Comic - Sci-Fi
To survive after crash landing on an alien planet, a vacationer must battle against a hostile environment, killer lizards, corporate bureaucracy, and the pessimism of her sole companion, the drug-addled captain of the ship.
Stringer
Stringer
Comic - Sci-Fi
1983. Tournament tennis. A racquet stringer turned small-time drug dealer gets in over his head transporting a gym bag of cocaine across Europe. Carrying a half million in narcotics puts him on the radar of every dangerous man on the continent. Whoops.