Issue 1
Damage (1994-1995) #1
Damage is a reluctant young hero possessing devastating power beyond his wildest imaginings-a teenager capable of totaling a car with one punch, or leveling buildings for blocks around. But how he acquired these powers is a disturbing mystery. And if that's not enough, after Damage's powers first surface, Superman's old adversary, the giant cyborg Metallo, appears on the scene to test the youth's powers!
Issue 2
Damage (1994-1995) #2
Damage escapes his attackers, Megafire and Flak, and storms Symbolix Labs to rescue his parents…but before he can free them and learn the truth of his origins, something devastating happens! Now, Damage must face the monstrous creations of Symbolix. Plus, a mysterious figure from the Golden Age returns!
Issue 3
Damage (1994-1995) #3
A powerless Damage confronts the seemingly unstoppable threat of Troll, a genetic monstrosity bent on destroying downtown Atlanta. Meanwhile, the mysterious Baron and his mercenary accomplice Steelhawk further their plans to put a deadly new drug, Stardust, on the streets.
Issue 4
Damage (1994-1995) #4
A powerless Damage must stop Troll before Atlanta is destroyed by their battle. Then the powerful new metahuman Wyldheart appears to tip the scales in Damage's favor…but she may prove to be more foe than friend. Plus, the identity of the mysterious Golden Age hero is revealed.
Issue 5
Damage (1994-1995) #5
Troll is down for the count, but now Damage and his current allies, Wyldheart and the revealed Golden Age hero, are staring down the guns of the Baron's henchmen. Plus, the New Titans arrive to arrest Damage for the destruction caused by his battle with Troll.
Issue 6
Damage (1994-1995) #6
A ZERO HOUR tie-in! The New Titans burst onto the scene during the chronological chaos of ZERO HOUR, as history begins to replay itself with possible answers to the mystery of Damage's origin.
Issue 7
Damage (1994-1995) #6
Damage must face the consequences of his reckless actions as he is placed on trial by the citizens of Atlanta. The young hero chooses to enter…a guilty plea!
Issue 8
Damage (1994-1995) #7
Damage's true origin is soon to be revealed as, over the course of this storyline, each of the major theories surrounding Damage's genesis is explored and expanded upon, with the answer revealed in issue #12.
Issue 9
Damage (1994-1995) #8
As Damage's search continues, his quest leads him to one of the most powerful villains in the DC Universe-Dr. Polaris-and into a battle with the man who may be his father!
Issue 10
Damage (1994-1995) #9
Damage's search comes to an abrupt halt when he defies a court order and returns to Atlanta, determined to save his friend Mandra from the deadly shape-changer Splatter.
Issue 11
Damage (1994-1995) #10
Damage and Iron Munro must stop one of Munro's old foes from killing the second Phantom Lady. But events take a terrible turn when Damage's powers go out of control!
Issue 12
Damage (1994-1995) #11
Damage gets a new costume as he learns which of the four possible origins he's explored is the true one.
Issue 13
Damage (1994-1995) #12
Green Lantern guest-stars as Damage must deal with the consequences of his recent search for his true origin, including the funeral of someone close and a tense reunion with the New Titans.
Issue 14
Damage (1994-1995) #13
Damage goes on a hunt for Dr. Polaris with the aid of the Ray-the one hero Damage knows has defeated Polaris.
Issue 15
Damage (1994-1995) #14
J'onn J'onzz, the Martian Manhunter, tries to rescue Damage from Vandal Savage.
Issue 16
Damage (1994-1995) #15
To retrieve a devastating bioweapon, Damage and Green Lantern must battle an armada and brave the dangers of an alien world.
Issue 17
Damage (1994-1995) #16
Damage battles the mercenary Bounty, whose orders are to bring Damage to industrialist Philip Darrow-dead or alive.
Issue 18
Damage (1994-1995) #17
On the run from the Titans and the media, Damage has his hands full when he's forced to battle the more deadly Copperhead.
Issue 19
Damage (1994-1995) #18
Still reeling from his encounter with Copperhead, Damage is forced to confront the Shock-Wave Nation, a deadly metahuman street gang whose leader has insidious designs on Damage's body!
Issue 20
Damage (1994-1995) #19
In this final issue, Damage is taken over by an evil, sentient metavirus and goes on a destructive rampage that threatens to leave all of Miami in ruins! The stakes are made even higher as the possessed Damage is forced to push a nuclear reactor toward meltdown. The only thing that can stop him is Iron Munro…but their battle may shatter the entire Eastern seaboard!
Issue 21
Damage (1994-1995) #0
A ZERO HOUR tie-in! Damage is more determined than ever to learn the secrets of his origins. But the results are disastrous, and the young hero must choose between remaining a fugitive or taking responsibility for his actions.