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Psychological Time Travel Teenagers (13-18)
Adults (18+)
Second Planet
Second Planet
Comic - Sci-Fi
What if there is an afterlife? And what if, instead of punishment, paradise, or reincarnation, you are forced to continue living in a society. You wanted an afterlife? You wanted paradise or a well-deserved rest after death? What if you just... carried on? Welcome to the SECOND PLANET. (How bad can it be... right?) And finally - disclaimer time!: Do not use, reproduce, or distribute any content from my pages without my explicit permission. Unauthorized use, including for machine learning purposes, is strictly prohibited.
RUMUR From the 5th Dimension - Issue 5 - Chapter 4
RUMUR From the 5th Dimension - Issue 5 - Chapter 4
Comic - Sci-Fi
RUMUR is at the crossroads in his journey to the 3rd dimension while searching for one of his mothers. He realizes his presence has annoyed and caused the sorcerer KOOLIN-RAW and his Orges to retaliate and seek revenge. What lies ahead for the druids will be life changing indeed as it will be for RUMUR who may have unknowingly found one of his mother's among the Druids.
RUMUR From the 5th Dimension - Winter Issue - Chapter 3
RUMUR From the 5th Dimension - Winter Issue - Chapter 3
Comic - Sci-Fi
What unforeseen bedlam awaits RUMUR from sorcerer KOOLIN-RAW and his army of OGRES while TREE-GRABBERS lie in wait? And what is to become of KEYLETH? Will she be able to return to her normal 3-dimensional self?
The Island Before Time
The Island Before Time
Comic - Sci-Fi
“The Island Before Time” follows Stewie, a snarky twenty-something tech nerd who finds himself trapped in a savage prehistoric realm after activating a mysterious cube. Dinosaurs, strange skies, and no modern comforts – just raw survival. Issue #1 begins with his arrival through the rift and the chaos that follows. From the creators at XVerse Comics.
Abducted
Abducted
Comic - Sci-Fi
Claire is a 30-something teacher twice abducted-- first by aliens, and then by a clandestine government agency bent on harnessing Claire’s altered biology. Doc Marcee is a retired radio host, wary of the mysterious government base nearby and its relentless influx of unmarked vans at all hours. When their paths intertwine on the search for answers, it will change them, and everyone, forever.
Gear Girl
Gear Girl
Comic - Sci-Fi
In a future Earth ruled by alien warlords, 14-year-old Gertrude Wymer is sent back in time to save humanity. Her most powerful weapon? A genius IQ! Her only allies? An extra-dimensional fugitive, two government agents, and her parents' younger selves. Oh, and the time machine? It's a monster-punching robot. A madcap romp through time & space created & written by AngryRob and drawn by Zomburai!
Your will be done
Your will be done
Comic - Sci-Fi
A man with the ability to mentally control the actions and thoughts of other people. Hundreds of them. to kilometers With the intention of taking over the world, if he doesn't already. Who can prevent it? Who will dare? Who will free the mental slaves of him?
4-15
4-15
Comic - Sci-Fi
4-15: Group 4 Subject 15 Is about a young lady named Joan who went through scientific experimentation at a young age. The series itself covers her life from a young age with her parents all the way through adulthood where she is not only coping with what happened to her but also dealing with certain "side effects" of the experimentation.
The Chefs Of Death
The Chefs Of Death
Comic - Sci-Fi
The Chefs Of Death is a brand new sci-fi photo comic written by Alex Finch which is an affectionate homage to the photo stories of the 1980's, John Wagner and Alan Grant's Doomlord series especially.
Cómo Atrapar Un Sueño
Cómo Atrapar Un Sueño
Comic - Sci-Fi
Cómo atrapar un sueño es una novela gráfica de misterio y coming-of-age dividida en 7 capítulos, donde el pasado, la memoria y los sueños se entrelazan para revelar secretos ocultos. La historia sigue a Wellar, un joven marcado por la pérdida de su padre, que se muda con su madre, Bessie, a una nueva ciudad. Allí encuentra una vieja radiola y un proyecto misterioso que lo conecta con una red de canciones, acertijos y artefactos retro que guardan respuestas a preguntas que lleva toda su vida evitando. A lo largo de la serie, Wellar, junto a sus amigos Shep y Ella, se enfrenta a Fletcher, un psicólogo con demasiadas respuestas, y a un círculo de adultos con secretos oscuros. La trama explora cómo los recuerdos, los sueños y la tecnología olvidada pueden convertirse en llaves para comprender la verdad. Cada capítulo profundiza en el misterio: desde la pérdida y el aislamiento de Wellar, pasando por el descubrimiento del artefacto de los sueños, hasta llegar a un clímax cargado de peligro, revelaciones y emociones, donde la delgada línea entre realidad y sueño se desdibuja. Inspirada por clásicos del cine y la literatura, la serie combina misterio, nostalgia y estética retro, con una narrativa cinematográfica y detallada, perfecta para lectores de novelas gráficas independientes y amantes de las historias con acertijos y simbolismo.