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Family Modern Mythical Political Superhero Vampires Teenagers (13-18)
Adults (18+)
Tales of the Earthbound
Tales of the Earthbound
Graphic Novel - Adventure
Ensemble superhero epic. A cosmic quake opens up seemingly random dimensional portals across the Earth, and some of the unintended visitors popping through them add to the existing ultrahuman and dissident crisis. The Institute of Unorthodox Sciences dispatches a USMC officer to either bring the potential threats under government control, or terminate them. Easier said than done. Not all of them are easily recruited, and some prove impossible to kill. The Turboknight came through a portal from the Korean War. His culture shock and notions of chivalry render him improperly aligned in the Current Year's developing civil conflict. Which side will he decide to fight on? After the Juggernaut interferes with a government-sanctioned riot, police and the Armed forces commit the worst possible blunder against somebody of his temperament and Threat Quotient: they piss him off. His resulting rampage rips a trail of mayhem and carnage across America with force of an atomic hurricane. The Phantom Raider is a home-grown urban guerrilla, backed by a secret team of cyberspies. He routinely infiltrates secure facilities, leaks sensitive information, and hijacks the surveillance network for his own purposes. His identity is secret; his tracks are covered; and his techno-mischief is a major thorn in the side of those tasked with narrative control. These and other ultrahumans coalesce into two opposing super teams, headed for a showdown in a small nation's impending civil conflict.
Loons
Loons
Graphic Novel - Adventure
In an original tale from the murky and frankly weird imagination of author and artist, Jim Nicholls, Loons follows the epic journey of a group of beings created and controlled by the 'Corporation'. Although the story takes place in an imaginary world, it reflects many issues we face in the 'real world' today. If forced into a genre, Loons would be somewhere within horror, Sci-fi, gothic, dystopian and comedy. Jim's art style reflects this, drifting from realism to cartoon-like images. Loons is at times funny, quirky, dark, hopeful and tragic and is epic in scope with almost limitless storylines. Enjoy.
Son of the Slayer
Son of the Slayer
Graphic Novel - Adventure
A boy finds himself awake, alien to a familiar world, with visions of some distant future or haunting past. Hunted by beasts and cultists, he must seek out the mystery of his own existence. Meeting strangers, fighting monsters, and eventually finding the truth.
Frog and Bro
Frog and Bro
Graphic Novel - Adventure
Pessimistic Bro is hardly a fan of hiking the same trail he’s hiked four times before, and his hiking buddy, Pallard, is doing little to cheer up his spirits. When an enraged Bro storms off, his fate becomes intertwined with the ever-adventurous Frog. Meanwhile, three sinister witches monitor Bro. Could he be their “special one…?”
The Book of Bronwyn + Ronin
The Book of Bronwyn + Ronin
Graphic Novel - Adventure
For as long as they can remember, siblings BRONWYN and RONIN have never seen another human. They've spent their entire lives searching for safety, stability, and more of their kind, but they don't often agree on which is more important. When their search brings them to the other side of the planet, what they find promises to either restore their family or bring the end of all life.
PALE OF SETTLEMENT
PALE OF SETTLEMENT
Graphic Novel - Adventure
Think STRANGER THINGS meets FIDDLER ON THE ROOF (but without the songs)... PALE OF SETTLEMENT is a YA fantasy set in 1881, after the assassination of Czar Alexander II (which really happened!). And after evil Cossacks kidnap a rabbi with a dark secret, it'll be up to his daughter to find the legendary Golem and save her dad... and the entire Russian empire. Along the way, she'll encounter monsters, magic... and romance! NEW PAGES EVERY THURSDAY... once complete, PALE OF SETTLEMENT will be a 152 page graphic novel. Written by Josh Eiserike, art by Tina Ritchie
STARCHILD
STARCHILD
Graphic Novel - Adventure
AN ANCIENT SECRET WILL RESHAPE HUMANKIND'S FATE, ONCE AGAIN. An alien-human hybrid who’s been living among us for thousands of years finds a young man, Max Manson, and reveals he’s the result of a long-term plan by a dying race of space travelers who visited the Earth in the distant past. They engineered humans to find a cure for their illness. As part of their plan, the visitors put a reset system in place to cause a planetary-level cataclysm to eliminate mankind once their project comes to its end. Max is the only one capable of stopping this from happening!
The Loved Ones
The Loved Ones
Graphic Novel - Adventure
When monster hunter Bastien Van Arkslander discovers there are children being held prisoner by monsters, he springs into action to rescue them. When he finds out the children themselves are monsters he takes them under his wing in the hopes that his nurture will overcome their nature. After the parents of these monster children are confronted for their killing and plundering of humanity it turns into a battle, emotional and physical, for the young loved ones lives.
Goblin Rise and the Arcane Wild
Goblin Rise and the Arcane Wild
Graphic Novel - Adventure
UPDATES: Whenever I'm able to get each chapter done, I post it in full! I'm the only person behind every aspect of this graphic novel, and doing my best :^) - A realm of magic and secrets waits to be discovered, and a kingdom of goblins is in need of help. Young mage Diedrick is called to action and launches into a vast world they've never seen, determined to find an answer.
Hex 1979
Hex 1979
Graphic Novel - Adventure
Welcome to a world of Land and Sky, where the arcane resides in the floating islands above, and the mundane resides in the sprawling earth below. In 1979, Faryn Leitmonde left home in search of adventure. She took with her a handful of documents and manuscripts about the mythical Hex Diamond—an ancient artifact with supposedly unlimited arcane power. After a chance encounter, Faryn joins the Artemis Crew, a group of adventurers who scour the lands and skies for lost treasures. Their quest will take them to crumbling ruins, bustling cities, and lands (and skies) unknown, but they won't be searching alone; beasts, thugs, and other hunters for the Diamond will cross their path. Surviving the journey itself will be an incredible trial of grit and teamwork—obtaining the Diamond, if it really does exist, will be even more grueling. However, if they can do it, their names will surely go down in history… …and their bank accounts will likely be well stocked for decades…