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John Wick: Parallax
» Comic » Action
Antihero
Cyberpunk
Gangs
Heists
Mafia
Martial Arts
John Wick: Parallax
When the name “Parallax” surfaces in the shadows, John Wick knows the past he buried is clawing its way back. A single bounty ignites a war that spans neon-soaked streets, crumbling safehouses, and blood-soaked alleyways.
Old debts. New enemies. And a truth Wick thought he’d never face again.
From Ink Ritual, Parallax delivers a relentless blend of high-stakes action...
The Hyrule Ledger
» Comic » Action
Antihero
Dystopian
Faith
Fighting
Friendship
Leading Ladies
Imagine a world gone dark, no protector, no kingdom, stories fade with time and so do hero’s, welcome to the fan comic, of life after saving the world, we pick up on stories told after the games. The stories that nobody talks about,
Future Skin
» Comic » Action
Antihero
Cyberpunk
Dystopian
Heists
Leading Ladies
Mystery
In a world where identity is currency, one agent carries the most dangerous weapon of all: the ability to change her face on command. Armed with bleeding-edge disguise tech and a suitcase full of ghosts, she infiltrates a high-society gala to take down a biotech kingpin—only to discover he’s been wearing her face all along.
Now hunted by her own reflection and betrayed by the very tools...
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Miss Fury
» Comic » Action
Anthropomorphic
Fighting
Leading Ladies
Occult
Superhero
In the burning shadows of World War II, socialite Marla Drake dons the mask of Miss Fury—a relentless vigilante whose claws cut deeper than propaganda ever could. From the rooftops of occupied Europe to the smoldering ruins of sabotage missions, Fury battles Nazi terror with grit, cunning, and firelight fury.
But war is never simple. Behind the mask, Marla wages a personal war—balancing...
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Condemned
» Comic » Horror
Dystopian
Gore
Monsters
Mythical
Occult
Video games
An abandoned asylum, rotting from the inside out. A lone visitor steps into its halls, chasing whispers that should not exist. What begins as exploration dissolves into hallucination—walls bending, shadows breathing, and the condemned themselves reaching from the plaster to claim another exhibit. Each page fractures reality further, dragging the reader into a world where bone and memory are...