Girl meets boy. Boy turns into...a chair?Based on the Golden Globes-nominated hit blockbuster, this story blends the best of fantasy, coming-of-age, and road trip stories while also exploring the aftermath of traumatic environmental disasters on both a deeply personal and a national scale.The journey begins with this all-new adaptation of the Golden Globes-nominated worldwide hit directed by Makoto Shinkai, creator of Your Name and Weathering With You!
Girl meets boy. Boy turns into...a chair?Based on the Golden Globes-nominated hit blockbuster, this story blends the best of fantasy, coming-of-age, and road trip stories while also exploring the aftermath of traumatic environmental disasters on both a deeply personal and a national scale.The journey begins with this all-new adaptation of the Golden Globes-nominated worldwide hit directed by Makoto Shinkai, creator of Your Name and Weathering With You!
High school junior Suzume has no idea why the beautiful stranger she meets is looking for ruins, for a certain door. Soon after pointing the stranger, Souta, in the direction of an abandoned resort, she thinks better of it and goes to try and stop him. But before she can find Souta, Suzume unknowingly opens a decrepit door to a world beyond time and place—and stumbles into an adventure of seismic proportions.
High school junior Suzume runs into a handsome stranger, Souta, who tells her he is looking for a door and asks where he can find ruins in her town. She points him toward a resort that has long fallen past all hope of repair, then thinks better of it and races after him to warn him of the danger of trespassing there. While fruitlessly searching for Souta, Suzume opens a door seemingly to nowhere and finds a starry landscape stretch out on the other side of the frame. Later, at school, she realizes she’s the only one who can see an ominous, worm-like colossus emerge from the mountains and rushes back to the ruins where she finds Souta struggling to shut the monster back in the door. Suzume helps Souta close the door on the mythical worm, which is revealed to be the cause of massive earthquakes, never knowing that her involvement would soon leave Souta trapped in the three-legged wooden chair Suzume’s late mother crafted for her and send them both on a cross-country race to seal all the worms away and save Japan from devastation.
Suzume and Souta catch up to the capricious god Daijin after chasing him all over Japan, only to find the earthquake-inducing Worm he wast meant to seal away has broken free of its final binds. As certain disaster threatens to decimate Tokyo, Souta asks Suzume to help him make the ultimate sacrifice and take Daijin’s place in the Ever-After. Now, desperate to save Souta from an eternity in the cold, Suzume sets off on one last trip back to the sight of her greatest tragedy in hopes of digging up memories that could provide the key to rescuing Souta—and to the door of her destiny.