Omnibus 1
Checkmate By Greg Rucka Book 1
THE WORLD NEEDS WATCHING
Acclaimed writer Greg Rucka (WONDER WOMAN, GOTHAM CENTRAL), artist Jesus Saiz (OMAC PROJECT, BIRDS OF PREY) and others craft a tale of action, intrigue and betrayal set in the DC Universe.
In the wake of INFINITE CRISIS, the world remains a dangerous place, with new metahuman threats and political battles spiraling out of control at any given moment. There is a desperate need to hold the line against destruction.
There is a need—once more—for Checkmate.
Rechartered by the United Nations and governed by a "Rule of Two" that ensures joint partnership between human and metahuman leaders, the covert operations agency acts as the intelligence intervention force seeking to establish order and balance in an increasingly unbalanced world.
With core members Green Lantern, Mister Terrific, Fire and Sasha Bordeaux, Checkmate is a formidable group—but will they be able to deal with the rising threats while contending with their own internal moral battles?
Collects CHECKMATE #1-12.
Omnibus 2
Checkmate by Greg Rucka Book 2
Checkmate is on the hunt for the Outsiders! But something is afoul on Oolong Island. Then, Amanda Waller's unauthorized Black Ops game is exposed! What does it mean for the future of Checkmate and of Amanda Waller? Also featuring Mademoiselle Marie and Kobra! Collects CHECKMATE #13-25 and OUTSIDERS #47-49!
Issue 1
Checkmate (2006-) #1
The Game of Kings' part 1! In Checkmate, it's all about the balance of power—between Black and White; between human and metahuman; and between the familiar faces who have become its new Kings and Queens. But first, they must prove their right to exist to the U.N. And they only have hours to do it.
Issue 2
Checkmate (2006-) #2
The race is on to become the world's most super powered nation. And when that nation is China, the new Checkmate faces its biggest challenge ever! 'The Game of Kings' part 2.
Issue 3
Checkmate (2006-) #3
As Checkmate tries to crack Beijing's secret metahuman project, the White Bishop must make his move. 'The Game of Kings' part 3.
Issue 4
Checkmate (2006-) #4
A Kobra traitor is revealed and an international metahuman battle joined as the series' first arc reaches its shocking conclusion! 'The Game of Kings' part 4.
Issue 5
Checkmate (2006-) #5
In a stand-alone tale, a new Black Queen's Knight must be chosen—and there are four candidates competing for the position. Who will win the coveted spot and what other positions might become available as other players leave the board?
Issue 6
Checkmate (2006-) #6
Rogue Squad' 1! While Amanda Waller attempts to reform the Suicide Squad, former member of the team Mirror Master is already ahead of the game—and wants to seek revenge against Waller!
Issue 7
Checkmate (2006-) #7
A young boy needs rescuing, and there's one team already on the job: the super-villain team known as the Suicide Squad! How will Checkmate react when they discover the villains executing a plan they rejected? 'Rogue Squad' part 2.
Issue 8
Checkmate (2006-) #8
Pawn 502' part 1! In the midst of a fight between the White King and Black Queen, an undercover agent, Pawn 502, reports on a Kobra cell's newest addition: a super-powered man with the ability to turn invisible.
Issue 9
Checkmate (2006-) #9
Pawn 502 has been compromised—by the Depart of Metahuman Affairs! Black Queen Sasha Bordeaux must formulate a plan to break the agent out of prison and return them to Kobra without the organization becoming suspicious! 'Pawn 502' part 2.
Issue 10
Checkmate (2006-) #10
After escaping custody of the Department of Metahuman Affairs, Tye and Pawn 502 are on the run. To make matters worse, Sister Devotion doesn't trust their allegiance to Kobra, and demand they perform a blood ritual to prove their faith! 'Pawn 502' part 3.
Issue 11
Checkmate (2006-) #11
Corvalho' part 1! Fire, the Black King's Knight, tries to break free from Amanda Waller's blackmail in a move that will shake the agency from top to bottom.
Issue 12
Checkmate (2006-) #12
A score is settled when Judomaster's son faces Bane, his father's murderer! Meanwhile, the Black King discovers the meaning of 'Corvalho,' a meaning long hidden by his own Knight, Fire. 'Corvalho' part 2.
Issue 13
Checkmate (2006-) #13
Checkout' part 1! They've been waiting for the right opening gambit, and now's the time to make the first move. Checkmate hunts the Outsiders! Continued in OUTSIDERS #47.
Issue 14
Checkmate (2006-) #14
Checkout' part 3, continued from OUTSIDERS #47. The agency's locked in a shotgun wedding with the Outsiders. The honeymoon's on Oolong Island, a mission that nobody else in the DCU will touch, and the combined strike force is about to find out why! Continued in OUTSIDERS #48.
Issue 15
Checkmate (2006-) #15
Checkout' part 5, continued from OUTSIDERS #48. They say politics makes for strange bedfellows, and as their mission with the Outsiders reaches the end stage, the Royals are about to discover how many different meanings that has!
Issue 16
Checkmate (2006-) #16
In a stand-alone story, the Black Queen and the White King wrestle with whether to resume their affair as Checkmate welcomes her former torturer to the Royal Family.
Issue 17
Checkmate (2006-) #17
If Checkmate's powerful enough to have a takedown plan for every hero and villain on Earth, why isn't its Alpine headquarters under assault 24/7? Well, it is—which is why it needs a Master Jailer to keep it running.
Issue 18
Checkmate (2006-) #18
In 'The Fall of the Wall' part 1, Amanda Waller's unauthorized Black Ops game is exposed! What does it mean for the future of Checkmate and of Amanda Waller?
Issue 19
Checkmate (2006-) #19
The White Queen turns to bare-knuckle blackmail to hang onto her job—but Amanda Waller knows everyone's secrets! 'The Fall of the Wall' part 2.
Issue 20
Checkmate (2006-) #20
Taskforce X marks the spot as the Royals force a showdown with Amanda Waller! 'The Fall of the Wall' part 3.
Issue 21
Checkmate (2006-) #21
Mademoiselle Marie' part 1! Long before World War II, a legendary French spy network was born—and now a kidnapping in Africa has turned the Mademoiselle Marie legacy against its latest standard-bearer: the Black Queen's Knight.
Issue 22
Checkmate (2006-) #22
Will Black Queen's Knight get her target safely out of Bialya, or will she become the latest Mademoiselle Marie to be laid to eternal rest? 'Mademoiselle Marie' part 2.
Issue 23
Checkmate (2006-) #23
Castling' part 1! It's been over a year since Pawn 502 went deep undercover inside the cult of Kobra. Now he's resurfaced, warning of a plot that will cost hundreds of thousands of lives and ignite a holy war across the planet, a plot that the Royals may not be able to stop in time.
Issue 24
Checkmate (2006-) #24
As the edges of Kobra's plot are discovered, the scale and the stakes continue to rise, jeopardizing millions of innocent lives around the planet. But is this all cover for something far more terrifying—something that even the biggest powers of the DCU may be powerless to stop? 'Castling' part 2.
Issue 25
Checkmate (2006-) #25
Taking down Kobra's mass attack—a bid to bring forth the apocalyptic era of Kali Yuga—requires Checkmate to use their ops team of last resort: The Rooks. 'Castling' part 3.
Issue 26
Checkmate (2006-) #26
Chimera' part 1! Left for dead on a Middle East minefield, one soldier's only chance to survive is as a test subject of a project run by the Black King. Both the King's wildest hopes and fears will be realized when the project takes a wrong turn.
Issue 27
Checkmate (2006-) #27
Resurrected as the monstrous Chimera, PFC Adam Sharp is sent on a deadly mission to the loneliest corner of the world, even as his bereaved fiancee vows to find him. 'Chimera' part 2.
Issue 28
Checkmate (2006-) #28
Checkmate struggles to contain a growing environmental disaster, and the Black King faces upheaval in his own ranks over it, even as the King's secret weapon, Chimera, is exposed to the memory of his previous life. 'Chimera' part 3.
Issue 29
Checkmate (2006-) #29
The Royals send an increasingly erratic Chimera up against an imminent apocalypse. Good thing the Global Guardians are there to back him up. 'Chimera' part 4.
Issue 30
Checkmate (2006-) #30
Chimera and Chloe are finally reunited, but all hell's breaking loose around them, especially when August General in Iron defies the Black King's orders and returns to China. 'Chimera' part 5.
Issue 31
Checkmate (2006-) #31
All the pieces on the Checkmate board have converged on China. Is it the end of the world as we know it? Or will Chimera save the day? 'Chimera' part 6 is the series' final issue.