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Comics Sci-Fi

Emma: Rise of a Mythic

Fighting Friendship Leading Ladies Mystery Science Superhero Teenagers (13-18)
Adults (18+)
action fantasy female lead sci-fantasy sci-fi
The Sapphire Spectre
The Sapphire Spectre
Comic - Sci-Fi
When she was 18 years old, Sylvia Sloane had an encounter with a powerful ghost/demon hybrid that killed her and her family. However, through an unknown force, she was resurrected and given a second shot at life. She soon discovered she can make her living body enter a "death stasis" at will and project her own ghost into the spiritual plane. Shaken but determined, Sylvia discovered she's comprised of energy far beyond that of the average spirit, and uses this power to right wrongs and dispatch of evil spirits, demons and other etherial undesirables. Now, in her early 20's, Sylvia has gained a reputation as a powerful force of vengeance in the ghostly dimension as The Sapphire Spectre. She will not stop fighting until the gap between the world of the living and the dead is closed for good.
Field Trip Fiasco
Field Trip Fiasco
Comic - Sci-Fi
A school trip to the Universal Museum was supposed to be ordinary. But when two friends are caught up in something unexpected, the day spirals into a chaotic mix of danger, and the unexplainable. Field Trip Fiasco is a sci-fi comedy horror where little mistakes comes with cosmic consequences.
The Ties That Bind (A Lilo and Stitch Story)
The Ties That Bind (A Lilo and Stitch Story)
Comic - Sci-Fi
Following the events of the original series, Earth is struck by a cosmic event event dubbed the Calamity, corrupting the experiments that called it home into feral beasts. To counter this threat, Project Salvation is greenlit to produce a whole new series of elite life forms bred for combat to help Lilo and Stitch fight back and bring their alien family back to its senses. Will this strategy be enough to reclaim the Earth, or will it meet unforeseen complications that come with creating life?
Awesoman
Awesoman
Comic - Sci-Fi
Content with mediocrity in an increasingly automated society, Guy Everyman's life is forever transformed one day walking home from work. A hero, Awesoman is born, through forces beyond Guy's control, he is now a super powered being, and must adjust to this drastic change in his reality.
1 SHOT: CENTURY
1 SHOT: CENTURY
Comic - Sci-Fi
Can adventuring science-hero CENTURY and her bodyguard, PERDITA, save the world from the apocalypse known as the FACETS OF DOOM? Come in and FIND OUT!
Cómo Atrapar Un Sueño
Cómo Atrapar Un Sueño
Comic - Sci-Fi
Cómo atrapar un sueño es una novela gráfica de misterio y coming-of-age dividida en 7 capítulos, donde el pasado, la memoria y los sueños se entrelazan para revelar secretos ocultos. La historia sigue a Wellar, un joven marcado por la pérdida de su padre, que se muda con su madre, Bessie, a una nueva ciudad. Allí encuentra una vieja radiola y un proyecto misterioso que lo conecta con una red de canciones, acertijos y artefactos retro que guardan respuestas a preguntas que lleva toda su vida evitando. A lo largo de la serie, Wellar, junto a sus amigos Shep y Ella, se enfrenta a Fletcher, un psicólogo con demasiadas respuestas, y a un círculo de adultos con secretos oscuros. La trama explora cómo los recuerdos, los sueños y la tecnología olvidada pueden convertirse en llaves para comprender la verdad. Cada capítulo profundiza en el misterio: desde la pérdida y el aislamiento de Wellar, pasando por el descubrimiento del artefacto de los sueños, hasta llegar a un clímax cargado de peligro, revelaciones y emociones, donde la delgada línea entre realidad y sueño se desdibuja. Inspirada por clásicos del cine y la literatura, la serie combina misterio, nostalgia y estética retro, con una narrativa cinematográfica y detallada, perfecta para lectores de novelas gráficas independientes y amantes de las historias con acertijos y simbolismo.
Stagnant Waters
Stagnant Waters
Comic - Sci-Fi
Foreboding and sinister secrets creep quietly into the now as consequences of actions millennia old unfurl. Meanwhile, the troubles of the future weigh so heavily that they threaten to crush everything beneath them. A wave of change rides through the universe that will touch all of space and time. A new era this way comes and with it; untold mystery and danger. In one night the world will be changed forever as plans are made behind closed doors, visitors arrive from places unknown and two young men are set on a path toward a destiny far greater than either of them could ever imagine.
Plan 59 from Outer Space
Plan 59 from Outer Space
Comic - Sci-Fi
Back in 1957, Ed Wood brought us a movie about aliens who tried to raise the dead in order to destroy humanity in order to prevent us from causing a galaxy destroying weapon that they believed we would one day create. This was Plan 9 from Outer Space. Obviously, plans 1 through 8 failed, and (spoiler alert, but frankly the movie has been out for 63 years now, so there shouldn't be much to spoil) so did Plan 9. But what happened in the years since 1957? Did the aliens just give up? Were they going to cease their plans to stop us and save the galaxy?
The Mystery Squad
The Mystery Squad
Comic - Sci-Fi
After becoming infected by “Outer World Energy” David Venturton (Changing Man)and his interns (Lighting, Brain Star, Stretch, along with their little friend Remo) work together to explore the Unexplained, while fighting mad scientists, monsters, and cosmic threats to The World, as the adventurous Mystery Squad.
Evelyn
Evelyn
Comic - Sci-Fi
Far from home, a stranded time traveler struggling to raise a young girl with special abilities finds help from a group of misfit heroes and ends up finding himself in the process.