What is the measure of a hero?
Is it their deeds, striking down evil?
Their motivations, piercing through the complexity of life to find truth and justice?
Or is it perhaps, dependent on who is telling the story?
Step into the kingdom of Dannisfire. A land of magic, and monsters. Where a young mage named Camriddeon sets out to make his mark on the world.
For good?
For evil?
Depends on who you ask.
What is the measure of a hero?
Is it their deeds, striking down evil?
Their motivations, piercing through the complexity of life to find truth and justice?
Or is it perhaps, dependent on who is telling the story?
Step into the kingdom of Dannisfire. A land of magic, and monsters. Where a young mage named Camriddeon sets out to make his mark on the world.
For good?
For evil?
Depends on who you ask.
Camriddeon's first stop on his quest is the floating city of Providentia. A city hidden in the clouds, the people live in prosperity, and hope to bring their wealth to the rest of the kingdom.
But why is Camriddeon plagued by visions? Of angry dwarves, dark demons, and something far more sinister hidden just out of view?
High atop Khalthum Gorge, the stone guardian Shania guards the mountain pass. A lone warrior that stands firm against all foes.
A young mage dares to cross her bridge, claiming to be an emissary of her faraway king. Is he telling the truth, and comes in peace?
And even if so, must she kill him anyways?
Far to the east lies the Jiraihc desert. A wasteland of dust and stone, a natural barrier for the kingdom against all its foes. And yet, hidden in the desolation, a young noble has brought forth Fountaine. A sparkling oasis, and a model to bring life forth where once only death reigned.
Has Camriddeon finally found his miracle? Can this young noble and the mage bring life to the kingdom?
The raiders of the Rizzenmast. Plundering, pillaging, burning what they cannot steal. Camriddeon defends the small fishing town of Bluvomn. Pitting his magic against the flames of the raiders' own fires.
But even if he can win this fight, what next? Can he save the people of Bluvomn not just today, but tomorrow and the next?
Can he help inspire peace?
The lonely mountain Shadahkerr has long been a mystery to the kingdom. Wrapped in never-ending darkness and guarded by a reclusive family, it is a prize and a horror of Dannisfire.
For Camriddeon, this last stop is the chance he has been waiting for. Real magic that has left undiscovered to the world. But will the trek up the mountain be one of discovery, or a reminder of all of his failures?
Or perhaps, even the final resting place of the foolish young mage.