VAUDEVILLAINS
Graphic Novel - Adventure
It's the year 1999--top hats and tailcoats are still all the rage, yet Pelican airships soar the skies, ladies in bouffant dresses and rocketshoes race home to attend telecinema performances, all while staying in touch by morsing back-and-forth on their pocket radiophones.
VAUDEVILLAINS follows two orphaned runaways who mistakenly believe themselves to be hardened criminal masterminds. Seeing an opportunity to fleece the scattered circus strongman, the destiny of our two antiheroes soon becomes inextricably linked to the man they initially sought to take advantage of.
The Book of Bronwyn + Ronin
Graphic Novel - Adventure
For as long as they can remember, siblings BRONWYN and RONIN have never seen another human. They've spent their entire lives searching for safety, stability, and more of their kind, but they don't often agree on which is more important. When their search brings them to the other side of the planet, what they find promises to either restore their family or bring the end of all life.
Travel Log
Comic - Adventure
Loudy bursting with enthusiasm is always looking for something new whereas Droopys only desire in life is to lay inside and rot away, now with that kind of combo you can imagine Droopys reaction when Loudy comes to them with an exciting new thought on what they should do together!
Madame Gaudina's Circus Octopia
Graphic Novel - Adventure
Young factory worker Lev yearns for a more fulfilling life, until a chance for change suddenly appears within his grasp to take. Little does he know how much he will have to risk to change his life forever.
Meanwhile in the circus, a routine operation gets out of hand, inevitably tying two threads of fate together.
Welcome to the flying circus! Delve deep into the life of its peculiar crew traveling from town to town in an unforgiving world, ruled by otherworldly beings and living machinery!
Hex 1979
Graphic Novel - Adventure
Welcome to a world of Land and Sky, where the arcane resides in the floating islands above, and the mundane resides in the sprawling earth below.
In 1979, Faryn Leitmonde left home in search of adventure. She took with her a handful of documents and manuscripts about the mythical Hex Diamond—an ancient artifact with supposedly unlimited arcane power. After a chance encounter, Faryn joins the Artemis Crew, a group of adventurers who scour the lands and skies for lost treasures. Their quest will take them to crumbling ruins, bustling cities, and lands (and skies) unknown, but they won't be searching alone; beasts, thugs, and other hunters for the Diamond will cross their path. Surviving the journey itself will be an incredible trial of grit and teamwork—obtaining the Diamond, if it really does exist, will be even more grueling. However, if they can do it, their names will surely go down in history…
…and their bank accounts will likely be well stocked for decades…
Legends from Magnolia
Graphic Novel - Adventure
There are stories that tell about heroes and villains. Darkness and light. Null's journey is the first of many to be told in Magnolia.

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