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Post-apocalyptic Adults (18+)
Stable
Stable
Comic - Action
Three arks. Two worlds. One chance at survival. On an Earth with a dying Sun, there are two kinds of people. The Chosen. And the left behind. We thought it was over. We thought our days as a species were numbered. But then, then a miracle happened. We received a transmission from an alien civilization that knew we needed help. So they threw us a life raft in the form of designs for Space Arks, we
Mann's World
Mann's World
Comic - Action
A weekend getaway on a resort planet goes south when four friends run afoul of the planet’s working class. Stranded in the wilderness of a strange planet, surrounded by danger on all sides and relentlessly pursued by vengeful locals, they must test their bonds of friendship in order to survive.
SAVAGE PULP
SAVAGE PULP
Comic - Action
The "Big Apple." A metropolis masked by a beautiful red veneer of good fortune. It covers the grotesque well. Secrets, deep seeded vices. An ethereal graveyard buried with the naive dreams of those who fell prey to its deception, and took a bite. Order is decomposing. Its remnants are barely visible, and the climate has become wilder. On one of the hottest days on record, a lonely man who lives a banal life contemplates in routine existential fashion. To no avail, no revolution of the mind. He is but one man, a random pawn in a game. But the game of life is a game nonetheless, with winners and losers. Little does he know, a new hand is about to be dealt. The slings and arrows of fate have pointed in his direction. Ready to strike with great fervor. And the reaper, always eager to collect. Like a thief, in the night.
Afterburn
Afterburn
Comic - Action
A year ago, a massive solar flare destroyed the Earth's eastern hemisphere with the power of a thousand nuclear bombs. But amid chaos, there's profit. That's where Jake comes in, retrieving valuable items from the remains… when he can outwit the competition and the mutated locals.
The Dark Age
The Dark Age
Comic - Action
Featured on Free Comic Book Day, from the creator of The Rift! In the near future all metal on earth suddenly turns to worthless piles of rust and dust. With no technology, no guns, no computers, humanity reverts to a violent feudal system. Each pocket of civilization is ruled by knights of wood & glass & concrete. This is the new Dark Age.
Expired
Expired
Comic - Action
On a planet that is 98% water, Oxygen is limited. A band of heroes fight for the right to breathe before they expire their last breath
The Dark Age Trade Paperback
The Dark Age Trade Paperback
Graphic Novel - Action
In the near future all metal on earth suddenly turns to worthless piles of rust and dust. With no technology, no guns, no computers, humanity reverts to a violent feudal system. Each pocket of civilization is ruled by knights of wood and glass and concrete. This is the new Dark Age.
78 MPH Trade Paperback
78 MPH Trade Paperback
Graphic Novel - Action
Earth is no longer what it used to be. An environmental catastrophe transformed the atmosphere into a large magnifying glass that enhances solar radiation; a nuclear disaster slowed down the speed of rotation of the planet. Anyone that moves slower than 78 miles per hour will not escape from the scorching sun. Only a small group of people was able to survive on this new world by constantly moving in huge rolling city, never stopping.
Afterburn Volume 1 Trade Paperback
Afterburn Volume 1 Trade Paperback
Graphic Novel - Action
Soon to be a major motion picture starring Gerard Butler! A year ago, a massive solar flare destroyed the Earth's eastern hemisphere with the power of a thousand nuclear bombs. But amid chaos, there's profit. That's where Jake comes in, retrieving valuable items from the Burn Zone when he can outwit the competition and the mutated locals.
TIME AGENTS #1
TIME AGENTS #1
Comic - Action
The world is over. A nuclear war shattered everything, leaving Earth in ruins. The survivors are few, scattered, and nearly extinct. The air is thick with radiation, the cities are dead husks of their former selves, and only a handful of humanity’s last remnants crawl through the desolate wastelands. But something worse than death lurks in the shadows: The GARN, mutant cockroaches, grotesquely mutated by radiation, have become the dominant predators. They feast on the remaining humans, leaving nothing but bones behind. In this bleak future, The Clock Watcher, also known as Father Time, has witnessed the collapse of everything he once protected. With the timeline in shambles, he leads an elite group of Time Agents, warriors who have mastered the art of time travel, on a desperate mission: to travel back in time with a rag-tag fleet of soldiers saved in the future by Father Time’s POOL—a mysterious genetic pool that restores mutants to their human form. The mission is clear: alter the past to save humanity from its disastrous future. These soldiers, now restored to their human forms, are humanity's last hope. Together, they will jump through fractured timelines, battle across different eras, and confront the forces that will bring the end of the world. Every moment counts. As The Clock Watcher leads them further into the past, the soldiers begin to question: Are they saving humanity... or becoming part of a plan