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Comics Sci-Fi

Farewell gift

Mystery Science Supernatural Kids (3-12)
Teenagers (13-18)
Adults (18+)
A Matter of Time
A Matter of Time
Comic - Sci-Fi
A brilliant scientist named Zorrick West leads a team on a voyage to achieve multiversal travel. A failure of his voyage results in the loss of Zorrick’s entire team and Zorrick’s inadvertent transportation to an alternate ancient Egypt, where he is stuck. As Zorrick begins to embed himself in Egyptian society, learning the language and customs of ancient Egypt and calling himself a traveler, he is transported by portal and meets an all-powerful figure named Moreous, who claims to be the keeper of time, space, and the multiverse. After informing Zorrick that he has committed a crime by inadvertently rupturing the fabric of the space-time continuum and transporting to ancient Egypt, Moreous offers Zorrick a chance at redemption by helping him hunt and destroy a powerful creature named Xenendorf. Only the successful elimination of Xenendorf will result in mercy and a return home for Zorrick, but failure or refusal to help Moreous would cause Moreous to destroy everything Zorrick holds dear. As Zorrick embarks on his exciting and dangerous adventures in the Multiverse, Zorrick begins to discover that Moreous is hiding the truth from him and that Xenendorf is not who Moreous made him out to be.
Under-Grid Syndicate series
Under-Grid Syndicate series
Comic - Sci-Fi
not all is well 'Under' the grid
Drummers of the Dead
Drummers of the Dead
Comic - Sci-Fi
Onitsha, United Nations of West Africa, 2187 CE. The Ancestors' Voice network spans the continent, a web of sacred drums that store and transmit the Chi of the dead, preserving their memories and knowledge across generations. In this world, death is a transition and memory a currency. Ada Okoro reads the memories of the dead through these sacred igba drums. She connects with their chi, and witnesses what they witnessed. It pays the bills. It keeps her numb. Then a woman walks through her door. An aristocrat woman who stabbed her sister seventeen times and can't remember a single one. The authorities and the network can’t seem to agree, strange. Even stranger, Chiamaka says she's innocent. Ada doesn't care either way, until she reads Chiamaka's Chi and finds things that shouldn't exist. Voids where memory should be…and inside, something sinister looking back. A secret. powerful enough to shatter the network itself.
Hitoribocchi
Hitoribocchi
Comic - Sci-Fi
What is it like to be alone in Space? Can one ever truly live in isolation? This is what's at the heart of Hitoribocchi, a desire to yearn for connection and to understand. This is a small One-Shot Comic which deals with something personal, that most of us can relate to in one way or another, the feeling of loneliness. Wearing my inspirations heavy on my sleeves, I hope that this comic is able to reach out to you all as well!
Bereavement
Bereavement
Comic - Sci-Fi
Zara, a therapist working for the Space Exploration Agency, is summoned to the Jupiter base to consult on an explorer and former patient. Upon arrival, she finds out her patient died violent and unexpectedly, and her cute but deranged robotic partner Leo believes she was murdered. Bereavement is a 36 page mature sci-fi murder mystery one-shot with the emotional undertones of a Pixar movie.
Gravity Matters
Gravity Matters
Comic - Sci-Fi
The Pill sisters, Amy and Victoria, live on the ruined Earth of the future and use their genius intellects to try and save what's left of the world from disasters. The all-ages sci-fi series from jeff Rider and Sean Dillon.
R.O.R-Y
R.O.R-Y
Comic - Sci-Fi
R.O.R-Y, android explorer of the cosmos, must use his wits and beaten-up ship to take on the robot forces of The Empress and the Great Brain! Alongside the brave scavenger Rowan and his friend Ram-o, they’ll uncover dark secrets, reunite the five Aether Swords, and save the Universe!
The Stellar Remnant Tour - Elite Dangerous Odyssey
The Stellar Remnant Tour - Elite Dangerous Odyssey
Comic - Sci-Fi
The Stellar Remnant Tour - with a practical guide to keep your Fleet Carrier in the black… - that’s a long title - is the 14th eBook created with assets from Elite: Dangerous Odyssey. This volume looks at the stellar remnant bodies present in two regions of the galaxy: Elysian Shore and the Formidine Rift. Using them as key waypoints for the journey, the expedition took the fleet carrier The Yellow Star through some of the most interesting places waiting for explorers to visit them.
THE PLUTONIAN
THE PLUTONIAN
Comic - Sci-Fi
JOSEPH ALTERMANN IS AN ASTRONAUT WHO TRAVELED TEN YEARS ALONG INSIDE A SPACESHIP TO MAKE PART OF A PLUTO'S COLONY CROWD, WHEN HE LANDS THERE SOMETHING UNEXPECTED HAPPENS.
Cómo Atrapar Un Sueño
Cómo Atrapar Un Sueño
Comic - Sci-Fi
Cómo atrapar un sueño es una novela gráfica de misterio y coming-of-age dividida en 7 capítulos, donde el pasado, la memoria y los sueños se entrelazan para revelar secretos ocultos. La historia sigue a Wellar, un joven marcado por la pérdida de su padre, que se muda con su madre, Bessie, a una nueva ciudad. Allí encuentra una vieja radiola y un proyecto misterioso que lo conecta con una red de canciones, acertijos y artefactos retro que guardan respuestas a preguntas que lleva toda su vida evitando. A lo largo de la serie, Wellar, junto a sus amigos Shep y Ella, se enfrenta a Fletcher, un psicólogo con demasiadas respuestas, y a un círculo de adultos con secretos oscuros. La trama explora cómo los recuerdos, los sueños y la tecnología olvidada pueden convertirse en llaves para comprender la verdad. Cada capítulo profundiza en el misterio: desde la pérdida y el aislamiento de Wellar, pasando por el descubrimiento del artefacto de los sueños, hasta llegar a un clímax cargado de peligro, revelaciones y emociones, donde la delgada línea entre realidad y sueño se desdibuja. Inspirada por clásicos del cine y la literatura, la serie combina misterio, nostalgia y estética retro, con una narrativa cinematográfica y detallada, perfecta para lectores de novelas gráficas independientes y amantes de las historias con acertijos y simbolismo.