Issue 1
H-E-R-O (2003-) #1
A new storyline begins—and not everyone who gets the H-E-R-O device wants to be a hero! Gotham City native Tony Finch has another dream: to be the greatest super-villain of all time! He's made his plans. He's done his homework. And now, thanks to the device, he has the power. The question is: What's he going to do with it in a city defended by Batman and populated by a horde of other villains?
Issue 2
H-E-R-O (2003-) #2
His excitement over his new powers waning, Jerry Feldon embarks on a mission to give his life meaning: becoming a crime-fighter! But the life of a superhero isn't all it's cracked up to be...and it may have deadly consequences!
Issue 3
H-E-R-O (2003-) #3
The reinvention of the DIAL H FOR HERO concept continues! Jerry Feldon's learning that life as a superhero isn't all it's cracked up to be! Jerry decides to share the secret of H-E-R-O with Molly, the girl he loves. But when a gunman robs their restaurant, Jerry's powers might be the only thing that can save Molly—if he doesn't screw things up and accidentally kill her instead!
Issue 4
H-E-R-O (2003-) #4
The conclusion to "Powers and Abilities"! Despondent over the catastrophe he caused trying to save the day, Jerry Feldon decides to use the H-E-R-O device to end it all. Will his salvation come from the most unexpected source possible?
Issue 5
H-E-R-O (2003-) #5
The H-E-R-O device passes into a new set of hands! Meet Matt Allen. He's got a great job, a loving wife and family, the high score on his company's bowling team...and the H-E-R-O device. There's a good chance things are never gonna be the same for Matt again!
Issue 6
H-E-R-O (2003-) #6
Young Andrea Allen has found the H-E-R-O device! Just in time, too, because her middle school has been overrun by superheroes, super-villains and invaders from another dimension. Can she sort this mess out before she gets expelled?
Issue 7
H-E-R-O (2003-) #7
A group of guys calling themselves Chaos, Inc. find the H-E-R-O device and record their crazy, irresponsible super-powered stunts on digicam, quickly turning them into the hottest thing on the underground Internet video circuit! Meanwhile, someone who's been searching for the H-E-R-O device through the years stumbles onto Chaos, Inc.'s website and finally realizes who's in possession of the treasured device.
Issue 8
H-E-R-O (2003-) #8
When we last left the guys of "Captain Chaos Productions," they were using the earth-shattering powers of the H-E-R-O device to perform dimwitted stunts and random acts of destruction. Now slick Hollywood producer Ronnie Barzell promises he can deliver fame and fortune. Does he really want to make them famous, or just get his hands on the device?
Issue 9
H-E-R-O (2003-) #9
A new storyline begins—and not everyone who gets the H-E-R-O device wants to be a hero! Gotham City native Tony Finch has another dream: to be the greatest super-villain of all time! He's made his plans. He's done his homework. And now, thanks to the device, he has the power. The question is: What's he going to do with it in a city defended by Batman and populated by a horde of other villains?
Issue 10
H-E-R-O (2003-) #10
"A World Made of Glass," part two of two. Lesson one in Gotham City is "Don't screw with The Joker, or the punchline could be your death." Would-be super-villain Tony Finch, who now has the H-E-R-O device, learned that lesson the hard way years ago. But people don't forget a thing like that in Gotham. Not for a long, long time. Now that Tony's dabbling in the super-villain game, will he wind up on top of the heap, or fitted for one of the special jackets they hand out at Arkham?
Issue 11
H-E-R-O (2003-) #11
Metropolis archaeologists find some rather unusual ancient cave art featuring what looks to be a prehistoric superhero. Go back thousands of years to those thrilling bygone days of early man and see what happens when the H-Dial falls into the hands of a Cro-Magnon!
Issue 12
H-E-R-O (2003-) #12
Part one of the three-part "Ch-Ch-Ch-Changes." Tough guy Joe Hamill thought it would be great to use the H-E-R-O device...but he got more than he bargained for! Now he's been transformed into Electro Lass, and having lost the mystical dial, he has no way to transform back into his manly self. What's a guy...er, girl...to do?
Issue 13
H-E-R-O (2003-) #13
Part two of the three-part "Ch-Ch-Ch-Changes." After using—and then losing—the H-E-R-O device, Joe Hamill continues to struggle with his new life as a superheroine. The powers are great, but being trapped in the body of a gorgeous woman is beginning to push Joe over the edge—especially after a very disturbing encounter with his best friend. Can Joe's ex-girlfriend Amy help him? Or at least help him pick out some decent clothes?
Issue 14
H-E-R-O (2003-) #14
The unbelievable conclusion to the three-part "Ch-Ch-Ch-Changes"! Still stuck in the body of beautiful, buxom Electro Lass, Joe Miller gets more and more desperate to find the H-E-R-O device and change back into his normal, male self. As Joe's story speeds to its shocking finale, things can't get much worse...or can they?
Issue 15
H-E-R-O (2003-) #15
"Good Guys and Bad Guys," part one of four. Former H-E-R-O device owner Robby Reed stars in an issue featuring the debut of new series artist Dale Eaglesham (Sigil)! Of all the people who've possessed the H-E-R-O device, Robby Reed had it the longest. For years, he transformed into heroes like "Giant Boy," "King Kandy" and "the Mighty Moppet." Now, decades later, he shows up at the door of Jerry Feldon (last seen using the device in H-E-R-O #1-4) and tells him that they've got to track it down together!
Issue 16
H-E-R-O (2003-) #16
"Good Guys and Bad Guys," part two of four. Imagine a serial killer. Now imagine one who's all-powerful, thanks to the H-E-R-O device. Robby Reed, who used the device himself years ago, follows the trail of bodies in the killer's wake, hoping he can stop the super-powered maniac. Reed enlists the aid of Jerry Feldon (the star of H-E-R-O #1-4), promising him the secret of unlocking his own superpowers...if he's willing to put his life on the line!