Lords on the Piss # Issue 1
Comic - Adventure
In a realm where frat-boy orcs throw wild ragers and elves on endless benders can't seem to sober up, one man faces the ultimate curse: the One Ring of Sobriety. Now, alongside his unruly crew, he must journey through upper Middle Earth on a wild quest to reclaim his lost buzz!
Duds & Dragons
Comic - Adventure
In the realm of Middle-Neveroth, every hero fits the mold—Tank, Damage Dealer, or Healer. Every hero but Fenris, a pacifist werewolf deemed a "Dud" by his village.
When a strange green energy begins affecting his village, Fenris inherits a sealed grimoire and a simple quest: deliver it to the Mage’s Guild. Along the way he joins two other fellow rejects—Cy, a sentient training dummy with a knightly code, and Zillow, a sadistic moon-elf healer whose magic can only heal (much to her frustration). Together, they bumble their way across cursed forests, pirate airships, and dungeon lairs, slowly realizing they just might be the heroes this world needs.
For Molly
Comic - Adventure
An anti-social talking dog, living alone in the New Jersey forest, helps a recently divorced outsider rescue his sister from a hidden evil.
Tales of Contradiction
Comic - Adventure
Everything is utterly normal until the disappearance of Noel’s brother Ezra. At first, this seems to be the only issue until they start discovering parts of their identity that they deny. This causes Noel’s life to become more complex, though they have a couple of friends (sort of), otherwise known as Kai and Dicky. They learn what it means to grow as a person.
Genres:
Fantasy • Slice of life • LGBTQ+ • Supernatural • Mystery
Authors Note:
TW: talks of suicide and death
UPDATES: Every 2-4 weeks (or when I have time)
YAGI: The Secret Nahual
Comic - Adventure
Moto is tasked with protecting and escorting a mysterious teen, one unaware of the power being kept from him. Will they survive the trials that lie ahead?
Spinner of Worlds
Comic - Adventure
The young dwarf Fenar strives to unravel all the secrets of his people's sacred runic magic. His thirst for knowledge leads him to Helvir, a dwarf exile, once a great warrior and guardian of mystical secrets. The encounter with Helvir becomes an unexpected trial for Fenar.
In this fantasy comic, an epic journey unfolds through the world of magic and mysteries. The collision between Fenar and Helvir becomes the key to understanding the nature of runes and will determine whether the young dwarf can bring light to the darkness of the past or become entangled in the webs of his own curiosity.
TEMPLE High
Comic - Adventure
TEMPLE High invites you into the bustling halls of Soaribahn Academy, a school unlike any other, designed exclusively for youth with extraordinary abilities. This sanctuary for gifted individuals offers training to harness their powers, while also serving as a haven for those cast out from their homes for being different. But not everything is as it seems at Soaribahn.
Step into the world of Class 9A, a group of freshmen already nicknamed the "Homeroom of the Elite." These students possess unparalleled power levels, making them the strongest cohort the academy has ever seen. Their potential is limitless, but it comes with a cost—a glaring target on their backs. From rival classes to internal strife, 9A will face challenges that go far beyond the classroom. Some students have already turned on their own, creating tension within a group destined for greatness.
While the faculty sees this generation as the future of heroes, the students are still teenagers trying to navigate friendship, rivalry, and the occasional cafeteria drama. From high-stakes training missions to awkward school dances, TEMPLE High captures the perfect balance of power, pressure, and teenage life.
Will Class 9A rise to their potential and become the heroes they’re destined to be, or will they crumble under the weight of their own greatness? At Soaribahn Academy, where every student has the potential to rewrite the world, the stakes are higher than ever—and for 9A, the journey is just beginning.
Firewood
Comic - Adventure
Firewood is a strange place as it is. It's so out of the way that it essentially stops
existing when you leave.
To Polly, Corey, and Gord, it's home, and they stomp about as they please.
On a night to take back Polly's belongings, the three encounter a bracelet granting strange powers.
Polly wants to use it to take revenge on the kids that wronged her, but these three may have opened a door they cannot shut.
Iron Heart
Comic - Adventure
In the kingdom of Asteria, Gods stopped roaming the land of mortals long ago.
Inherited from the ancient times, the relics left behind by these Blacksmith Gods are ardently coveted for their fabulous powers. These take a crucial part in the multiple conflicts tearing appar the Lordships.
While pledging their services in another endless war, the mercenaries of the Celestial Company have found themselves at the middle of a turmoil that could shake the kingdom’s fragile foundations…
Meanwhile, in the city of Port-Argis, Remus is a companion in the powerful blacksmiths’ guild, one of the most influential… but also the most dense. Hard to stand out. Bored by a dull daily life, he dreams of a nobler one. An unexpected encounter will turn everything upside down…
The girl, the bunny and the backpack
Comic - Adventure
The girl, the bunny and the backpack travel through the world destroyed by magic