Meet Ravenwood, Pandora, Klea, Silvermain, Gabriel, and Raulph, friends and warriors in search of the fabled Great Seal of Iberion, stolen from the possession of their benefactor.
Along the way, they encounter all sorts of people and creatures, some good and not so good - A reluctant prince, a dangerously ambitious earl, a manipulative teacher, a bard with dark secrets, a knight with a tarnished past…
In their quest, they become unwittingly entangled in a bitter war between the Rats and the Trolls and soon must learn what their own characters are truly made of.
Meet Ravenwood, Pandora, Klea, Silvermain, Gabriel, and Raulph, friends and warriors in search of the fabled Great Seal of Iberion, stolen from the possession of their benefactor.
Along the way, they encounter all sorts of people and creatures, some good and not so good - A reluctant prince, a dangerously ambitious earl, a manipulative teacher, a bard with dark secrets, a knight with a tarnished past…
In their quest, they become unwittingly entangled in a bitter war between the Rats and the Trolls and soon must learn what their own characters are truly made of.
The quest begins! Ravenwood and his band of warriors set out to search for the Seal of Iberion, only to uncover a plot involving a missing prince and Ravenwood being accused by his own cousin of the kidnapping! Meanthilw, the Rats are on the move, tracking the Trolls and trying to find the Seal of Iberion for themselves.
Returning the runaway Prince Christian to his cousin, the group settle themselves in Garrision Hadge, a prosperous trading city with just as much danger hiding around every corner as the wilds of the realm. Soon they find themselves facing the brink of the Kalazarian/Troll war with the Earl Hadge himself
scrambling to cover dark secrets of his own.
With the Great Seal now in the possession of the Kalizarians, time begins to run out for the entire realm. The two Ravenwood groups split up, one to chase the Rats, the other to deal with the Earl Hadge himself. But with winter upon the land bringing nothing but despair, the weary adventurers begin to wonder how much more they can take when a new enemy enters their midst.
As plague ravages Garrison Hadge, the Seal is delivered
to the sorcerer Molock. But the path to Kalizarian rule isn’t clear as Ravenwood and his group reach Land's End Keep to end the quest once and for all. Will the return of the Great Seal of Iberion prove the savior of the realm or has the reaches of war extended far beyond the control of everyone involved?