Suisen: School for the Passionately Tainted
Graphic Novel - History
The role of the farmer is to create rice for the samurai, and Jun told his father he was doing just that when he took over the family farm. When his father checked the farm, instead of thriving green crops, he found giant monsters Jun had created by drawing them in ink. Terrified, he deemed Jun a non-human and threw him out. To return to his father and community, Jun joins Suisen;
Birth of a New World - Fat Sample
Graphic Novel - Action
Earth has been sold and it is now a corporation. Earth Inc. is the name of this new corporate world. Winner Wright, the wealthiest person in all of history, has become the sole owner of Earth Inc. by way of deceit and he plans to eliminate the citizens whom he deems “losers.” Now, it is up to twin brother, Loser Wright, and his team of superlosers to stop him. Is it too late? Ready. Set. Save the World.
© TESFAHIWET "TES" MEKONNEN
Rust to Rust
Graphic Novel - Sci-Fi
A robot "awakens" on an spaceship inhabited by mushroom people. A silent (wordless) story about a robot's existential journey. Ashes to Ashes... & Rust to Rust.
Mech Squad
Graphic Novel - Sci-Fi
In a near future ruled by large corporations, a mysterious threat emerges that will lead some young humans to merge with machines to ensure survival...
Cassiopeias´new star
Graphic Novel - Biographies
The extraordinary Life of Astronomer Tycho Brahe and his muse and sister Sofie. The story of the many persons behind the foundation of todays astrophysics.
Obsidian
Graphic Novel - Sci-Fi
In Northeast Ohio in the year 1984, eleven year old Alfonso Ward is sought out by the Galactic Defense Initiative, and charged with defending his home from an invading alien hoard. Guided by the aid of an observance droid named Ozzie, and a mechanical symbiont suit called Obsidian, Alfonso learns that his feelings are the key to accomplishing things he never imagined possible.
Hilbert's Girls Blue
Graphic Novel - Biographies
David Hilbert was a German mathematician and one of the most influential mathematicians of the 19th and early 20th centuries.
When I'm Sixty-Four
Graphic Novel - Biographies
In this graphic journal, the author reflects on Paul McCartney’s song *When I’m Sixty-Four*, written at age 15, and its vision of a distant future. Now 64, the author embarks on
a personal journey to document their
64th year, blending humor, nostalgia, and
candid reflections on aging. The journal
explores what it’s really like to reach this age, offering insights for both those who are far from it and those already there. It’s a relatable look at a future once imagined
but never fully realized.
How To Catch a Dream
Graphic Novel - Sci-Fi
What if your dreams weren’t random? What if they were messages left behind by someone you lost?
How to Catch a Dream is a psychological mystery wrapped in analog nostalgia and dream logic. Follow Wellar, a quiet teen with a fractured past, as he begins decoding strange symbols, vintage songs, and cryptic dreams—each tied to the night his father vanished.
With the help of his rebellious friends and a haunted jukebox, Wellar plunges into a mystery that blurs the lines between memory, conspiracy, and the supernatural.
If you like Donnie Darko, Lost, Jacob’s Ladder, and retro analog vibes, this indie graphic novel will pull you into its dreamscape.

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