Gently to the Skull
Graphic Novel - Adventure
Molly leaps through a window and falls into Eyegorr, a surreal underground world that urges you to put on headwear to keep yourself sane. Here, creatures made of dreams and nightmares called “Surrealists” roam.
It’s not until an eccentric little boy who has the ability to attract surrealists, Tom, appears, and insists Molly and her new companions to bring him to meet the king for reasons unknown to them.
Now joined with a vampire mentor, a skull masked savior, a magic cat, and the childlike Tom, down they go, descending the massive skeleton that encapsulates Eyegorr. Heading for its skull in the depths of the underground where the group’s morale is constantly challenged.
Desolate
Graphic Novel - Adventure
A world of magic, forged from the ruins of a great war, is crumbling. Two officers step into a case that offers no simple solutions. As investigation turns into confrontation, where investigation, danger, and doubt are inseparable — and the journey itself may matter more than its outcome.
Smallseas
Graphic Novel - Adventure
"We are forever frozen in time, until blood is shed at first light." A treasure hunter named Ren Sawyer, has a certain interest in treasured items, mystery, and most importantly, the rifts. Abnormal events that have begun to tear the nature of the world by opening up entrances to a parallel dimension to earth known as The Otherside. The truth of the rifts, the Otherside, and the forgotten history of the world that has been swept under the rug, will it ever be discovered? Sawyer in his travels encounters events and people in an attempt to help them better understand the supernatural troubles that plague them and their loved ones. Unfortunately, many darker, and far more powerful forces stand against him. Can he survive? Smallseas is a story I created with the sole intention of giving a unique perspective on various areas like character/world design, war, ideology, and overall the importance of family and what it means to fight for a better tomorrow.
Firewood
Comic - Adventure
Firewood is a strange place as it is. It's so out of the way that it essentially stops
existing when you leave.
To Polly, Corey, and Gord, it's home, and they stomp about as they please.
On a night to take back Polly's belongings, the three encounter a bracelet granting strange powers.
Polly wants to use it to take revenge on the kids that wronged her, but these three may have opened a door they cannot shut.
Purgatory In Portland
Graphic Novel - Adventure
Karen, Cynthia, and Mai find themselves thrown into the realm of the supernatural when some creepy things start happening in their neighborhood. Wait, vampires are real?! Find out more in Purgatory in Portland.
D.A.N.G.E.R!!! SQUAD
Graphic Novel - Adventure
In the sleepy town of FISH Valley, four middle school misfits accidentally find out that their boring, little town; has some big scary secrets.
Now to stand up against all the spooky things that creep in the dark, these kids will need to become more than what the world says they are. They’ll need to become a D.A.N.G.E.R!!! SQUAD.
Madame Gaudina's Circus Octopia
Graphic Novel - Adventure
Young factory worker Lev yearns for a more fulfilling life, until a chance for change suddenly appears within his grasp to take. Little does he know how much he will have to risk to change his life forever.
Meanwhile in the circus, a routine operation gets out of hand, inevitably tying two threads of fate together.
Welcome to the flying circus! Delve deep into the life of its peculiar crew traveling from town to town in an unforgiving world, ruled by otherworldly beings and living machinery!
Hex 1979
Graphic Novel - Adventure
Welcome to a world of Land and Sky, where the arcane resides in the floating islands above, and the mundane resides in the sprawling earth below.
In 1979, Faryn Leitmonde left home in search of adventure. She took with her a handful of documents and manuscripts about the mythical Hex Diamond—an ancient artifact with supposedly unlimited arcane power. After a chance encounter, Faryn joins the Artemis Crew, a group of adventurers who scour the lands and skies for lost treasures. Their quest will take them to crumbling ruins, bustling cities, and lands (and skies) unknown, but they won't be searching alone; beasts, thugs, and other hunters for the Diamond will cross their path. Surviving the journey itself will be an incredible trial of grit and teamwork—obtaining the Diamond, if it really does exist, will be even more grueling. However, if they can do it, their names will surely go down in history…
…and their bank accounts will likely be well stocked for decades…
Three vs Evil
Comic - Adventure
Just another story about teens who get trapped in a parallel universe.
Anton and Orest have watched too many cartoons about teenagers falling into magical worlds. So when a teleport actually opens up in their Lviv neighborhood of Sykhiv — and a generic demon kidnaps their friend Roman — they can't exactly be surprised.
What they didn't expect is just how much chaos a generic fantasy world can hold. Talking cats. Hedgehogs with opinions. Evil demons and spirits. Random people and kings. A technological devil. Several kingdoms on flying islands. And no one wants to help the boys.
Anton and Orest are just trying to find Romko. Everything else keeps getting in the way.
"Three vs Evil" is rooted in Ukrainian mythology, folklore, and the suburban legends. 160 colored pages in the first part. This generic adventure starts here.

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