For fans of The Adventure Zone and Critical Role, meet Bog and his misfit crew of Orcs as they adventure through the Known World courtesy of acclaimed cartoonist Christine Larsen (Adventure Time). After being banished from their Orcish village by King Hrograhgah (it was a simple misunderstanding, involving an acorn-related prank!), Bog and his crew venture out into the world to seek their fortune, and hopefully find their way back home again.
For fans of The Adventure Zone and Critical Role, meet Bog and his misfit crew of Orcs as they adventure through the Known World courtesy of acclaimed cartoonist Christine Larsen (Adventure Time). After being banished from their Orcish village by King Hrograhgah (it was a simple misunderstanding, involving an acorn-related prank!), Bog and his crew venture out into the world to seek their fortune, and hopefully find their way back home again.
For fans of The Adventure Zone and Critical Role, meet Bog and his misfit crew of Orcs as they adventure through the Known World courtesy of acclaimed cartoonist Christine Larsen (Adventure Time). After being banished from their Orcish village by King Hrograhgah (it was a simple misunderstanding, involving an acorn-related prank!), Bog and his crew venture out into the world to seek their fortune, and hopefully find their way back home again. Tag along with Bog, Zep, Pez, Utzu and Gurh as t...
After getting into trouble with the fearsome squirrels of the Eerieasallhel forest, Bog, Zep, Pez, Utzu and Gurh are in for a fight for their lives against the tiny (but territorial!) beasties. Then it’s back home to get even with King Hrogragah for sending them on a fool’s errand! Plus, there’s something weird about their haul, it might be something more exciting than just acorns... it’s just too bad it might get them kicked out!
After getting into trouble with the fearsome squirrels of the Eerieasallhel forest, Bog, Zep, Pez, Utzu and Gurh are in for a fight for their lives against the tiny (but territorial!) beasties.
Then it's back home to get even with King Hrogragah for sending them on a fool's errand!
Plus, there's something weird about their haul, it might be something more exciting than just acorns... it's just too bad it might get them kicked out!
The Orcs have made it to safety! Yes!
Wait.
Looks like Bog, Zep, Pez, Utzu, and Gurh have a new battle ahead of them against an ancient evil from the Astral Plane.
* Whew! As Bog, Pez, Zep, Gurh, and Utzu catch their breath from their hijinks and misadventures, the Orcs hatch a plan to get back home.
* Except that Pez and Zep aren't sure it's even worth trying to go back.
* But the debate may be moot as they are literally swept away and brought face-to-face with... destiny?!
The ORCS! have found themselves at a door, but what lies beyond it? Is it destiny... or, uh, doom?
With an ominous, ancient death temple looming above them, Bog, Zep, Pez, Utzu, and Gurh have a shot to score the haul that'll let them pay their way home again!
Or at least get payBACK (you know, revenge!) on the king who banished them!