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Cyberpunk Dystopian Military Post-apocalyptic Robots Teenagers (13-18)
Adults (18+)
Taiduo
Taiduo
Graphic Novel - Sci-Fi
500 years into the future, the world has changed. Radiation and extreme weather conditions make life on the surface impossible and all that remains from humanity is gathered in artificial habitats, the life-support-domes. Life inside the domes is highly organized and restricted. What are the chances for one whose fate seems all decided?
TALES OF MFR: The Complete Collection
TALES OF MFR: The Complete Collection
Graphic Novel - Sci-Fi
The war between monkeys and robots has raged on for eons; these are the stories that have survived. The book is written by Jamie Jones and Matthew Sardo, with artwork by Jones. Tales of MFR: The Complete Collection is formatted at 8.5" x 5.5" and collects the 104 comic strips at a 1:1 ratio of the original art.
STARFLAYER
STARFLAYER
Graphic Novel - Sci-Fi
Panoptys Argos, the STARFLAYER, journeys across the stars to resurrect humanity after their extinction at the hands of an alien conspiracy. He is joined by an artificial human named Synessa, who holds a key to their return; however, she doesn't seem to share in his enthusiasm for their return.
Automaton Deactivation Bureau
Automaton Deactivation Bureau
Graphic Novel - Sci-Fi
An original, sci-fi graphic novel following Simon Burman of the Automaton Deactivation Bureau, as he does the banal work of deactivating everyday automatons—that is, until problems at work cause things to begin deteriorating around him.
Sentinel: Blood and Code
Sentinel: Blood and Code
Graphic Novel - Sci-Fi
Sentinel: Blood and Code From the rain-slick ruins of Nova Palisade comes a brutal story of duty, control, and defiance. In a future where humanity is bred, not born, the Sentinels are judge, jury, and executioner — enforcers of order within vast, AI-governed megacities. But when a lone cadet questions the system from inside its steel heart, everything begins to fracture. Torn between survival and conscience, Sentinel: Blood and Code is a dystopian graphic novel that blends atmospheric cyber-noir visuals with hard-hitting storytelling. Loyalty is deadly. Mercy is dangerous. And every rule was written in blood.
A Symphony of Rust and Snow
A Symphony of Rust and Snow
Graphic Novel - Sci-Fi
They say it's dangerous to step out into the snow when there's no sunlight. If it's not the toxic crimson fog or the deadly wildlife that gets you, it's the city itself. But here's the thing... Asenya barely gets any sunlight. Most of the year, it's dark and snowbound. So you'd stay home—if you had one. Then again, if you're part of the rebellion, like everyone is, you're bound to be hunted by a Shadow Keeper. You can't step out, and you can't stay in. Disorder. That's what the Council wants. But there's one person who can change that. And if you're an Asenyan, you already know who that is. Captain Zov'ha Svao.
GRIMLAND
GRIMLAND
Graphic Novel - Sci-Fi
A new Sci-fi universe created from the minds of the talented artist MARTIN KUPSKI and writer THOMAS J. CAMPBELL. Blending elements from a variety of sci-fi and horror mediums, GRIMLAND explores the grim future of humankind. A future dominated by militaristic Empires, greed-filled capitalistic corporations, and esoteric religious cabals
The Flower
The Flower
Graphic Novel - Sci-Fi
A sci-fi/western tale of revenge as one woman pursues her parents murderers across the galaxy, visiting new and exciting worlds filled with strange creatures and danger at every turn.
The Last Digit of π
The Last Digit of π
Graphic Novel - Sci-Fi
Soldier Gamma Xi 905107 lives in a rather dystopian future world, where all people are connected to the Unanimity - an AI expressing the will of the united humanity. After some strange event (which she at first does not understand, and then misunderstands) Gamma comes to her senses in an unfamiliar world, reminiscent of the Middle Ages, where technology is considered magic and the inhabitants in general do not even know how to read. The world of "magic carriages" at first seems amusing to the heroine, but she quickly realizes that there is little funny here: this is an even harsher dystopia than the world from which she came here, a world of dictatorship, where someone is deliberately trying to cut people off from any knowledge, not disdaining the bloodiest measures. Trying to figure out how everything works here and wanting to return home, the main character finds herself drawn into political intrigues on an increasingly large scale and eventually discovers that everything is not as she thought, and that she herself is not the person she initially considered herself to be.
The Grid Wars
The Grid Wars
Graphic Novel - Sci-Fi
In the year 2062, half of the United States population is now in prison, locked up behind an impenetrable wall. To pay for our country's mass incarceration, the National Penitentiary League launched a new blood sport that has swept the nation: The Grid Wars. Many who dare play will die, but the fierce few who win are granted the one prize coveted by all those who live behind the wall: Liberty. Because if you are the unlucky ones to live behind the wall, there's only one way out: Play for Freedom.