Omnibus 1
Flash/Impulse: Runs in the Family
Impulse, the Flash's hyperactive descendant from the 30th century, has landed in the present and is ready to make a superhero name for himself!
Due to his hyper-accelerated metabolism, Bart Allen was aging fast-like, really fast-and was raised in a 30th-century virtual reality simulation. So when he winds up in our era, he sees the world as one big video game-and he's got a lot to learn. Luckily, Bart has a mentor named Max Mercury, and if anyone's up to the task, it's the zen master of the Speed Force. In this collection, Bart adjusts to life in the 20th century, keeping the town of Manchester, Alabama, safe from threats like White Lightning and Gridlock. Also in this title, Savitar's machinations in the Speed Force cause Impulse, the Flash, and other super-speedsters to lose their speed!
This volume collects Impulse #1-12 and The Flash #108-111.
Issue 1
Impulse (1995-) #1
Bart Allen races into his very own series! When industrialists attempt to use a heat-seeking missile to take out a rival company, it's up to Impulse to avert the disaster—if only he could slow down enough to pay attention to what's really going on first!
Issue 2
Impulse Annual (1996-) #1
The "Legends of the Dead Earth" Annuals continue: only a mysterious speedster-sage and his ragtag gang of students can turn the tide of tyranny that an oppressive galactic empire holds over a small planet. And it's his newest student, a hyperactive boy with a nonexistent attention span, who may prove to be the key to saving the day.
Issue 3
Impulse Plus (1997-) #1
Gross-Out crash-lands in Manchester, Alabama and crosses paths with Impulse. Phil inadvertently steals Bart's super-speed, and although he enjoys being able to run fast and speak normally, he knows he has to return the power and keep moving.
Issue 4
Impulse: Bart Saves the Universe (1999-) #1
This one-shot places the fate of the DC Universe in the hands of DC's most reckless hero: Impulse! Extant, the villain who nearly destroyed all of DC's greatest heroes in the pages of ZERO HOUR, has returned, and only Bart Allen stands in his way. Cameo appearances by Batman, three Flashes (Jay Garrick, Barry Allen and Wally West), the JSA and the Linear Men aren't enough to stop Extant, so this battle hinges on the stable, clear thinking of Impulse. Better start packing now.
Issue 5
Impulse/Atom Double-Shot (1997-) #1
The adventures of the disbanded Teen Titans conclude! The Atom tries to use his time pool to reverse the events that killed one of the Teen Titans, but instead unleashes a time wave that reverses his age even more, and which has the same effect on the visiting Impulse. Now it's up to Linear Men Waverider and Lori Lee to set things right, while trying to babysit both the toddler Impulse and the adolescent Atom. But boys will be boys, and they end up unleashing dinosaurs and Khund warriors!
Issue 6
Impulse (1995-) #2
Impulse must escape from a very tight situation. But that's nothing compared to the report he needs to complete for class detailing his life so far—one that might get him in very big trouble!
Issue 7
Impulse Annual (1996-) #2
The son of a small-town sheriff finds inspiration in the quick-footed Windrunner, who helps teach him some hard lessons in matters of life, death, hero worship and loyalty, lessons he will take with him into adulthood when he fights evil as Johnny Thunder! In a present-day backup story, Bart Allen and Max Mercury hit the dusty trails on a visit to a dude ranch, where they encounter owlhoots, sidewinders, cowpokes and all kinds of western-sounding things, including ranch owner Greg Saunders, a.k.a. Vigilante, in a hunt for a whole lot of treasure. Can Impulse cut the bad guys off at the pass?
Issue 8
Impulse (1995-) #3
Wanting Bart to experience life as a normal teenaged boy—one separate from his super-heroic duties—Max Mercury gives Bart a task the impetuous youngster may never be able to complete: make some friends at school!
Issue 9
Impulse (1995-) #4
A new super-villainess named White Lightning comes to town, and she uses young men to assist her in her crimes. Bart needs to stop her before she recruits his fellow students into her fold, but for someone as impulsive as Bart, that might mean joining her cause in their place.
Issue 10
Impulse (1995-) #5
Bart faces repercussions from his involvement with White Lightning's gang, but when Lightning strikes again, this time at the Minhota Casino, Bart must not only save the lives of innocent civilians, but the life of the super-villainess as well!
Issue 11
Impulse (1995-) #6
When a student shows up at school with multiple bruises, the principal asks Bart to keep an eye on him. But when a swamp creature becomes involved, it becomes a task better suited for the teen's alter ego: Impulse!
Issue 12
Impulse (1995-) #7
Gridlock, a villain with the ability to negate momentum and augment inertia, brings Manchester to a stop. When his speed power fails, Impulse must find a way to use slowness to defeat the villain.
Issue 13
Impulse (1995-) #8
An UNDERWORLD UNLEASHED tie-in! The new and dangerously improved Blockbuster comes gunning for Impulse, who must discover what horrifying price Blockbuster has paid for his new powers.
Issue 14
Impulse (1995-) #9
Max Mercury is missing and the only person who can keep the impetuous Impulse alive is XS, Bart Allen's cousin from his home time in the 30th century.
Issue 15
Impulse (1995-) #10
Dead Heat' part 3, continued from THE FLASH #109. Impulse tries to adjust to life as a normal 14-year-old. Bereft of his super-speed, Bart Allen must try to save the life of his closest friend. Meanwhile, a fatal attack is launched in Max Mercury's hospital room. Continued in THE FLASH #110.
Issue 16
Impulse (1995-) #11
Dead Heat' part 5, continued from THE FLASH #110. Flash and Impulse make a final attempt to stop Savitar, and for one super-speedster, this race will be the last. Continued in THE FLASH #111.
Issue 17
Impulse (1995-) #12
Sex, drugs, and rock 'n' roll are only part of the battle as Impulse fights to survive his first school dance! Plus, Bart Allen's Legionnaire cousin XS prepares to return to the future.
Issue 18
Impulse (1995-) #13
There's a new daredevil in town—and Impulse created him! Can the Fastest Attitude Alive rein in what he's unleashed before it goes too far?
Issue 19
Impulse (1995-) #14
The Trickster comes to Manchester to perpetrate the scam of the decade, the sting to end all stings. He counted on Impulse showing up...but not White Lightning!
Issue 20
Impulse (1995-) #15
Impulse must find a stolen ancient artifact and source of power known as the 'Eye of God,' and the prime suspects are the Trickster and White Lightning.
Issue 21
Impulse (1995-) #16
A shocking revelation from Max Mercury's time-twisted past jolts Manchester and threatens every relationship the speedster has—including the one with his teenaged charge, Impulse.
Issue 22
Impulse (1995-) #17
Bart sticks his nose into Zatanna's magic show and causes some simple sleight-of-hand to go horribly awry, depositing Impulse and Zatanna in a mystic land with deadly danger for both of them!
Issue 23
Impulse (1995-) #18
Impulse gets caught in a virtual reality nightmare that sends him spinning through a variety of scenarios, each wackier and more dangerous than the last!
Issue 24
Impulse (1995-) #19
If you think Bart Allen's real life is racing out of control, wait until you get a load of what he dreams about. See if you can keep pace with the fast and furious subconscious mind of Impulse!
Issue 25
Impulse (1995-) #20
When his friends push him to get into something that doesn't involve a video screen, Bart Allen tries the Great American Pastime: baseball. Also in this issue: Bart's first kiss!
Issue 26
Impulse (1995-) #21
A group of time-lost Legionnaires recruits Impulse to help them return home—by utilizing the Cosmic Treadmill!
Issue 27
Impulse (1995-) #22
Does Max have a deadly secret that threatens Bart's life and his own? Impulse enlists Jesse Quick's aid in tracking Max on a cross-country run to learn the truth!
Issue 28
Impulse (1995-) #23
Max has tried and tried to teach Bart how to be a responsible human being and effective super hero, but some heads are just too thick to get anything through! Fed up with the irresponsible Impulse, Max Mercury finds himself at a crossroads.
Issue 29
Impulse (1995-) #24
Impulse's mother comes from the future to reclaim her son! Where has she been? What forced her to abandon Bart as an infant? Why has she waited so long to come for him? And will Bart abandon his life in the 20th century to go home with his mom?
Issue 30
Impulse (1995-) #25
Impulse and his mom are in the 30th century, and their first goal is to free Iris Allen's parents from captivity by the Science Police while staying one step ahead of being captured themselves!
Issue 31
Impulse (1995-) #26
When Bart makes his triumphant return home to Manchester, he finds Max and everything else in the house gone. This leaves the impulsive youth to fend for himself—and that can't be a good thing!
Issue 32
Impulse (1995-) #27
Manchester is imposing a curfew on the town's kids, which the kids don't like at all. To prove that they can be responsible and grown-up, they stage a sit-in at the mall the night before the curfew takes effect.
Issue 33
Impulse (1995-) #28
The concept of 'stage mothers' hits the world of superheroes, as one-time heroine Miss Arrowette grooms her daughter to follow in her footsteps. Of course, picking Manchester, home of Impulse, for the new Arrowette's debut may not have been the wisest move she could've made.
Issue 34
Impulse (1995-) #29
Max Mercury's greatest foe from the past returns and Max himself disappears, leaving Bart on his own to search for his friend and mentor!
Issue 35
Impulse (1995-) #30
Where's Max Mercury? Bart has to keep his life together when he loses his superspeed—but gains another ability! Will it help or hinder his quest for his missing mentor?
Issue 36
Impulse (1995-) #31
Max Mercury is at the mercy of an old foe, Dr. Morlo, who has a personal reason for wanting Max dead. Fortunately, the Zen master of superspeed has a few tricks of his own up his sleeve.
Issue 37
Impulse (1995-) #32
Bart has to deal with his pal Preston, who is wounded as an innocent bystander to one of Impulse's fights. But Preston has bigger fish to fry—namely his mother and the state of her mental health.
Issue 38
Impulse (1995-) #33
White Lightning returns to Manchester at the behest of some bad guys. Meanwhile, Bart and the other kids are having a hard time dealing with the school's new social worker—a man with good intentions who may be creating the very sort of emotional problems he's supposed to fix.
Issue 39
Impulse (1995-) #34
Devonian Age" part 1! A well-intentioned man wants to rule the world and sets an elaborate trap that will use Impulse's super-speed to power a time machine allowing him to seize control in the past. But, as a side effect, the scheme traps Impulse and Max in prehistoric times.
Issue 40
Impulse (1995-) #35
By going back into the past, the would-be dictator Tremain has succeeded in changing the present into a world where he's in charge. But time resents being messed with and starts trying to fix itself, leading to confusion and near disaster for everybody! 'Devonian Age' part 2.
Issue 41
Impulse (1995-) #36
Impulse and friends keep their 'Court Dates' as the toxic waste dumpers are brought to trial in Manchester during the worst snowstorm that area's seen in years.
Issue 42
Impulse (1995-) #37
Dr. Morlo is back, but this time, he's come seeking Max and Impulse's help! Though Morlo has lived his life as a villain, he wants to save his son and his grandson from death at the hands of a maniacal and embittered old hero known as the Glory Slasher.
Issue 43
Impulse (1995-) #38
Impulse is all wet. No, really wet, as the freak snowstorm that earlier hit Manchester meets the spring thaw, resulting in a flood that pits the world's most reason-challenged young hero against something even more mindless than himself...the forces of nature.
Issue 44
Impulse (1995-) #39
The Trickster is back in town. And you can bet he's got something up his sleeve when, working with Impulse, he tricks Manchester's rival crime families into believing the toxic waste they've been dumping in town is actually a formula that can turn metal into gold!
Issue 45
Impulse (1995-) #40
It's Manchester High's annual parent/kid picnic, and this wouldn't be an Impulse story if something as simple as potato salad and three-legged races didn't lead to big trouble.
Issue 46
Impulse (1995-) #41
Arrowette's back and she's asked Impulse to help her solve a string of mysterious thefts in several schools. In order to do so, Bart's got to accompany her to a dance where he believes he's uncovered the source of these thefts—and it involves just about everyone in Flash's Rogues Gallery!
Issue 47
Impulse (1995-) #42
Virtual pets. Sure they're annoying, but life-threatening? Fused with the hopes and futuristic dreams of their creator, the tiny little critters come to life as gigantic monsters, stomping the heck out of everything in their path, leaving it up to Impulse to figure out how to save the day.
Issue 48
Impulse (1995-) #43
In his homeland, Jamal was a noted inventor and scientist. In America, he's forced to clerk in a convenience store. But now renegades from his homeland have come to force him to use his knowledge to create weapons of destruction, and his only hope for rescue is Impulse!
Issue 49
Impulse (1995-) #44
It's Halloween in Manchester, and Evil Eye gets his hands on his dad's super-villain costume and equipment in order to impress the guys in a gang...which means Impulse won't be far from things, and that Halloween tricks are going to get real nasty real fast!
Issue 50
Impulse (1995-) #45
Bart's mom comes back from the future to see her time-lost son, but not everybody is imbued with the spirit of the Christmas season. The odds of there being peace in Manchester are slim!
Issue 51
Impulse (1995-) #46
Tying into 'Chain Lightning' from FLASH (1987-2009) #145! Meet Barry Allen...at least the Barry Allen that young Bart imagines his grandfather would have been if he had lived long enough to be 'mentor' to the young speedster instead of grumpy Max Mercury.
Issue 52
Impulse (1995-) #47
Impulse has gotten used to being the only super hero faster than a speeding bullet in Manchester, so what's he to do when Superman's full-time life-saving brings the Man of Steel to his town? And how does Superboy fit in here?
Issue 53
Impulse (1995-) #48
Riddle us this: which famous Batman foe will be leaving No Man's Land to tangle with the world's fastest kid? By the time he's done in Manchester, will the Riddler be eager to head back to Gotham City?
Issue 54
Impulse (1995-) #49
Evil Eye is sent off to a 'reform' school run by Wally West's father! Plus, will Max Mercury's injuries end his partnership with Impulse?
Issue 55
Impulse (1995-) #50
Witness a never-before-revealed meeting between Bart and the Dark Knight, an adventure in which they join forces to stop the Joker. But can Impulse conquer his next enemy without Batman's help?
Issue 56
Impulse (1995-) #51
Forgetting a friend's birthday shouldn't be a problem for the fastest kid alive, right? The second he remembers, he can just run off and pick up the ideal gift. But when Bart forgets his buddy Preston's b-day, things don't work out quite the way he hopes.
Issue 57
Impulse (1995-) #52
Bart battles a technoplasmic creature in a fight that guarantees Impulse's Independence Day is going to end with a bang! Meanwhile, Max Mercury faces off against Kalibak!
Issue 58
Impulse (1995-) #53
It's Impulse versus Inertia, the Reverse-Impulse. Will Max Mercury make the difference? Probably not, since he's battling one of the strongest beings in the universe: Kalibak of the New Gods!
Issue 59
Impulse (1995-) #54
Is DAY OF JUDGMENT going to interrupt Bart's time off? Only if Hell freezes ov—whoops. Cameos by JSA's Golden Age Flash, Zatanna, and some demonic blasts from DC's past highlight a change-of-pace issue.
Issue 60
Impulse (1995-) #55
Impulse tackles embittered bank robber Sir Real and winds up trapped in a world he never made! It's a land where kids are enslaved and Max Mercury's a despot. How the heck does he get back to Manchester?
Issue 61
Impulse (1995-) #56
The members of Young Justice guest-star as Impulse...cleans up his room! But how does Impulse's household chore endanger his YJ cohorts?
Issue 62
Impulse (1995-) #57
Spend your holidays relaxing with Impulse, the JLA's Plastic Man, and Mr. Mxyzptlk, a three-man recipe for a not-so-silent night.
Issue 63
Impulse (1995-) #58
Impulse has a cold! But Max Mercury's on the case. Learn more about the enigmatic speedster's past (and present) in a dizzying issue.
Issue 64
Impulse (1995-) #59
Straight from her recent ordeals in YOUNG JUSTICE, the girl formerly known as Arrowette returns to Manchester for Impulse's Junior High School Valentine's Day Dance. And after she's done dealing with teenage love triangles, she'll probably want to return to fighting super-villains.
Issue 65
Impulse (1995-) #60
Bart's trying to be extra good, but did he pick an extra bad time for it since there's a new super-villain in Alabama?
Issue 66
Impulse (1995-) #61
Max Mercury and S.T.R.I.P.E. are trying as hard as they can to teach Impulse and the Star-Spangled Kid some valuable lessons, but some returning super-villains may disrupt their lesson plan.
Issue 67
Impulse (1995-) #62
Mercury Falling' part 1! Max Mercury, so-called 'Zen Master of Speed,' is dying. And his only hope for salvation is the impetuous Impulse.
Issue 68
Impulse (1995-) #63
Bart's rapidly improving in maturity and focus, but will the change come fast enough to save Max Mercury from the Speed Force and to rescue Alabama's governor from the Fog Prince? 'Mercury Falling' part 2.
Issue 69
Impulse (1995-) #64
Despite an astonishing last-ditch rescue effort, Bart must say goodbye to his oldest friend in an emotional, landmark issue. 'Mercury Falling' part 3.
Issue 70
Impulse (1995-) #65
Together, Impulse and Max never managed to defeat either Glory Shredder or White Lightning. With Max Mercury no longer beside him, the teen-speedster tackles them both! 'Mercury Falling' part 4.
Issue 71
Impulse (1995-) #66
Bart reacts to the traumatic events of the past few issues in the conclusion of 'Mercury Falling.'
Issue 72
Impulse (1995-) #67
In this 'Mercury Falling' epilogue, the JLA, JSA, Stars and S.T.R.I.P.E., and others visit Impulse in an effort to comfort him in his time of loss, and to pay their respects to a legendary hero who has fallen.
Issue 73
Impulse (1995-) #68
Bart mistakenly 'saves' Adam Strange from the Zeta Beam and finds himself transported to Rann, where his attempts to help could do more harm than good.
Issue 74
Impulse (1995-) #69
Guest-starring Green Lantern Kyle Rayner and Adam Strange, this issue sees our stubborn speedster battling a world-quaking creature on the planet Rann.
Issue 75
Impulse (1995-) #70
Rolly and the gang are doing their very own movie about the fastest teen alive—but it's not Bart who's playing the lead.
Issue 76
Impulse (1995-) #71
Lucius Keller—one of Max Mercury's oldest foes—has returned. Meanwhile, Impulse and Carol discover some strong feelings for each other, but this revelation comes far too late.
Issue 77
Impulse (1995-) #72
Sinister forces have come to Manchester, and they've kidnapped Carol. Meanwhile, Max Mercury faces a foe he hasn't seen in nearly a century. Both of these occurrences kick off a series of events that will drastically change Impulse's life.
Issue 78
Impulse (1995-) #73
The Dark Tomorrow' part 1! Impulse follows Carol into the time that he came from—the 30th century! However, Carol's kidnapper has created a troop of super-speedsters in order to slow Impulse down.
Issue 79
Impulse (1995-) #74
Impulse has gone to the far future, where he's not the only super-speedster. The President has created an army of henchmen with accelerated metabolisms, giving them Impulse's speed. 'The Dark Tomorrow' part 2.
Issue 80
Impulse (1995-) #75
Impulse departs from his future friends but must choose whether to leave behind the one person he cares about the most. 'The Dark Tomorrow' part 3.
Issue 81
Impulse (1995-) #76
Bart Allen is utterly depressed about losing his best friend—so much so, he wants to give up being Impulse. However, he first needs to contend with this new power of his and the reappearance of his old foe White Lightning.
Issue 82
Impulse (1995-) #77
An 'Our Worlds at War' tie-in issue! Impulse goes to war and is affected by the carnage in a shocking and unpredictable way!
Issue 83
Impulse (1995-) #78
The traumatic events from 'Our Worlds at War' have forced an end to Bart's career. Meanwhile, White Lightning returns.
Issue 84
Impulse (1995-) #79
A villain who has plagued Max Mercury throughout his long career returns for a rematch—this time made stronger and crazier due to the Joker's handiwork.
Issue 85
Impulse (1995-) #80
White Lightning is back—raiding a monster truck rally in Bart's hometown! But he still can't be persuaded to become Impulse.
Issue 86
Impulse (1995-) #81
Impulse meets the irrepressible and slightly cracked super-hero Captain Saturn...who thinks that Impulse is his long-lost sidekick.
Issue 87
Impulse (1995-) #82
Bart Allen meets a young classmate with extraordinary mental powers. Bart's school is infested with an astonishing array of monsters—with one kid behind it all.
Issue 88
Impulse (1995-) #83
Impulse encounters a foe within the walls of his own school capable of creating fearsome monsters out of thin air.
Issue 89
Impulse (1995-) #84
Wally West decides that with Max gone, Bart needs some new supervision—and convinces Jay Garrick, the original Flash, to look after Impulse and continue his training.
Issue 90
Impulse (1995-) #85
World Without Young Justice' part 2, continued from YOUNG JUSTICE #44. Bedlam has captured Impulse and is forcing our hero to create hundreds of alternate Impulses who run through the time stream creating havoc and changing DCU history! Continued in ROBIN #101!
Issue 91
Impulse (1995-) #86
Impulse has come to possess the near-infinite magical abilities of Bedlam! The most irresponsible, irrepressible, impulsive kid in the DC Universe is now its most powerful hero.
Issue 92
Impulse (1995-) #87
Impulse is still the most powerful hero in the DC Universe! Not letting an opportunity escape him, he's using his enormous power recklessly, transforming everything he surveys according to his own warped adolescent perspective of life.
Issue 93
Impulse (1995-) #88
Impulse speeds into the future to attempt to recover his long-lost best pal Carol. Will he be successful? And will they be reunited at last?
Issue 94
Impulse (1995-) #89
Jay Garrick, the JSA's Golden Age Flash, is supposed to be Impulse's teacher and mentor, but Jay's about to make the biggest mistake of his career—and it's up to Impulse to prevent it.