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Dystopian Family Mystery Robots Space Teenagers (13-18)
Adults (18+)
The Lady and the Lost World
The Lady and the Lost World
Graphic Novel - Adventure
What if everything we knew about the ancient history of our world was wrong? What if ancient civilizations left clues to the existence of a lost world behind in their monuments and architecture? When Lady Emmaline Harcourt’s fiancé goes missing while on an expedition to find traces of this ancient, lost civilization, she recruits notorious thief, rogue, possible murderer and, worst of all...
The Fearsome Doctor Fang
The Fearsome Doctor Fang
Graphic Novel - Adventure
When an occult artifact is stolen by dashing criminal mastermind the Fearsome Doctor Fang, San Francisco cop Nayland Kelly and treasure hunter Alice Lecroix travel to China to recover the item and bring Fang to justice. But when our heroes discover Fang’s true intentions, the trio must join forces to stop a true evil from awakening an ancient power...
Graphic Classics
Graphic Classics
Graphic Novel - Adventure
Stories by the greatest writers in the history of literature! Graphic Classics® is a series of books presenting great fiction in comics and illustration for contemporary readers ages twelve to adult. Each volume features the works of the world’s greatest authors, illustrated by some of the best artists working today in the fields of comics, illustration and fine arts.
Assault on Fortress Doom
Assault on Fortress Doom
Graphic Novel - Adventure
May 7th, 1945: Hitler is dead and the world prepares to celebrate victory in Europe. But for a tiny band of courageous commandos, the battle to save mankind from extermination has only just begun.
Acid Box
Acid Box
Graphic Novel - Adventure
Jade Nyo just wants to listen to some music and to get wasted. Then, while out clubbing with her brother, she meets a trio of women who control portals through space and time, and give her an Acid Box, which controls geological features on earth. Now it's all up to her to travel through time and avert global disaster. But the box is broken, and Jade travels through the past, present, and future in a quest to fix it, finding along the way friends who can help through music. And as she tries and tries to change things for the better, she finds that the work and pressure of changing history might be too much for just one person to fix. . . .
Retropunk
Retropunk
Graphic Novel - Adventure
Beneath the steel and neon glow of Pacific City a low-rent bounty hunter just got a job offer, a small fortune offered for a simple bodyguard position. But no job called simple ever is. Especially in a world of robotic partners, powerful mega corporations, pop idols, and cyber ninja assassins.
Macbeth - The Graphic Novel
Macbeth - The Graphic Novel
Graphic Novel - Adventure
When three witches tell general Macbeth that one day he'll be the next king of Scotland, that prophesy will send him spiraling into a vortex of madness and murder. Torn between his conscience and his lust for power, he sets out on a path that will cost him everything he holds dear.
Midnight Kiss
Midnight Kiss
Graphic Novel - Adventure
Collecting issues 1-5 of the critically acclaimed series. In a secret multi-verse where every fantasy character is real – Matt Sable and Nightmare De’Lacy hide a human child from two Supernatural hitmen, travelling to Oz and meeting Alligator Kings and Tin Men, while Detective Eindhorn and Jerry Cornelius investigate a dead Angel in LA. Flying monkeys never looked so good.
Minervas Map
Minervas Map
Graphic Novel - Adventure
Marshal Minerva has been hired by the Saving Hand Foundation to locate two equally ancient, otherworldly items and the individuals who hold them. Sounds easy enough. But she suspects there might be something larger at play. Car chases, fist fights, Euro tracksuit thugs, unwarranted self-confidence, and a fish named Conor - Marshal Minerva has a dangerous road ahead of her. Collects chapters 1-4.
Mary Tyler MooreHawk
Mary Tyler MooreHawk
Graphic Novel - Adventure
Jonny Quest meets Infinite Jest! This mind-bending book—half graphic novel, half postmodern mystery, and 25% footnotes—is a thrilling tribute to the ways we build meaning out of disposable pop culture.