Volume 1
Stormwatch Vol. 1
Stormwatch, the United Nations Special Crisis Intervention Team, was formed to act as a powerful police force on a global scale. But Weatherman Henry Bendix, the controller of the superheroes, has decided that this course of action is no longer effective. Recruiting the electric Jenny Sparks, the lethal assassin Rose Tattoo, and the city-symbiote Jack Hawksmoor, the Weatherman transforms the once-reactive troupe into a proactive, take-no-prisoners strike team, making the reader question the way that superhero teams are perceived.
Volume 2
Stormwatch Vol. 2
Warren Ellis concludes his run on Stormwatch, redefining the team and introducing new members, including the powerhouse Apollo and brutal Midnighter. But when disaster strikes in the form of aliens creatures, can the team survive? Plus, Warren Ellis introduces the concept of The Bleed, the fabric between realities that becomes a major aspect of the Wildstorm and DC Universe!
This volume collects Stormwatch Vol. 1 #48-50 and Stormwatch Vol. 2 #1-11.
Issue 1
Stormwatch (1993-1997) #1
They are StormWatch, the world's most elite anti-terrorist super powered strike force. There's Battalion, field commander, empowered with psionics and armed with a battlesuit that gives him the firepower of his namesake. Fuji is a mountain of a man from Japan whose super human strength is only matched by his great heart. Diva is a South American beauty with alabaster skin and a scream that can literally shatter steel. Hellstrike is super-fast and can project powerful force bolts. Winter, a hero from Russia, can absorb and manipulate massive amounts of energy. And residing over them all, high above in the orbiting space station Skywatch, is the Weatherman, a cybernetically enhanced commander with eyes all over the world, ever vigilant and uncompromising when it comes to planet Earth's safety. When Battalion's younger brother gets caught in the crossfire in a battle between StormWatch and their malevolent counterparts the Mercs, the young man's life will never be the same again.
Issue 2
Stormwatch (1993-1997) #2
After a tragedy saw the demise of his first team (see StormWatch #0), Battalion is ready to call it quits, but after his younger brother's latent superhuman powers are activated, Battalion finds himself pulled back to active duty. Plus, meet Cannon, young brash and a walking time bomb. And he's gunning for Battalion's command.
Issue 3
Stormwatch (1993-1997) #3
Cannon's team fell before the superior might of the mysterious stranger attacking the Chernobyl Nuclear Reactor. Now, StormWatch One steps up to meet the challenge, but are they prepared for what they will find? Meanwhile, Malcolm, Battalion's younger brother, meets his instructor.
Issue 4
Stormwatch (1993-1997) #4
Backlash teaches a valuable lesson about combat to the young recruits Malcolm, Battalion's younger brother, and the brash young hero Cannon. Meanwhile, a group of aliens invade Skywatch and unleash the horrible power of the Warguard back into the world.
Issue 5
Stormwatch (1993-1997) #5
The Warguard, a group of meta-humans so powerful, dangerous, and utterly uncontrollable, are a Doomsday Weapon to be unleashed only against the most dangerous foes. Now a cadre of Daemonites has taken control of three members of the Warguard and the only thing standing in their way is StormWatch.
Issue 6
Stormwatch (1993-1997) #6
Get to know the brave members of StormWatch, the world's elite super human anti-terrorists strike force!
Issue 7
Stormwatch (1993-1997) #7
StormWatch has received word that StormWatch Prime may still be alive. Battalion will do anything to make up for past mistakes. Even it means walking into the Mercs' trap. Finally, learn what really happened that dark day in Kuwait when StormWatch Prime fell.
Issue 8
Stormwatch (1993-1997) #8
The Native American hero from Cyber Force, Ripclaw, must team-up with StormWatch to save the life of a potential. Includes a pin-up of Battalion, Hellstrike and Ripclaw by Scott Clark and Trevor Scott.
Issue 9
Stormwatch (1993-1997) #9
For months StormWatch Prime was held captive and tortured. That would take its toll on even the most stalwart of heroes. Has Sunburst lost his mind or is there something else at play here? Meanwhile, the arch fiend Defile plots the team's destruction.
Issue 10
Stormwatch (1993-1997) #10
Battalion has seen the future. He has seen friends fallen and knows that he himself is destined to die in the near future. How can a man go on knowing the dark future he has in store? Meanwhile, Talos, a member of the dangerous Warguard has escaped and it's up to StormWatch to stop him.
Issue 11
Stormwatch (1993-1997) #11
StormWatch returns from yet another successful mission only to find that things are not all that great at home. Plus, tensions are rising between Battalion and Flashpoint. Plus, as one member of the team leaves, another's condition could prove fatal to the rest.
Issue 12
Stormwatch (1993-1997) #12
Synergy takes on the role of Weatherman! Meanwhile, Hellstrike evolves into a new form.
Issue 13
Stormwatch (1993-1997) #13
While searching for a missing squad of Russian troops in Siberia, Winter and his team are attacked by a deadly foe straight out of Winter's past-the unstoppable M.A.D.-1! Meanwhile, Synergy asserts herself in her new role as Weatherman.
Issue 14
Stormwatch (1993-1997) #14
Ethical dilemmas abound as Cannon leads a Stormwatch team into northern Rwanda to safeguard refugees caught in a civil war, while Battalion uses his "personal leave" to sneak aboard Skywatch undetected. Before the day is through, both men will need to reexamine exactly what lines they're willing to cross in the name of justice and the greater good.
Issue 15
Stormwatch (1993-1997) #16
Explosive battle ensues atop fiery Mauna Loa between the gathered forces of Stormwatch and…Maul of the WildC.A.T.s? Will the world's largest active volcano become the site of this team's greatest victory-or the scene of their most tragic loss?
Issue 16
Stormwatch (1993-1997) #17
The loss of one of their most valued members last issue means big changes for all of Stormwatch-and for some, a difficult decision must be made as to whether to continue within the organization at all. Team rosters shift, leaderships change, and love is lost in this game-changing issue!
Issue 17
Stormwatch (1993-1997) #18
When the mysterious teleporter known as Void suddenly appears aboard Skywatch and disappears just as quickly with the comatose Maul, all signs point toward the WildC.A.T.s being somehow responsible for the death of Battalion. A grieving Synergy should be informed at once-unfortunately, she's also gone missing, captured by the otherworldly sorcerer known as Argos!
Issue 18
Stormwatch (1993-1997) #19
While Synergy fights for her life (and the fate of the Earth) against Argos and his diabolical plans, Diva does her best to stop yet another member of Stormwatch from going rogue. And speaking of rogues, newly independent free agent Cannon finds that answering to no one could be tougher than he thought on an island where innocents are being turned into cybernetic monsters.
Issue 19
Stormwatch (1993-1997) #20
Bendix, Winter, and Cannon are determined to stop the newly released M.A.D.-1 before he can raid a nuclear dump site in Ukraine-and if Stormwatch won't help them, they'll do it themselves! Meanwhile, Strafe's beginning to come around to his imprisoned father's way of thinking, while two new recruits join the team.
Issue 20
Stormwatch (1993-1997) #21
M.A.D.-1 has finally been taken down by our rogue Stormwatch (and former Stormwatch) agents-too bad M.A.D.-2, -3, and -4 are right behind him and ready to avenge their fallen comrade! Even if Winter can lead Bendix and Cannon to neutralize the unthinkable threat of an entire M.A.D. armory, he'll still have to help confront the group believed responsible for Battalion's death-the WildC.A.T.s!
Issue 21
Stormwatch (1993-1997) #22
WildStorm Rising: Part 9." In the jungles of Nicaragua, Stormwatch makes its stand against the revived Helspont as he and his forces seek to reclaim the Dreadnaught-a centuries-lost Daemonite warship capable of destroying the planet! Even with the combined might of the WildC.A.T.s, Wetworks, Mr. Majestic, Union, Savant, and Backlash on their side, the U.N. Security Council feels victory is by no means assured-and unleashes what they hope is the lesser of two evils.
Issue 22
Stormwatch (1993-1997) #23
Out of desperation and panic during the battle to defeat Helspont, the U.N. released the WarGuard-only to have them immediately turn on their former captors, killing Stormwatch personnel and escaping to the moon! Now Stormwatch-with new member Spartan (formerly of the WildC.A.T.s)-must do whatever it takes to put Despot and his crew of psychotic super-warriors back in their cages.
Issue 23
Stormwatch (1993-1997) #24
Part 2 of 5 - Story by Ron Marz. Art by Renato Arlem and Robert Jones. Cover by Scott Clark. Diva is dead. Strafe has betrayed the team and joined Despot's evil ranks. And Spartan assumes command of StormWatch. This is the moment that leads into the unbelievable Image Event – Images of Tomorrow.
Issue 24
Stormwatch (1993-1997) #25
Past, present, and future come full circle at last as the Traveler, Timespan, brings the Battalion of one year ago into the present-just in time to witness the destruction of Skywatch and the defeat of Stormwatch at the hands of Despot and the WarGuard! Though Battalion must return to the past (and carry this grim vision with him), another steps forward to challenge Despot…
Issue 25
Stormwatch (1993-1997) #26
In the wake of Battalion's return to the past, only one hero remains to stand up to Despot-the new and improved Battalion? The truth behind Battalion's "death" is revealed as Jackson King must take down the combined forces of a mind-controlled Stormwatch and WarGuard to force a final confrontation with the monster his father has become!
Issue 26
Stormwatch (1993-1997) #27
A judgment call by Bendix may have just cost Battalion his only chance of reaching what little humanity remains within his father. Now the would-be world conqueror Despot will need to be taken down the hard way by the only two Stormwatch agents whose minds he can't control-and only one of them will survive!
Issue 27
Stormwatch (1993-1997) #28
It's been weeks since the ultimate defeat of Despot, and the veteran members of Stormwatch are still in no shape for combat-so a brand-new team is promoted to active duty in the interim, along with a non-powered paramilitary support unit called Stormforce. Down-on-his-luck photojournalist Nick Chaplin is embedded with the new Stormwatch team to help boost their image-too bad he and his camera just stumbled upon a whole other story…
Issue 28
Stormwatch (1993-1997) #29
Stormforce has located the people responsible for a series of recent bombings, but explosives will be the least of their concerns once the team sees what these terrorists have been cooking in their lab. Meanwhile, the new Stormwatch discovers they may not be enough to handle a dangerous crew of super-powered villains-fortunately, they're about to get some unexpected help!
Issue 29
Stormwatch (1993-1997) #30
In Iraq, Heaven's Fist, a super-powered terrorist group, is determined to steal a shipment of nuclear devices being surrendered to the U.N. With the relatively inexperienced new members of Stormwatch being hopelessly outgunned trying to guard the transport, Weatherman decides it's time to get the old band back together.
Issue 30
Stormwatch (1993-1997) #31
The old guard of Stormwatch have arrived to save the new…but they've arrived too late. With two members dead and Synergy and the rest taken as hostages by Heaven's Fist-along with the nuclear devices-Battalion and his squad will need to work with the Israelis' own super-powered antiterrorist team, Unit Aleph, to navigate international sovereignties, prevent further attacks, and locate the captured recruits.
Issue 31
Stormwatch (1993-1997) #32
Cannon and Unit Aleph scramble to stop a bombing in Tel Aviv while Flashpoint attempts to rescue the captured new recruits. Meanwhile, a down (and very much out) Winter is left in no shape to evade the pursuing Yugoslavian armed forces, forcing Scythe to choose between her former lover and her loyalty to her country.
Issue 32
Stormwatch (1993-1997) #33
Stormwatch must do whatever it takes to stop Heaven's Fist from detonating a neutron bomb in the heart of Paris-but stopping the terrorist group here may mean their alleged leader goes free! In an isolated Serbian village miles from anywhere, Winter and Scythe feel compelled to share their troubled pasts with one another amid the horrors of war.
Issue 33
Stormwatch (1993-1997) #34
With construction of Skywatch 2 now complete, some old friends back on the team, and Bendix back in control as Weatherman, everyone is considering what this new phase of the Stormwatch program will bring. Only one small question must be answered first: did Winter kill a member of the U.N. executive council?!
Issue 34
Stormwatch (1993-1997) #35
Chapter 5 of Fire from Heaven! As heroes, villains, and everything in between clash on Gamorra, another battle rages above the Earth on Tranquility Base. The Sword is out for blood-and Henry Bendix is squarely in his sights!
Issue 35
Stormwatch (1993-1997) #36
Fire from Heaven enters its 12th chapter! As the endgame nears, uneasy alliances are made on Gamorra, Bendix desperately fights to save Skywatch II, and disaster looms-but are Stormwatch fighting for the right side?
Issue 36
Stormwatch (1993-1997) #37
"I am the Weatherman-and I've got your New World Order right here." Henry Bendix started Stormwatch to change the world. He failed. In this groundbreaking chapter, a new mission begins.
Issue 37
Stormwatch (1993-1997) #38
"There will be a reprisal. And then we shall see where we stand." Less than a day after the formation of the new Stormwatch, a former member is dead. The Weatherman's vision is put to the test.
Issue 38
Stormwatch (1993-1997) #39
America has a secret. The Weatherman knows it. Enter: Stormwatch.
Issue 39
Stormwatch (1993-1997) #40
A mutated corpse, a downed plane, and a bloodstained church send the team on one of their most horrific investigations yet. A storm is coming.
Issue 40
Stormwatch (1993-1997) #41
No longer on active duty with the team, Synergy's enjoying the slower pace and regular downtime of running background checks on those who've tested positive for possible latent superpowers. But she's shocked to discover the secrets of the young man she's currently investigating-and things go from bad to worse when an unknown party fully activates his powers.
Issue 41
Stormwatch (1993-1997) #42
The "triple gods" of a doomsday cult (genetically engineered sets of conjoined triplets with devastating telekinetic powers) are destroying all of Tokyo! Stormwatch Red and Stormwatch Black are sent in to evacuate the civilians and defend against this bizarre threat, while Fuji and Stormwatch Prime are dispatched to take out the villain creating these living weapons of mass destruction at their source.
Issue 42
Stormwatch (1993-1997) #43
It's sundown, and Manhattan has something it needs Stormwatch operative Jack Hawksmoor to see. There's an unidentified killer out there somewhere in the City That Never Sleeps-and plenty of other people willing to kill to make sure it stays that way. Fortunately, those people just live in the city. Jack Hawksmoor was made for it.
Issue 43
Stormwatch (1993-1997) #44
The secret history of Jenny Sparks! Jenny has lived a long and interesting life, and Battalion wants to hear all about it. From the twenties to the fifties to the eighties and beyond, settle in as Jenny Sparks tells Jackson King the story of her strange, heroic life-and of all the super friends she's loved (and lost) along the way.
Issue 44
Stormwatch (1993-1997) #45
It's a lovely day in Constitution, Alabama, and Jackson King has taken the day off to visit his uncle. Too bad the terrorist members of Mamba Team Militia are still very much on the clock-and have clocked Battalion! Cut off from Skywatch, taken prisoner, and without his power-amplifying gear, it's all on Jackson to stop a bomb going off in the Heart of Dixie!
Issue 45
Stormwatch (1993-1997) #46
The members of all three Stormwatch units get to know one another better by embarking on an all-night, first-names-only, worldwide pub crawl! Back on Skywatch, an increasingly secretive and disturbed Weatherman muses as the pieces of his plan fall into place, while high atop the Rocky Mountains, a being of incredible power at long last makes a decision.
Issue 46
Stormwatch (1993-1997) #47
An after-action report from the Weatherman to the UN Special Security Council reveals the chilling details surrounding the recent deaths of several StormForce analysts and the unsanctioned deployment of StormWatch to investigate. When the team discovers a centuries-abandoned (but still very hazardous) structure buried deep beneath a remote Serbian village, the horrific experiments once conducted there are reawakened.
Issue 47
Stormwatch (1993-1997) #48
In the late 1930s, the superhero known as the High fought to defend the helpless during a time of depression and war…until one day he vanished from view. Appearing only sporadically since that time, and only during moments of great political turmoil, the High ultimately took a seat atop the tallest peak of the Rocky Mountains-and began to envision a plan for a world free of violence and oppression. It's been 10 years, and the High has finally decided what needs to be done, and by whom…and StormWatch will never see them coming.
Issue 48
Stormwatch (1993-1997) #49
All over the world (and all at once), the superhuman associates of the High-Blind, Wish, the Engineer, Rite, the Eidolon, Smoke, and the Doctor-begin enacting a plan to bring lasting societal change to the world by any means necessary. Televised to a global audience, the High declares his intentions to the world and to the agents of StormWatch at the UN, with devastating effect! Meanwhile, Jenny Sparks discovers why the Weatherman has been ducking her calls when she happens upon an old friend of hers on TV-John Cumberland, a.k.a. the High!
Issue 49
Stormwatch (1993-1997) #50
As the High and his allies move forward with the final phase of their plan to change the world, the assembled forces of StormWatch are sent to stop them-with extreme prejudice! Still, the agents of StormWatch aren't wired to kill without question, and as they infiltrate their enemy's hidden stronghold, it quickly becomes evident that everything is not as it seems. Shocking truths are revealed and hard choices made by both sides on the ground while, aboard the orbiting SkyWatch, Jenny Sparks confronts the Weatherman about what exactly he's been planning this whole time.
Issue 50
Stormwatch (1993-1997) #0
The Stormwatch headquarters is invaded by a squad of people who are intent on killing Battalion. After Stormwatch disposes of them, Battalion thinks back on the first Stormwatch team and how young they were at the time. They stopped a group from kidnapping some scientists and Battalion used his psionic abilities to disable one of the gang, giving him permanent mental damage. That gang member's brother was the one that invaded the Stormwatch facility in the present and wanted to kill Battalion.